Page MenuHomeFeedback Tracker

Falling From Objects, Does Not Feel Fluid
Closed, ResolvedPublic


Falling or running off objects needs to feel more fluid, at the moment it feels like you have to wait a few seconds to be able to move as if you were hanging in the air for a few seconds like arma 2.


Legacy ID
Not Fixable

Event Timeline

jockjocko edited Additional Information. (Show Details)
jockjocko set Category to Movement.
jockjocko set Reproducibility to N/A.
jockjocko set Severity to Feature.
jockjocko set Resolution to Not Fixable.
jockjocko set Legacy ID to 2401707907.May 7 2016, 12:21 PM

Jumping from any height in full gear needs some recovery time. Animation isn't perfect, but knowing where to move (and where not) while in a firefight can also give you an advantage over your opponent if he makes a wrong step (e.g. over an edge).

Yeah that's why i set as it as a feature not major but would be nice to see a animation for it or even a sound effect

I also think this pause is a feature that simulates recovery time after a jump or fall, but I'm sold on the idea that having an anim and/or sound to go with it would make it look a 1000 times better.

Agreed. This could be solved by a "landing" animation, that shows the character landing.

i agree, keep the pause but add an anim to show the recovery

Hanz added a subscriber: Hanz.May 7 2016, 12:21 PM
Hanz added a comment.May 24 2013, 3:13 PM

This suggestion was processed by our team and will be looked into. We thank you for your feedback.

Vespa added a subscriber: Vespa.May 7 2016, 12:21 PM
Vespa added a comment.Jul 29 2013, 6:10 PM

New animations of falling are ingame. This is as fluid as it gonna get. There is no engine support for proper landing animations, so this has to do.