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tyl3r99
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User Since
Mar 7 2013, 8:59 PM (613 w, 2 d)

Recent Activity

Oct 15 2024

tyl3r99 added a comment to T185379: AI knows where you are if vehicle was hit by a Mine.


Attached RPT

Oct 15 2024, 9:38 PM · Arma 3
tyl3r99 added a comment to T185379: AI knows where you are if vehicle was hit by a Mine.

Enemy was Looters/Criminals without NVG

Oct 15 2024, 9:38 PM · Arma 3
tyl3r99 added a comment to T185379: AI knows where you are if vehicle was hit by a Mine.

Video https://streamable.com/g6eu2c

Oct 15 2024, 9:37 PM · Arma 3
tyl3r99 added a comment to T185379: AI knows where you are if vehicle was hit by a Mine.

When loading into Editor on vanilla you may get message saying missing mods 3DENEnhanced and a JSRS file.
Just force load it.

Oct 15 2024, 9:24 PM · Arma 3
tyl3r99 created T185379: AI knows where you are if vehicle was hit by a Mine.
Oct 15 2024, 9:11 PM · Arma 3

Oct 16 2022

tyl3r99 created T168233: [Conflict] - Logistics suggestion.
Oct 16 2022, 2:35 AM · Arma Reforger

Jun 25 2022

tyl3r99 added a comment to T166232: Presets not being fully deleted.


Attached preset - maybe you can check for fault i dunno lol

Jun 25 2022, 1:26 PM · Arma 3
tyl3r99 added a comment to T166232: Presets not being fully deleted.

The preset "Zombie" was deleted through the launcher however the file remained physically there.

Jun 25 2022, 1:25 PM · Arma 3
tyl3r99 added a comment to T166232: Presets not being fully deleted.

Jun 25 2022, 1:19 PM · Arma 3
tyl3r99 added a comment to T166232: Presets not being fully deleted.

Jun 25 2022, 1:18 PM · Arma 3
tyl3r99 created T166232: Presets not being fully deleted.
Jun 25 2022, 1:17 PM · Arma 3

Jun 7 2022

tyl3r99 created T165722: Radio squawks FX when using VOIP radios .
Jun 7 2022, 12:00 AM · Arma Reforger

Jun 5 2022

tyl3r99 created T165702: Mouse wheel speed incrementation settings .
Jun 5 2022, 11:04 PM · Arma Reforger
tyl3r99 created T165688: AI Advanced Cover System .
Jun 5 2022, 1:54 AM · Arma Reforger

May 25 2022

tyl3r99 added a comment to T64553: Weather conditions / seasons (snow etc.).

Maybe a setting for this in enfusion as well? 😍

May 25 2022, 7:56 PM · Arma 3

May 22 2022

tyl3r99 added a comment to T165193: Eden Editor for Reforger/A4/Enfusion .

https://twitter.com/IvanBuchta/status/1527957589274796034 is this a confirmation? Reforger or A4?

May 22 2022, 5:39 PM · Arma Reforger
tyl3r99 created T165199: Split draw distance into 2 settings View/Object .
May 22 2022, 2:30 AM · Arma Reforger
tyl3r99 renamed T165195: Realistic Mortar/Artillery usage from Realistic Morta/Artillery usage to Realistic Mortar/Artillery usage.
May 22 2022, 2:12 AM · Arma Reforger
tyl3r99 created T165195: Realistic Mortar/Artillery usage.
May 22 2022, 2:11 AM · Arma Reforger
tyl3r99 edited Additional Information on T165193: Eden Editor for Reforger/A4/Enfusion .
May 22 2022, 1:46 AM · Arma Reforger
tyl3r99 added a comment to T165193: Eden Editor for Reforger/A4/Enfusion .

