- User Since
- Jul 15 2013, 7:11 PM (437 w, 6 d)
May 11 2016
Duplicate. Please use search and try to find your problem before you make a new ticket.
I've seen this too on 0.49. Happened on SWE #2 experimental 75ppl server.
Confirmed. May also be applicable to other keys as I had issues with opening my inventory which lasted roughly 30 seconds, then I could use it again.
For what it's worth: Windows 8.1 x64, razer keyboard, steelseries mouse, HOTAS connected.
I have had this behaviour as well. Really annoying!
I have the same problem, but it doesn't seem like my character aborts the drinking animation while doing this, he happily drinks up and then just keeps holding the bottle in his hand. Even after removing the bottle and switching back to my weapon I still seem to be in "drink all" mode because I must use the option "cancel current action" before being able to use the bottle again even after several minutes.
May 10 2016
I thought the new sounds were alot more realistic than the ones we had previously. Flying the hummingbird actually felt real now with all the new sounds.
I don't have trackIR so I didn't notice the problem with audio placement but, regardless, that seems to be the only problem in this ticket.
I do not want it to be more simple, I still want it to be the simulator it is with the difficulty that brings. However I do not see the added benefit of implementing such details as this vortex ring state into Arma 3 where focus isn't on helicopters in particular.
This might be just me, but this belongs in take on helicopters rather than in Arma 3.
I would also like to see something like this. I sometimes play racing games with a logitech G25 steeringwheel and it would be nice to use that in Arma 3 to further enhance the experience.
I second this issue. I'm using the saitek x52.