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Walking sounds with lowered weapon don't match animation
Closed, ResolvedPublic

Description

Title says it all. When you walk with raised weapon, sounds perfectly match model animation, but when you lower your weapon, sounds go a little bit faster than the animation of walking.

Details

Legacy ID
1340901340
Severity
Minor
Resolution
Fixed
Reproducibility
Always
Category
Sound

Event Timeline

Zeni edited Steps To Reproduce. (Show Details)Mar 6 2013, 5:13 PM
Zeni edited Additional Information. (Show Details)
Zeni set Category to Sound.
Zeni set Reproducibility to Always.
Zeni set Severity to Minor.
Zeni set Resolution to Fixed.
Zeni set Legacy ID to 1340901340.May 7 2016, 11:00 AM

I've noticed the same thing happening, though it does depend on what kind of terrain you're walking on.

Please let us know in note section if you are still able to reproduce this issue in latest Developement build.

Seems fixed 0.72.107486

Vespa added a subscriber: Vespa.May 7 2016, 11:00 AM
Vespa added a comment.Jul 29 2013, 5:42 PM

yuh, iz fixd

Mass closing resolved tickets from last month.