me all happy using eden :) - https://www.youtube.com/watch?v=MSVhS0bw_HU

May 22 2022, 1:26 AM · Arma Reforger
tyl3r99 updated the task description for T165193: Eden Editor for Reforger/A4/Enfusion .
May 22 2022, 1:17 AM · Arma Reforger
tyl3r99 created T165193: Eden Editor for Reforger/A4/Enfusion .
May 22 2022, 1:15 AM · Arma Reforger
tyl3r99 created T165192: Give PC users an interface option to switch back to legacy Zeus UI from A3 .
May 22 2022, 1:00 AM · Arma Reforger
tyl3r99 added a comment to T165188: Clothing instantly drying .

i also noticed that the entire body gets wet texture even if knee deep in water

May 22 2022, 12:29 AM · Arma Reforger
tyl3r99 added a comment to T165188: Clothing instantly drying .

https://prnt.sc/kFVD82H1XN8- (before water time)
https://prnt.sc/fv-zEGTpSSQO (Whilst)
https://prnt.sc/vK7ah14Qduh7 (after)
https://prnt.sc/PPzsRuhZzybk (after time)

May 22 2022, 12:29 AM · Arma Reforger
tyl3r99 created T165188: Clothing instantly drying .
May 22 2022, 12:11 AM · Arma Reforger

Jul 27 2021

tyl3r99 added a comment to T158447: ACE Default loadouts / Backpacks disappearing. .

My apologies yes its by game design we found that if you access the arsenal whilst wearing a unique backpack with prefilled items it goes funky I.e an engineer or medic bag

Jul 27 2021, 4:59 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 31 2021

tyl3r99 created T158873: A3 Launcher encountered an unexpected error.
May 31 2021, 11:34 AM · Arma 3

May 9 2021

tyl3r99 added a comment to T158447: ACE Default loadouts / Backpacks disappearing. .

May 9 2021, 6:19 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
tyl3r99 created T158447: ACE Default loadouts / Backpacks disappearing. .
May 9 2021, 6:16 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Feb 28 2021

tyl3r99 added a comment to T157068: setUnitCombatMode is being overridden by Group Leaders orders..

Just to add some more info
I know

Feb 28 2021, 3:17 PM · Arma 3
tyl3r99 added a comment to T157067: Disabled simulation lets you still enter vehicles - once inside you only get black screen - and no longer can get out.

Yep had this multiple times, when I was zeus, watching players get into a vehicle with disabled sim and then getting a radio message "erm x is stuck inside vehicle" lol

Feb 28 2021, 10:04 AM · Arma 3
tyl3r99 added a comment to T157068: setUnitCombatMode is being overridden by Group Leaders orders..

Setting group on careless stops them from firing, but Ideally would be great if set unit combat mode BLUE would work regardless of their mode (aware, combat, safe, careless)

Feb 28 2021, 9:53 AM · Arma 3
tyl3r99 added a comment to T157068: setUnitCombatMode is being overridden by Group Leaders orders..

Also trying
disableAI "WEAPONAIM", "AUTOTARGET", "AUTOCOMBAT"

Feb 28 2021, 9:47 AM · Arma 3
tyl3r99 added a comment to T157068: setUnitCombatMode is being overridden by Group Leaders orders..

I have put Category as "AI Issues" as I was not sure if its down to the scripting or the AI that breaks the command.

Feb 28 2021, 9:27 AM · Arma 3
tyl3r99 created T157068: setUnitCombatMode is being overridden by Group Leaders orders..
Feb 28 2021, 9:23 AM · Arma 3

Feb 15 2021

tyl3r99 added a comment to T156778: MP Server Crashed Randomly (unsure why) (prof11 server exe).

I asked everyone on the server what they were doing at the time of the crash and nobody was doing anything unique or different.

Feb 15 2021, 10:12 PM · Arma 3
tyl3r99 renamed T156778: MP Server Crashed Randomly (unsure why) (prof11 server exe) from MP Server Crashed Randomly (unsure why) to MP Server Crashed Randomly (unsure why) (prof11 server exe).
Feb 15 2021, 10:10 PM · Arma 3
tyl3r99 created T156778: MP Server Crashed Randomly (unsure why) (prof11 server exe).
Feb 15 2021, 10:09 PM · Arma 3

Dec 8 2020

tyl3r99 created T155631: [Feature request] Implement 3den enhanced into base game .
Dec 8 2020, 12:06 PM · Arma 3

Jul 10 2018

tyl3r99 added a comment to T130814: Server crash dump file - Unknown cause .

so a game crash bug goes ignored now?

