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Deraios
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User Since
Mar 6 2013, 12:48 AM (417 w, 14 h)

Recent Activity

May 10 2016

Deraios added a comment to T62569: SCUBA : swim mask does'nt appear when outside of water.

Isn't that intentional? I mean...you don't really need a swin mask outside of the water or am I getting that wrong?

May 10 2016, 12:06 AM · Arma 3
Deraios added a comment to T62552: Falling From Objects, Does Not Feel Fluid.

Jumping from any height in full gear needs some recovery time. Animation isn't perfect, but knowing where to move (and where not) while in a firefight can also give you an advantage over your opponent if he makes a wrong step (e.g. over an edge).

May 10 2016, 12:06 AM · Arma 3
Deraios added a comment to T62544: Make a tradtional style first person gunner cam.

Press [Num] 0 (default) to use sights! Works on EVERY weapon with sights available! Never used it in any ArmA title before?

@Dinger

God dammit, I'm typing too slow. :P

May 10 2016, 12:05 AM · Arma 3
Deraios added a comment to T62543: Built-in Radio (Like in ACRE mod).

+1

Loved ACRE...

Will love it more if it gets official...

May 10 2016, 12:05 AM · Arma 3
Deraios added a comment to T62542: vsync fails to cap fps at monitor refresh rate..

VSync in ArmA was never a good idea to use. Unless you use TrackIR or freelook very often (like literally ALL THE TIME), it's not a big deal. Just my two cents. :)

May 10 2016, 12:05 AM · Arma 3
Deraios added a comment to T62538: played the game 5 mins on a server and hacked.

@Dinger

Saw a lot of posts from you. On a mad "Get-your-facts-straight-don't-duplicate-issues"-reply-spree? :P

May 10 2016, 12:05 AM · Arma 3
Deraios added a comment to T62537: In Vehicle Gunner Monitor Screen Flickers.

What do you exactly mean by "flicker"?

Sure, the framerate of the screen is worse than your usual sights, because it uses PiP (huge amount of processing power wents into this).

May 10 2016, 12:05 AM · Arma 3
Deraios added a comment to T62505: Positioning sound sources are very, very bad.

I already complained about this

http://feedback.arma3.com/view.php?id=584

but whatever. +1

May 10 2016, 12:03 AM · Arma 3
Deraios added a comment to T62503: Rounds used by MXM and Mk14 EBR are listed as 7.62 x 45mm..

@EBSAltair

He put this issue under "low" priority and as "trivial". Don't nag. ;)

May 10 2016, 12:03 AM · Arma 3
Deraios added a comment to T62497: Performance drop when you switch on picture in picture.

I think that's normal. Considering that PiP has to render a second "screen" which takes a huge amount of processing power. Remember the days, playing split-screen with your buddies on consoles? Either details were getting lost or framerate goes to hell...

Exactly the same thing...

Correct me if I'm wrong.

May 10 2016, 12:03 AM · Arma 3
Deraios added a comment to T62460: Panic Button.

Sorry, forgot about this: On another request (http://feedback.arma3.com/view.php?id=2047), I wrote that holding the F key is also a viable option.

May 10 2016, 12:01 AM · Arma 3
Deraios edited Steps To Reproduce on T62460: Panic Button.
May 10 2016, 12:01 AM · Arma 3

May 9 2016

Deraios added a comment to T61746: TRG-21 EGLM wrong picture.

Wrong picture? I think?

May 9 2016, 11:20 PM · Arma 3
Deraios added a comment to T61603: No cartridge falls in the ground.

Most weapons in the alpha use caseless ammo! No shell is ejecting! Look it up!

May 9 2016, 11:14 PM · Arma 3
Deraios added a comment to T61375: Grenade throwing too fast/unrealistic.

Correct me if I'm wrong, but you can't even hear the pin being pulled from the grenade. That and the incredible throwing speed feels very unrealistic. Sorry, but even COD (<- mentioning this game here feels like an insult and shouldn't be necessary) feels more realistic in that way.

May 9 2016, 11:04 PM · Arma 3
Deraios added a comment to T60978: Gun strap / sling.

It's realistic and the way to go in my opinion. Infantry combat should be the fleshed out part of ArmA 3. The "put-primary-on-back"-animation isn't a viable option in CQC. You're nearly faster when reloading your primary...

May 9 2016, 10:36 PM · Arma 3
Deraios added a comment to T60978: Gun strap / sling.

A similar animation was introduced in ArmA 2 by the SMK Mod and I would really like to see this as the default animation.

May 9 2016, 10:36 PM · Arma 3
Deraios added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

If you play Arma 3, you're playing it for its realism and large scale sandbox warfare. If you want an easy game for running and gunning this isn't your game then.

ACE features are a MUST HAVE!

May 9 2016, 9:49 PM · Arma 3
Deraios added a comment to T60414: [Feature request] Select underslung grenade launcher via menu / key (not via fire mode selection).

Agreed. Can be found here: http://feedback.arma3.com/view.php?id=2611

Also, I opened a request for the "Panic Button":

http://feedback.arma3.com/view.php?id=4093

May 9 2016, 9:43 PM · Arma 3
Deraios added a comment to T60414: [Feature request] Select underslung grenade launcher via menu / key (not via fire mode selection).

I like it they way it is:

  • F cycles through semi-full-gl (or full-semi-gl)
  • Weaponswitches through mousewheel + middle mousebutton (so you can't accidential shoot somebody!)
  • If you want a safemode, get your freaking finger off the trigger!!!
  • The only thing I would really like to see is, if you're holding the F key, it should quickly switch to your pistol, maybe even dropping your primary weapon and yourself (backwards, to "pistol-prone-plus-ctrl-w") on the ground like a panic button in close quarters so you don't have to put yourself through the "primary-weapon-on-back"-animation to pull out your life insurance.
May 9 2016, 9:43 PM · Arma 3
Deraios added a comment to T58966: Insane recoil on weapons.

I hope they actually put some 5.56 weapons in there (besides the SDAR). Because all we got now are 6.5 assaultrifles/machineguns and 7.62 marksmanrifles and the recoil on them is fine.

May 9 2016, 4:10 PM · Arma 3
Deraios edited Steps To Reproduce on T58951: Bad positional audio makes it nearly impossible to estimate distance and direction by sound.
May 9 2016, 4:08 PM · Arma 3
Deraios updated subscribers of T58753: The game lags even with good specifications.

@ItaliaPRIME

Was does "runs great so far" means from your perspective?

I'm getting around 30 fps in the Editor with only 1 Charakter spawned (me).

We were setting up a 40 player dedicated server (PvP) and it was playable for the most time (around 20-30 fps) but flying around in a helicopter over the map dropped my fps to 10-15.

System:

i7-2600K @stock clocks (3.4-3.8 GHz)
GTX 560 ti @stock clocks (830/1660/2004 MHz)
8 GB RAM @stock clocks (1600 Mhz)

Note: I had the same results in ARMA 2 but with way more characters (AI/Players).

I hope that this issue gets resolved/fixed very soon since it's a funkiller and THE MAJOR PROBLEM of the ARMA series (<- my opinion).

May 9 2016, 3:28 PM · Arma 3
Deraios added a comment to T58549: Weapons in scuba mission are performing wierd.

Then why are they called dual purpose if their effectivness goes near 0 when out of water???

May 9 2016, 3:20 PM · Arma 3