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flickering dot near the crosshair
Closed, ResolvedPublic


If you hold a weapon attached with an ARCO or RCO and zoom in (without iron sight), you can see a little flickering dot in the area between the top and right reticle lines. That dot is moving with the reticle and if you look on the ground, it gets closer to the top reticle line. That dot is still visible, if you turn off the crosshair. It disappears if you detach the optic.

In the screenshot you can see the dot (marked with a red circle) {F18970} {F18971} {F18972}


Legacy ID
Steps To Reproduce
  1. go to the editor
  2. place a rifleman (player) near of one of those hangars at the airfield
  3. look at the side of a hangar and simply zoom in (num +)
  4. watch the reticle area between the top and right reticle line
Additional Information

Experienced on ultra settings
Resolution: 1920x1200
Antialiasing: 8x
ATOC:All trees + grass

Event Timeline

Koala edited Steps To Reproduce. (Show Details)Apr 18 2013, 11:52 AM
Koala edited Additional Information. (Show Details)
Koala set Category to Visual-GUI.
Koala set Reproducibility to Always.
Koala set Severity to Tweak.
Koala set Resolution to Fixed.
Koala set Legacy ID to 938214794.May 7 2016, 1:43 PM

Noticed this too.


Can you provide us with info about your hardware configuration?

Thank you.

Koala added a subscriber: Koala.May 7 2016, 1:43 PM
Koala added a comment.Apr 18 2013, 4:10 PM

My Hardware:

MB: Asrock Z77 Pro4
CPU: Intel Core i7 3770k
Ram: 3x4GB
GPU: Nvidia GTX 580 (3072 MByte)
HDD: 500GByte + 128 Gbyte SSD

I've attached my system's DXDIAG (Kid18120_DxDiag)

Anyways, specs are

  • Intel Core) i7-3770 @3.4GHz
  • 12GB Ram Corsair Vengeance 1600 (8-8-8-24)
  • AMD Radeon HD 7950 (3GB) running on 13.2b drivers (didn't try with other drivers)
  • Windows 7 Ultimate 64-bit + Service Pack 1

EDIT: If it may turn usefull, i'm running the game maxed out (1920x1080) without Antialiasing nor ATOC.

ceeeb added a subscriber: ceeeb.May 7 2016, 1:43 PM
ceeeb added a comment.Apr 22 2013, 5:31 AM

Related to #3394

W4RH4WK added a subscriber: W4RH4WK.May 7 2016, 1:43 PM

uploaded mine too, hope it helps

pops added a subscriber: pops.May 7 2016, 1:43 PM
pops added a comment.Apr 22 2013, 3:44 PM

Indeed, I have noticed this quite a while ago and issued a ticket but this one has more information.

Harzach added a subscriber: Harzach.May 7 2016, 1:43 PM

There is a direct correlation between this issue and collimited optics. It only occurs when a collimited optic is installed on the weapon, and appears to render where the projected aimpoint of the collimited sight would be.

Vespa added a comment.Jun 4 2013, 11:00 AM

fixed this on internal version, will be in dev soon

Koala added a comment.Jun 4 2013, 12:06 PM

Nice and thanks for the information. I will try to validate, if the new version is available.

Koala added a comment.Jul 6 2013, 4:03 AM

Problem resolved since the update from alpha to beta. Nice work Bohemia