Jul 10 2018, 3:14 PM

Jun 21 2018

tyl3r99 updated the task description for T130814: Server crash dump file - Unknown cause .
Jun 21 2018, 10:19 AM
tyl3r99 edited Additional Information on T130814: Server crash dump file - Unknown cause .
Jun 21 2018, 10:18 AM
tyl3r99 changed Category from category:general to category:gamecrash on T130814: Server crash dump file - Unknown cause .
Jun 21 2018, 6:48 AM

Jun 20 2018

tyl3r99 created T130814: Server crash dump file - Unknown cause .
Jun 20 2018, 10:41 PM

May 10 2016

tyl3r99 edited Steps To Reproduce on T84263: Ability to change advanced fog settings in EDEN (height, density, etc).
May 10 2016, 12:01 PM · Arma 3
tyl3r99 edited Steps To Reproduce on T83136: AI detects player too easily when shooting with a silenced weapon.
May 10 2016, 11:27 AM · Arma 3
tyl3r99 added a comment to T83031: Game crashes after 2 to 15 minutes of game play memory could not be read.

i have a memory crash when running australia addon map
its weird

May 10 2016, 11:23 AM · Arma 3
tyl3r99 added a comment to T83023: Random Crash to Desktop, Unknown Error Code.

i had a very similar crash actually http://feedback.arma3.com/view.php?id=24651

May 10 2016, 11:23 AM · Arma 3
tyl3r99 added a comment to T83018: Game crashes when loading different terrains (AiA).

https://www.dropbox.com/sh/3ydgzx728tbnbmo/AABll0CrV_xeQlWTxs9zBgM-a?dl=0

i will now try starting without any launch params

May 10 2016, 11:23 AM · Arma 3
tyl3r99 added a comment to T83018: Game crashes when loading different terrains (AiA).

ive tested this without any startup params and now managed to repro the issue

please find the files here
https://www.dropbox.com/sh/wmwhniuzrgji737/AADwPD4Xe3XxiKf8K1Ahtkana?dl=0

May 10 2016, 11:23 AM · Arma 3
tyl3r99 added a comment to T83018: Game crashes when loading different terrains (AiA).

found that its the Australia map causing all other AllInArma maps to crash.

but maybe theres something bis could help with what is causing the issue itself?
could it be australia's map size?

May 10 2016, 11:23 AM · Arma 3
tyl3r99 added a comment to T83018: Game crashes when loading different terrains (AiA).

http://puu.sh/iKMM6/96c53d7f58.jpg is the photo of the crash message i receive

May 10 2016, 11:23 AM · Arma 3
tyl3r99 added a comment to T83018: Game crashes when loading different terrains (AiA).

the .mdmp file is too large to upload
skype me if you need it

tyler.james.bridgeman or email me

May 10 2016, 11:23 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T83018: Game crashes when loading different terrains (AiA).
May 10 2016, 11:23 AM · Arma 3
tyl3r99 set Category to category:featurerequest on T82100: add the option to make the waypoint marker on the UI more visible!!.
May 10 2016, 10:52 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T81942: please give AI ability to heal themselves if they have a FAK.
May 10 2016, 10:46 AM · Arma 3
tyl3r99 added a comment to T81928: [MEDIC] add all injured units to the action command when commanding a medic to heal someone.

didnt think of that, my apologies!

May 10 2016, 10:46 AM · Arma 3
tyl3r99 added a comment to T81928: [MEDIC] add all injured units to the action command when commanding a medic to heal someone.

so the intended feature only lists 1 injured soldier not 4 for example?
how does this work :/

surely you should have more of a choice who to heal?
maybe you want to heal a sniper first as he is closer!

ive had it when ive told the medic to heal someone and he is the furthest one away and the closest injured person died.

