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tyl3r99
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User Since
Mar 7 2013, 8:59 PM (349 w, 6 d)

Recent Activity

Jul 10 2018

tyl3r99 added a comment to T130814: Server crash dump file - Unknown cause .

so a game crash bug goes ignored now?

Jul 10 2018, 3:14 PM

Jun 21 2018

tyl3r99 updated the task description for T130814: Server crash dump file - Unknown cause .
Jun 21 2018, 10:19 AM
tyl3r99 edited Additional Information on T130814: Server crash dump file - Unknown cause .
Jun 21 2018, 10:18 AM
tyl3r99 changed Category from category:general to category:gamecrash on T130814: Server crash dump file - Unknown cause .
Jun 21 2018, 6:48 AM

Jun 20 2018

tyl3r99 created T130814: Server crash dump file - Unknown cause .
Jun 20 2018, 10:41 PM

May 10 2016

tyl3r99 edited Steps To Reproduce on T84263: Ability to change advanced fog settings in EDEN (height, density, etc).
May 10 2016, 12:01 PM · Arma 3
tyl3r99 edited Steps To Reproduce on T83136: AI detects player too easily when shooting with a silenced weapon.
May 10 2016, 11:27 AM · Arma 3
tyl3r99 added a comment to T83031: Game crashes after 2 to 15 minutes of game play memory could not be read.

i have a memory crash when running australia addon map
its weird

May 10 2016, 11:23 AM · Arma 3
tyl3r99 added a comment to T83023: Random Crash to Desktop, Unknown Error Code.

i had a very similar crash actually http://feedback.arma3.com/view.php?id=24651

May 10 2016, 11:23 AM · Arma 3
tyl3r99 added a comment to T83018: Game crashes when loading different terrains (AiA).

https://www.dropbox.com/sh/3ydgzx728tbnbmo/AABll0CrV_xeQlWTxs9zBgM-a?dl=0

i will now try starting without any launch params

May 10 2016, 11:23 AM · Arma 3
tyl3r99 added a comment to T83018: Game crashes when loading different terrains (AiA).

ive tested this without any startup params and now managed to repro the issue

please find the files here
https://www.dropbox.com/sh/wmwhniuzrgji737/AADwPD4Xe3XxiKf8K1Ahtkana?dl=0

May 10 2016, 11:23 AM · Arma 3
tyl3r99 added a comment to T83018: Game crashes when loading different terrains (AiA).

found that its the Australia map causing all other AllInArma maps to crash.

but maybe theres something bis could help with what is causing the issue itself?
could it be australia's map size?

May 10 2016, 11:23 AM · Arma 3
tyl3r99 added a comment to T83018: Game crashes when loading different terrains (AiA).

http://puu.sh/iKMM6/96c53d7f58.jpg is the photo of the crash message i receive

May 10 2016, 11:23 AM · Arma 3
tyl3r99 added a comment to T83018: Game crashes when loading different terrains (AiA).

the .mdmp file is too large to upload
skype me if you need it

tyler.james.bridgeman or email me

May 10 2016, 11:23 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T83018: Game crashes when loading different terrains (AiA).
May 10 2016, 11:23 AM · Arma 3
tyl3r99 set Category to category:featurerequest on T82100: add the option to make the waypoint marker on the UI more visible!!.
May 10 2016, 10:52 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T81942: please give AI ability to heal themselves if they have a FAK.
May 10 2016, 10:46 AM · Arma 3
tyl3r99 added a comment to T81928: [MEDIC] add all injured units to the action command when commanding a medic to heal someone.

didnt think of that, my apologies!

May 10 2016, 10:46 AM · Arma 3
tyl3r99 added a comment to T81928: [MEDIC] add all injured units to the action command when commanding a medic to heal someone.

so the intended feature only lists 1 injured soldier not 4 for example?
how does this work :/

surely you should have more of a choice who to heal?
maybe you want to heal a sniper first as he is closer!

ive had it when ive told the medic to heal someone and he is the furthest one away and the closest injured person died.

