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Harzach
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User Since
Mar 29 2013, 7:23 AM (366 w, 5 d)

Recent Activity

Mon, Mar 16

Harzach changed Severity from severity:text to severity:minor on T149812: BIS_fnc_findSafePos blacklist format.
Mon, Mar 16, 6:51 PM · Arma 3
Harzach edited Steps To Reproduce on T149812: BIS_fnc_findSafePos blacklist format.
Mon, Mar 16, 6:48 PM · Arma 3
Harzach updated the task description for T149812: BIS_fnc_findSafePos blacklist format.
Mon, Mar 16, 2:10 AM · Arma 3
Harzach created T149812: BIS_fnc_findSafePos blacklist format.
Mon, Mar 16, 2:09 AM · Arma 3

May 10 2016

Harzach added a comment to T77695: Blackfoot HUD for pilote is broken.

AD2001, The issue of weapon employment is secondary to the fact that the HUD is not centered on the screen.

May 10 2016, 8:32 AM · Arma 3
Harzach edited Steps To Reproduce on T75204: Multiple floating bushes and small trees west of Abdera (Altis).
May 10 2016, 7:30 AM · Arma 3
Harzach added a comment to T75030: Beeping is extraordinarily, non existent in real life..

I think the real issue is the terrible localization of this and other sounds. Hearing someone place an explosive or reload their rifle from 500 meters (or more) away is just terrible. As this issue has carried over from Arma 2, I don't expect it to be fixed, but ... it really needs to be fixed.

May 10 2016, 7:26 AM · Arma 3
Harzach added a comment to T69942: latest dev build - looking around using alt causes veering off at a tangent when alt released.

With TrackIR, your head moves normally, but your body turns in the opposite direction

May 10 2016, 4:54 AM · Arma 3
Harzach added a comment to T66870: Oculus rift support.

Duplicate - http://feedback.arma3.com/view.php?id=5580

May 10 2016, 2:58 AM · Arma 3
Harzach edited Steps To Reproduce on T65958: Killing a fish returns a civilian casualty.
May 10 2016, 2:22 AM · Arma 3
Harzach added a comment to T65807: flickering dot near the crosshair.

There is a direct correlation between this issue and collimited optics. It only occurs when a collimited optic is installed on the weapon, and appears to render where the projected aimpoint of the collimited sight would be.

May 10 2016, 2:14 AM · Arma 3
Harzach added a comment to T65129: White dot blinking on screen.

It is only present when using a collimited sight. It generally follows weapon sway, as though it were a "ghost" of the projected aimpoint. Going ADS, it clearly merges with the projected aimpoint.

RCO - clearly visible
ARCO - slight flickering, but noticeable
ACO - very erratic movement and flickering
HOLO - least visible

It is not necessary to zoom in to see it, though it helps.

Quick video here: http://www.youtube.com/watch?v=6frAeWAQ6xo

May 10 2016, 1:49 AM · Arma 3