May 10 2016, 10:46 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T81928: [MEDIC] add all injured units to the action command when commanding a medic to heal someone.
May 10 2016, 10:46 AM · Arma 3
tyl3r99 added a comment to T81924: [MEDIC] add the heal at medic in action menu again..

http://feedback.arma3.com/view.php?id=23561

May 10 2016, 10:46 AM · Arma 3
tyl3r99 added a comment to T81924: [MEDIC] add the heal at medic in action menu again..

oooo good point thats also annoying ill make another ticket for that issue mate

May 10 2016, 10:46 AM · Arma 3
tyl3r99 set Category to category:featurerequest on T81924: [MEDIC] add the heal at medic in action menu again..
May 10 2016, 10:46 AM · Arma 3
tyl3r99 added a comment to T81702: ARMA 3 not allowing my mods.

http://feedback.arma3.com/view.php?id=23329 if you use play with six

May 10 2016, 10:39 AM · Arma 3
tyl3r99 added a comment to T81696: launcher stops the ability to launch the game via PWS with mods active..

I will try this and get back to you.

Many thanks
Tyler

May 10 2016, 10:39 AM · Arma 3
tyl3r99 added a comment to T81696: launcher stops the ability to launch the game via PWS with mods active..

ok that has resolved the issue.

i dont know why i didnt look at the game settings sooner...

may be worth mentioning it in a sitrep to all PWS users or maybe a twitter post or something

May 10 2016, 10:39 AM · Arma 3
tyl3r99 added a comment to T81696: launcher stops the ability to launch the game via PWS with mods active..

http://puu.sh/gQDru/115e9090c5.png please see attached...

this shows others reporting the same issue

May 10 2016, 10:39 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T81696: launcher stops the ability to launch the game via PWS with mods active..
May 10 2016, 10:39 AM · Arma 3
tyl3r99 added a comment to T81141: please add random patrols to the site modules..

hi iceman, are you sure they patrol? i could not see any and i was watching for a good amount of time.

May 10 2016, 10:21 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T81141: please add random patrols to the site modules..
May 10 2016, 10:21 AM · Arma 3
tyl3r99 added a comment to T81136: AI-crew always leave damaged vehicle not realistic fast (!Required some delay).

i think if the wheel is damaged they should try and fix it

May 10 2016, 10:21 AM · Arma 3
tyl3r99 added a comment to T81135: AI fog visibility is not consistent with actual visiblity..

i can agree i just tested this

May 10 2016, 10:21 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T80762: Add "BREACH" command to the waypoint and in game command list.
May 10 2016, 10:09 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T80761: Add "garrison" to the waypoint menu and in game command menu.
May 10 2016, 10:09 AM · Arma 3
tyl3r99 added a comment to T80712: [Feature request] Fast Roping.

Wooo looks good mate, they would be silly not to implement this, also would look awesome with units from your outfit and our British forces

May 10 2016, 10:06 AM · Arma 3
tyl3r99 added a comment to T80712: [Feature request] Fast Roping.

exactly why bis should make this :)

May 10 2016, 10:06 AM · Arma 3
tyl3r99 added a comment to T80712: [Feature request] Fast Roping.

I don't want to use the ACE fast rope its so complicated...

if you were able to place a helicopter and then add waypoint (fast-rope)
add people to cargo and observe then it would be awesome.

with ACE Id imagine its script test, script, test, script, test.

May 10 2016, 10:06 AM · Arma 3
tyl3r99 added a comment to T80712: [Feature request] Fast Roping.

and if my WP idea was do-able on rooftops :P

May 10 2016, 10:06 AM · Arma 3
tyl3r99 added a comment to T80712: [Feature request] Fast Roping.

if this is accepted I have made a ticket asking for a fast rope waypoint!
http://feedback.arma3.com/view.php?id=11245

May 10 2016, 10:06 AM · Arma 3
tyl3r99 added a comment to T80709: AI don't keep up, and do not respond well to "move" or "get in" commands when in "danger" mode. (New movement command suggested).