May 10 2016, 10:46 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T81928: [MEDIC] add all injured units to the action command when commanding a medic to heal someone.
May 10 2016, 10:46 AM · Arma 3
tyl3r99 added a comment to T81924: [MEDIC] add the heal at medic in action menu again..

http://feedback.arma3.com/view.php?id=23561

May 10 2016, 10:46 AM · Arma 3
tyl3r99 added a comment to T81924: [MEDIC] add the heal at medic in action menu again..

oooo good point thats also annoying ill make another ticket for that issue mate

May 10 2016, 10:46 AM · Arma 3
tyl3r99 set Category to category:featurerequest on T81924: [MEDIC] add the heal at medic in action menu again..
May 10 2016, 10:46 AM · Arma 3
tyl3r99 added a comment to T81702: ARMA 3 not allowing my mods.

http://feedback.arma3.com/view.php?id=23329 if you use play with six

May 10 2016, 10:39 AM · Arma 3
tyl3r99 added a comment to T81696: launcher stops the ability to launch the game via PWS with mods active..

I will try this and get back to you.

Many thanks
Tyler

May 10 2016, 10:39 AM · Arma 3
tyl3r99 added a comment to T81696: launcher stops the ability to launch the game via PWS with mods active..

ok that has resolved the issue.

i dont know why i didnt look at the game settings sooner...

may be worth mentioning it in a sitrep to all PWS users or maybe a twitter post or something

May 10 2016, 10:39 AM · Arma 3
tyl3r99 added a comment to T81696: launcher stops the ability to launch the game via PWS with mods active..

http://puu.sh/gQDru/115e9090c5.png please see attached...

this shows others reporting the same issue

May 10 2016, 10:39 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T81696: launcher stops the ability to launch the game via PWS with mods active..
May 10 2016, 10:39 AM · Arma 3
tyl3r99 added a comment to T81141: please add random patrols to the site modules..

hi iceman, are you sure they patrol? i could not see any and i was watching for a good amount of time.

May 10 2016, 10:21 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T81141: please add random patrols to the site modules..
May 10 2016, 10:21 AM · Arma 3
tyl3r99 added a comment to T81136: AI-crew always leave damaged vehicle not realistic fast (!Required some delay).

i think if the wheel is damaged they should try and fix it

May 10 2016, 10:21 AM · Arma 3
tyl3r99 added a comment to T81135: AI fog visibility is not consistent with actual visiblity..

i can agree i just tested this

May 10 2016, 10:21 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T80762: Add "BREACH" command to the waypoint and in game command list.
May 10 2016, 10:09 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T80761: Add "garrison" to the waypoint menu and in game command menu.
May 10 2016, 10:09 AM · Arma 3
tyl3r99 added a comment to T80712: [Feature request] Fast Roping.

Wooo looks good mate, they would be silly not to implement this, also would look awesome with units from your outfit and our British forces

May 10 2016, 10:06 AM · Arma 3
tyl3r99 added a comment to T80712: [Feature request] Fast Roping.

exactly why bis should make this :)

May 10 2016, 10:06 AM · Arma 3
tyl3r99 added a comment to T80712: [Feature request] Fast Roping.

I don't want to use the ACE fast rope its so complicated...

if you were able to place a helicopter and then add waypoint (fast-rope)
add people to cargo and observe then it would be awesome.

with ACE Id imagine its script test, script, test, script, test.

May 10 2016, 10:06 AM · Arma 3
tyl3r99 added a comment to T80712: [Feature request] Fast Roping.

and if my WP idea was do-able on rooftops :P

May 10 2016, 10:06 AM · Arma 3
tyl3r99 added a comment to T80712: [Feature request] Fast Roping.

if this is accepted I have made a ticket asking for a fast rope waypoint!
http://feedback.arma3.com/view.php?id=11245

May 10 2016, 10:06 AM · Arma 3
tyl3r99 added a comment to T80709: AI don't keep up, and do not respond well to "move" or "get in" commands when in "danger" mode. (New movement command suggested).

latest dev build AI seem crawly

May 10 2016, 10:02 AM · Arma 3
tyl3r99 added a comment to T80709: AI don't keep up, and do not respond well to "move" or "get in" commands when in "danger" mode. (New movement command suggested).

added a repro mission for the crawling.

place in documents - arma 3 - missions folder - then load in editor

AI should move the same on stealth and combat when no enemies are present
maybe the stealth should be a TAD slower but not much more than combat mode.

when engaging then you can make them crawl and kneel and run and dance but not when you need to move 800m or something like that behind enemy lines lol

May 10 2016, 10:02 AM · Arma 3
tyl3r99 added a comment to T80709: AI don't keep up, and do not respond well to "move" or "get in" commands when in "danger" mode. (New movement command suggested).

