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New helicopter sounds are horrible
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Description

New helicopter sounds are horrible. Please return previous samples.

I am talking about all new sounds:

  1. Wind in ears (especially hummingbird and pawnee).

If you turn your head in helicopter sound of wind will not change. You may turn your head to the left on 90 degrees but sound never changes. Your right ear will get the same sample as in neutral position.
It is bad and cause motion seakness (especially if you use TrackIR).
Btw, in RL pilots use special helmets and you will not hear that sounds so clearly.

  1. Sounds at >100 km/h speed

I think helicopter will break apart in the air. The clatter and banging is so unpleasant. IMO, there are no such kind of sounds in RL helicopters.

  1. Sound of crash

Really, old one was much better. I can see that helicopter blows up but cannot hear the sound of explosion.

  1. Sound of landing

This sound is very unnatural and unpleasant to hear.

Here is videos from RL:
http://www.youtube.com/watch?v=mq9YaZRX3tg
http://www.youtube.com/watch?v=gBupSxz53kk
http://www.youtube.com/watch?v=aFPkhj3bwDY
http://www.youtube.com/watch?v=t8y3vNTz6Ys

As you can see there are no that horrible sounds from 1,2 and 4 paragraphs, I have mentioned. Also you may hear how pilot helmets reduce other noises.

Probably, there are more problems with samples but I caanot say anything about them. I liked flying helicopters in every version of Arma 3 before 1.32 but in 1.32 I really don't want to pilot them because of this problems. I just cannot accept this sounds, they cut my ears.

Also sometimes this sounds plays twice,for example, landing and crush sounds.

Details

Legacy ID
1622371670
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sound

Event Timeline

ruPaladin edited Additional Information. (Show Details)
ruPaladin set Category to Sound.
ruPaladin set Reproducibility to Always.
ruPaladin set Severity to None.
ruPaladin set Resolution to Open.
ruPaladin set Legacy ID to 1622371670.May 7 2016, 7:36 PM
tyl3r99 added a subscriber: tyl3r99.May 7 2016, 7:36 PM

duplicate 21143

No, cause 21143 is related to crash sounds only. And I am talking about all new sounds:

  • wind in ears (regardless of the position of the head wind will be only in one ear, try to turn your head in hummingbird)
  • sounds at >100 km/h speed (i think helicopter will break apart in the air)
  • sound of crash
  • sound of landing

and others.
Sometimes this sounds plays twice,for example, landing and crush sounds.

Really, I feel pain in my ears after 10 minutes of flying.

All of the above is true for first person view only. In 3rd person you will not notice that.

(The following refers to all the sounds except of the crashing sound) It might be unaccustomed for now but if your see it neutrally it is very realistic that for instance you can hear the wind when flying fast especially in open helicopters like the Hummingbird

Sure, but if you turn your head in helicopter sound of wind will not change. You may turn your head to the left on 90 degrees but sound never changes. Your right ear will get the same sample as in neutral position.
It is bad and cause motion seakness.

Btw, in RL pilots use special helmets and you will not hear that sounds so clearly.

FrankHH added a subscriber: FrankHH.May 7 2016, 7:36 PM

Congratulations OP, you provided detailed feedback. Now do it on the actual ticket instead of making yourself look dumb.

Sorry guys, my first message was too emotional. I corrected the feedback with new details. Hope this will help to make game better. If they will do nothing, well I see only one solution - JSRS mod.

mick0n added a subscriber: mick0n.May 7 2016, 7:36 PM

I thought the new sounds were alot more realistic than the ones we had previously. Flying the hummingbird actually felt real now with all the new sounds.

I don't have trackIR so I didn't notice the problem with audio placement but, regardless, that seems to be the only problem in this ticket.

At least there is a non constant engine/rotor sound when flying. It actually feels like you are putting strain on the helicopter now.

As for crash sounds, how do you know how they should sound? Been a few helicopter crashes recently?

I agree that sound direction should change when rotating head. I do think that when you wear a pilots helmet, sounds should be muffled and wind whistle should not be heard as much.

Edit: and if you feel your post was too emotional, it can be edited the same way I edited this message.

Seems to me these problems could be fixed with volume sliders for helicopter sounds.

I also do not agree, I personally find the new sound environment in the helos very refreshing.

But with what I agree, is that they overlay each VON activity (specifically in the xH-9), while normally heli pilots or passengers wear headsets for that reason.

Sounds are not 3D-positioned. It breaks immersion every time you turn head in helicopter.

@Benargee, I see on my monitor that helicopter blows up and in fire, but... I hear only engine failure sound. Is it ok? No. There are two solutions:

  1. Change helicopetr crash model - remove explosion and fire.
  2. Add sounds of explosion and fire.

OK, please improve your ticket. Modify your title to match your latest comment.

Title is already - ok. All infromation from mys last comment already was in topic, please read it more carefully.

"Xyz is horrible" is not a good ticket title; it's one issue per ticket.

If you want to get acknowledged you want to make a ticket e.g. about "Helicopter flight noise sounds are not 3D positioned" and then match the content of the description.

As somebody else pointed out, we already have a ticket about the crash sound and we also have a ticket about the crash model.

EDIT: Make new ticket as you think something is not covered.

boarnoah removed a subscriber: boarnoah.