latest dev build AI seem crawly

May 10 2016, 10:02 AM · Arma 3
tyl3r99 added a comment to T80709: AI don't keep up, and do not respond well to "move" or "get in" commands when in "danger" mode. (New movement command suggested).

added a repro mission for the crawling.

place in documents - arma 3 - missions folder - then load in editor

AI should move the same on stealth and combat when no enemies are present
maybe the stealth should be a TAD slower but not much more than combat mode.

when engaging then you can make them crawl and kneel and run and dance but not when you need to move 800m or something like that behind enemy lines lol

May 10 2016, 10:02 AM · Arma 3
tyl3r99 added a comment to T80709: AI don't keep up, and do not respond well to "move" or "get in" commands when in "danger" mode. (New movement command suggested).

I reckon by the full release of arma 3 if not a few months down the line of release the Ai should be on its way of being fixed, they cannot change major major things due to the campaign.

but none the less, ASR AI addons will most likely be released like arma 2 which did help a lot.

May 10 2016, 10:02 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T80610: import old OFP soundtracks.
May 10 2016, 9:58 AM · Arma 3
tyl3r99 added a comment to T80524: AI do not sling load at given waypoints.

tried lighter vehicles... the helicopter just does mad circling around the car and eventually does the decend then acends again...

May 10 2016, 9:56 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T80524: AI do not sling load at given waypoints.
May 10 2016, 9:56 AM · Arma 3
tyl3r99 added a comment to T80404: AI walking through walls!!.

thanks oukej, nice to see AI are still being tweaked ;)

May 10 2016, 9:52 AM · Arma 3
tyl3r99 added a comment to T80404: AI walking through walls!!.

please let me know if you need any more info and hope the mission.sqm is a good enough debug

May 10 2016, 9:52 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T80404: AI walking through walls!!.
May 10 2016, 9:52 AM · Arma 3
tyl3r99 added a comment to T80404: AI walking through walls!!.

tried moving the waypoints closer to the sea, and had the same result.
to me the path is do able.. for the AI ive never seen an AI dodge this route before :(

May 10 2016, 9:52 AM · Arma 3
tyl3r99 added a comment to T80403: Sniper AI.

mate, seriously...

you cant just expect BI to fix the AI just by saying "they too accurate, they are uber AI"

you havent attached any demo mission or video showing them that this happens....

less information means less BI can help you, you should know this!!!

May 10 2016, 9:52 AM · Arma 3
tyl3r99 added a comment to T79507: New helicopter sounds are horrible.

duplicate 21143

May 10 2016, 9:24 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T79454: wet ground transitions.
May 10 2016, 9:22 AM · Arma 3
tyl3r99 added a comment to T79244: Low memory error with 8Gb RAM.

mate... commenting every other day is not going to speed things up!!

i have 16gb ram and i do not get this issue at all.
you need to reinstall arma i think! or use a ram cleaner and do not use any game booster etc...

May 10 2016, 9:14 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T78646: Cannot make multiple waypoints on high command using the default keys.
May 10 2016, 8:56 AM · Arma 3
tyl3r99 added a comment to T78416: ARMA 3 CTD consistantly.

I agree, the guys need these vital pieces of information

you can press [left windows key] & [R] and type %APPDATA%

May 10 2016, 8:51 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T78401: Camp-fire sounds are gone.
May 10 2016, 8:51 AM · Arma 3
tyl3r99 added a comment to T78385: Report Form NEEDS an IMPORTANCE/SEVERITY scale VOTING option [from 0 - 10].

i doubt they will be able to do this as its not BI that designed the tracker
they simply use plugins

MantisBT made the tracker

May 10 2016, 8:50 AM · Arma 3
tyl3r99 added a comment to T78092: Add the possibility of adding eventhandlers to ammunitions defined in cfgAmmo.

do not worry BI do know about this issue and as the LORD said himself on his thread, there is internal meetings about this issue so i believe

May 10 2016, 8:43 AM · Arma 3
tyl3r99 added a comment to T78092: Add the possibility of adding eventhandlers to ammunitions defined in cfgAmmo.

Jarhead FTW

May 10 2016, 8:43 AM · Arma 3