I reckon by the full release of arma 3 if not a few months down the line of release the Ai should be on its way of being fixed, they cannot change major major things due to the campaign.

but none the less, ASR AI addons will most likely be released like arma 2 which did help a lot.

May 10 2016, 10:02 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T80610: import old OFP soundtracks.
May 10 2016, 9:58 AM · Arma 3
tyl3r99 added a comment to T80524: AI do not sling load at given waypoints.

tried lighter vehicles... the helicopter just does mad circling around the car and eventually does the decend then acends again...

May 10 2016, 9:56 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T80524: AI do not sling load at given waypoints.
May 10 2016, 9:56 AM · Arma 3
tyl3r99 added a comment to T80404: AI walking through walls!!.

thanks oukej, nice to see AI are still being tweaked ;)

May 10 2016, 9:52 AM · Arma 3
tyl3r99 added a comment to T80404: AI walking through walls!!.

please let me know if you need any more info and hope the mission.sqm is a good enough debug

May 10 2016, 9:52 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T80404: AI walking through walls!!.
May 10 2016, 9:52 AM · Arma 3
tyl3r99 added a comment to T80404: AI walking through walls!!.

tried moving the waypoints closer to the sea, and had the same result.
to me the path is do able.. for the AI ive never seen an AI dodge this route before :(

May 10 2016, 9:52 AM · Arma 3
tyl3r99 added a comment to T80403: Sniper AI.

mate, seriously...

you cant just expect BI to fix the AI just by saying "they too accurate, they are uber AI"

you havent attached any demo mission or video showing them that this happens....

less information means less BI can help you, you should know this!!!

May 10 2016, 9:52 AM · Arma 3
tyl3r99 added a comment to T79507: New helicopter sounds are horrible.

duplicate 21143

May 10 2016, 9:24 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T79454: wet ground transitions.
May 10 2016, 9:22 AM · Arma 3
tyl3r99 added a comment to T79244: Low memory error with 8Gb RAM.

mate... commenting every other day is not going to speed things up!!

i have 16gb ram and i do not get this issue at all.
you need to reinstall arma i think! or use a ram cleaner and do not use any game booster etc...

May 10 2016, 9:14 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T78646: Cannot make multiple waypoints on high command using the default keys.
May 10 2016, 8:56 AM · Arma 3
tyl3r99 added a comment to T78416: ARMA 3 CTD consistantly.

I agree, the guys need these vital pieces of information

you can press [left windows key] & [R] and type %APPDATA%

May 10 2016, 8:51 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T78401: Camp-fire sounds are gone.
May 10 2016, 8:51 AM · Arma 3
tyl3r99 added a comment to T78385: Report Form NEEDS an IMPORTANCE/SEVERITY scale VOTING option [from 0 - 10].

i doubt they will be able to do this as its not BI that designed the tracker
they simply use plugins

MantisBT made the tracker

May 10 2016, 8:50 AM · Arma 3
tyl3r99 added a comment to T78092: Add the possibility of adding eventhandlers to ammunitions defined in cfgAmmo.

do not worry BI do know about this issue and as the LORD said himself on his thread, there is internal meetings about this issue so i believe

May 10 2016, 8:43 AM · Arma 3
tyl3r99 added a comment to T78092: Add the possibility of adding eventhandlers to ammunitions defined in cfgAmmo.

Jarhead FTW

May 10 2016, 8:43 AM · Arma 3
tyl3r99 added a comment to T77800: It is way too difficult to understand how to put Virtual Arsenal in a mission..

cant we have this as a module? i thought arma was supposed to help the community that doesnt have the knowledge?

