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Falling From Objects, Does Not Feel Fluid
Closed, ResolvedPublic

Description

Falling or running off objects needs to feel more fluid, at the moment it feels like you have to wait a few seconds to be able to move as if you were hanging in the air for a few seconds like arma 2.

Details

Legacy ID
2401707907
Severity
Feature
Resolution
Not Fixable
Reproducibility
N/A
Category
Movement

Event Timeline

jockjocko edited Additional Information. (Show Details)
jockjocko set Category to Movement.
jockjocko set Reproducibility to N/A.
jockjocko set Severity to Feature.
jockjocko set Resolution to Not Fixable.
jockjocko set Legacy ID to 2401707907.May 7 2016, 12:21 PM

Jumping from any height in full gear needs some recovery time. Animation isn't perfect, but knowing where to move (and where not) while in a firefight can also give you an advantage over your opponent if he makes a wrong step (e.g. over an edge).

Yeah that's why i set as it as a feature not major but would be nice to see a animation for it or even a sound effect

I also think this pause is a feature that simulates recovery time after a jump or fall, but I'm sold on the idea that having an anim and/or sound to go with it would make it look a 1000 times better.

Agreed. This could be solved by a "landing" animation, that shows the character landing.

i agree, keep the pause but add an anim to show the recovery

Hanz added a subscriber: Hanz.May 7 2016, 12:21 PM
Hanz added a comment.May 24 2013, 3:13 PM

This suggestion was processed by our team and will be looked into. We thank you for your feedback.

Vespa added a subscriber: Vespa.May 7 2016, 12:21 PM
Vespa added a comment.Jul 29 2013, 6:10 PM

New animations of falling are ingame. This is as fluid as it gonna get. There is no engine support for proper landing animations, so this has to do.