Title says it all. When you walk with raised weapon, sounds perfectly match model animation, but when you lower your weapon, sounds go a little bit faster than the animation of walking.
Description
Description
Details
Details
- Legacy ID
- 1340901340
- Severity
- Minor
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- Sound
Event Timeline
Comment Actions
I've noticed the same thing happening, though it does depend on what kind of terrain you're walking on.
Comment Actions
Please let us know in note section if you are still able to reproduce this issue in latest Developement build.