May 10 2016, 8:35 AM · Arma 3
tyl3r99 added a comment to T77785: Cannot interupt MoveTo command in FSM..

really need this fix guys so all FSM agent based mods can be successful when it comes to AI chasing targets.

at the moment we are all finding that the AI go to the point where they first are commanded via moveto and we cannot interupt it so therefor the AI follow the exact path of the player.

as you can imagine this is kind of letting the mod down :(

May 10 2016, 8:34 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T77785: Cannot interupt MoveTo command in FSM..
May 10 2016, 8:34 AM · Arma 3
tyl3r99 added a comment to T77389: Add the possibility to prevent those "purchase DLC" hints from popping up - Immersion.

well if those messages didn't exist they may as well just give all their expansions for free.

the bundle is going for like £16 hardly going to make you cry at night if you click that little buy button ;)

May 10 2016, 8:25 AM · Arma 3
tyl3r99 added a comment to T77389: Add the possibility to prevent those "purchase DLC" hints from popping up - Immersion.

Yeah same here, it's also for charity so I bought the bundle straight away

May 10 2016, 8:25 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T77364: Karts have too much traction.
May 10 2016, 8:25 AM · Arma 3
tyl3r99 added a comment to T77360: You can drive karts without having bought the karts DLC.

this is not a bug

May 10 2016, 8:25 AM · Arma 3
tyl3r99 added a comment to T76814: Ai can see in the dark and know right where you are even when you use a suppressed weapon..

super AI has been removed from the game....

May 10 2016, 8:10 AM · Arma 3
tyl3r99 added a comment to T76457: Duplicating Items with team mates..

thanks iceman will help us out a lot to stop people cheating!

May 10 2016, 8:00 AM · Arma 3
tyl3r99 added a comment to T76457: Duplicating Items with team mates..

why doesn't someone post a youtube clip showing the issue.

this will confirm the issue straight away

May 10 2016, 8:00 AM · Arma 3
tyl3r99 added a comment to T76403: Lights and other heat sources should be visible in thermal view.

^ i agree, i got really confused

May 10 2016, 7:59 AM · Arma 3
tyl3r99 added a comment to T76347: Config error message when firing the gattling gun on the A-164.

yeah it seems so.... Sorry BI
should have really checked first..

Blastcore forum page also has this issue.

sorry again

May 10 2016, 7:58 AM · Arma 3
tyl3r99 added a comment to T76347: Config error message when firing the gattling gun on the A-164.

additional information: im running JSRS, BLASTCORE (POSSIBLE CAUSE??), AND LANDTEX, SATUS HUD

May 10 2016, 7:58 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T76347: Config error message when firing the gattling gun on the A-164.
May 10 2016, 7:58 AM · Arma 3
tyl3r99 added a comment to T76254: Lighthouse through night vision....

pic or it didnt happen

May 10 2016, 7:55 AM · Arma 3
tyl3r99 added a comment to T76248: uniformItems is not global for JIP players.

+1

May 10 2016, 7:55 AM · Arma 3
tyl3r99 added a comment to T76005: Floating loot, floating debris in Single / Multiplayer, Builds Using Weapons Holders..

ok thanks for the repro, i was able to reproduce "YOUR" issue using the editor mission file...

went into terminal, found that some weapons and magazines were firmly on the ground and went to one of the domes and found some stack of missile floating on the red and white buildings inside the domes

can you paste your script that you use? understand if you cannot

May 10 2016, 7:49 AM · Arma 3
tyl3r99 added a comment to T76005: Floating loot, floating debris in Single / Multiplayer, Builds Using Weapons Holders..

check now if the issue persists

May 10 2016, 7:49 AM · Arma 3
tyl3r99 added a comment to T76005: Floating loot, floating debris in Single / Multiplayer, Builds Using Weapons Holders..

im sure dwarden will take a look when he has the time mate

May 10 2016, 7:49 AM · Arma 3
tyl3r99 added a comment to T76005: Floating loot, floating debris in Single / Multiplayer, Builds Using Weapons Holders..

something the devs can load/play/debug

May 10 2016, 7:49 AM · Arma 3
tyl3r99 added a comment to T76005: Floating loot, floating debris in Single / Multiplayer, Builds Using Weapons Holders..

load the mission in mp or sp or what
dedi server?

May 10 2016, 7:49 AM · Arma 3
tyl3r99 added a comment to T76005: Floating loot, floating debris in Single / Multiplayer, Builds Using Weapons Holders..

ill double check with deniz, but im pretty sure its fixed for us...
we are using a different code than the OP

ill let you know dwarden.

