Falling or running off objects needs to feel more fluid, at the moment it feels like you have to wait a few seconds to be able to move as if you were hanging in the air for a few seconds like arma 2.
Description
Details
- Legacy ID
- 2401707907
- Severity
- Feature
- Resolution
- Not Fixable
- Reproducibility
- N/A
- Category
- Movement
Event Timeline
Jumping from any height in full gear needs some recovery time. Animation isn't perfect, but knowing where to move (and where not) while in a firefight can also give you an advantage over your opponent if he makes a wrong step (e.g. over an edge).
Yeah that's why i set as it as a feature not major but would be nice to see a animation for it or even a sound effect
I also think this pause is a feature that simulates recovery time after a jump or fall, but I'm sold on the idea that having an anim and/or sound to go with it would make it look a 1000 times better.
Agreed. This could be solved by a "landing" animation, that shows the character landing.
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New animations of falling are ingame. This is as fluid as it gonna get. There is no engine support for proper landing animations, so this has to do.