May 10 2016, 7:49 AM · Arma 3
tyl3r99 added a comment to T76005: Floating loot, floating debris in Single / Multiplayer, Builds Using Weapons Holders..

how about a repro mission... not just files

May 10 2016, 7:49 AM · Arma 3
tyl3r99 added a comment to T76005: Floating loot, floating debris in Single / Multiplayer, Builds Using Weapons Holders..

^ +1

they need a repro to reproduce the issue so they can see what is really going on.
the issue for our team is fixed because primarily we are using a better script to place loot ;) but unfortunately I cant leak any information here.

try another method to spawn loot

May 10 2016, 7:49 AM · Arma 3
tyl3r99 added a comment to T76005: Floating loot, floating debris in Single / Multiplayer, Builds Using Weapons Holders..

<<< Engine

Fixed: scripting command createunit is now respecting height coordinate, but also places at the right height

our team will confirm and report back

May 10 2016, 7:49 AM · Arma 3
tyl3r99 added a comment to T76005: Floating loot, floating debris in Single / Multiplayer, Builds Using Weapons Holders..

please close ticket, confirmed as fixed :)

thanks guys

May 10 2016, 7:49 AM · Arma 3
tyl3r99 added a comment to T76005: Floating loot, floating debris in Single / Multiplayer, Builds Using Weapons Holders..

can someone edit this ticket and re name it properly....

"Floating loot, floating debris in multiplayer"

May 10 2016, 7:49 AM · Arma 3
tyl3r99 added a comment to T76005: Floating loot, floating debris in Single / Multiplayer, Builds Using Weapons Holders..

confirmed also "debris / loot" floating in the air and on roofs

May 10 2016, 7:49 AM · Arma 3
tyl3r99 added a comment to T76005: Floating loot, floating debris in Single / Multiplayer, Builds Using Weapons Holders..

info/repro's has been sent across to you guys via other means of communication

has there been any progress Dwarden?
let me know buddy

May 10 2016, 7:49 AM · Arma 3
tyl3r99 added a comment to T75963: When playing ELITE & VETERAN mode the map centres on your position at the start of the mission giving away your exact position.

i think when you open map it should be zoomed out central of course (middle of map) and when you zoom in its just where ever your cursor is

May 10 2016, 7:49 AM · Arma 3
tyl3r99 added a comment to T75805: Combine Zeus with the 2D Editor.

related to my ticket...

http://feedback.arma3.com/view.php?id=17340

May 10 2016, 7:45 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T75699: Make Zeus's 3d editor compatibilities into the arma 3 editor.
May 10 2016, 7:42 AM · Arma 3
tyl3r99 added a comment to T75458: add the distance to the rearm action to the action menu like the target menu.

nice one! would be good if the AI was smart enough to decide where to go for ammo....

sounds like we need to tell the AI to breathe at the moment lol

May 10 2016, 7:36 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T75458: add the distance to the rearm action to the action menu like the target menu.
May 10 2016, 7:36 AM · Arma 3
tyl3r99 added a comment to T75457: FPS Multiplayer Sucks.

theres already 1000 tickets like this mate

May 10 2016, 7:36 AM · Arma 3
tyl3r99 added a comment to T75207: give us back our lamps and base lights in the editor.

cant that be fixed then? then we have our lights back

May 10 2016, 7:30 AM · Arma 3
tyl3r99 added a comment to T75207: give us back our lamps and base lights in the editor.

using the addon mentioned above... works great guys get it

May 10 2016, 7:30 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T75207: give us back our lamps and base lights in the editor.
May 10 2016, 7:30 AM · Arma 3
tyl3r99 added a comment to T75188: Damage on static objects doesn't transfer to JIP players.

yep I also did the repro and it worked

May 10 2016, 7:30 AM · Arma 3
tyl3r99 added a comment to T74994: Illumination flares - Mortar flare not bright enough, sochor/scorcher lacking flares.

can be related to this thread for information
http://forums.bistudio.com/showthread.php?170472-Increasing-lifetime-of-mortar-illumination-rounds&p=2584133#post2584133

May 10 2016, 7:25 AM · Arma 3
tyl3r99 added a comment to T74935: arma 3 homepage incorrect spelling on countdown to ep.2 campaign.

it seems to have been fixed :/

weird.....

May 10 2016, 7:23 AM · Arma 3