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May 11 2016

mick0n added a comment to T104069: character continues running after releasing controls.

Duplicate. Please use search and try to find your problem before you make a new ticket.

May 11 2016, 1:28 AM · DayZ
mick0n added a comment to T104061: Invisible Zombies.

I've seen this too on 0.49. Happened on SWE #2 experimental 75ppl server.

May 11 2016, 1:28 AM · DayZ
mick0n added a comment to T104003: [PRIMARY REPORT] Automatic movement, character does not respond to controls.

Confirmed. May also be applicable to other keys as I had issues with opening my inventory which lasted roughly 30 seconds, then I could use it again.

For what it's worth: Windows 8.1 x64, razer keyboard, steelseries mouse, HOTAS connected.

May 11 2016, 1:26 AM · DayZ
mick0n edited Steps To Reproduce on T102012: Reloading gun after manual reload gives bugged ammo stack back.
May 11 2016, 12:14 AM · DayZ
mick0n added a comment to T102001: Weapon Out - Crouch Sprinting - x10 speed of footstep noise..

I have had this behaviour as well. Really annoying!

May 11 2016, 12:13 AM · DayZ
mick0n added a comment to T101928: Drink All option easilly bugged by turning around your body..

I have the same problem, but it doesn't seem like my character aborts the drinking animation while doing this, he happily drinks up and then just keeps holding the bottle in his hand. Even after removing the bottle and switching back to my weapon I still seem to be in "drink all" mode because I must use the option "cancel current action" before being able to use the bottle again even after several minutes.

May 11 2016, 12:11 AM · DayZ

May 10 2016

mick0n added a comment to T79507: New helicopter sounds are horrible.

I thought the new sounds were alot more realistic than the ones we had previously. Flying the hummingbird actually felt real now with all the new sounds.

I don't have trackIR so I didn't notice the problem with audio placement but, regardless, that seems to be the only problem in this ticket.

May 10 2016, 9:24 AM · Arma 3
mick0n added a comment to T70118: Vortex ring state for helicopters.

I do not want it to be more simple, I still want it to be the simulator it is with the difficulty that brings. However I do not see the added benefit of implementing such details as this vortex ring state into Arma 3 where focus isn't on helicopters in particular.

May 10 2016, 5:00 AM · Arma 3
mick0n added a comment to T70118: Vortex ring state for helicopters.

This might be just me, but this belongs in take on helicopters rather than in Arma 3.

May 10 2016, 5:00 AM · Arma 3
mick0n edited Steps To Reproduce on T69945: Inventory keybinding changed to [tab] opens but will not close.
May 10 2016, 4:54 AM · Arma 3
mick0n added a comment to T69868: Option to switch between "automatic" and "manual" gear shifting.

I would also like to see something like this. I sometimes play racing games with a logitech G25 steeringwheel and it would be nice to use that in Arma 3 to further enhance the experience.

May 10 2016, 4:51 AM · Arma 3
mick0n added a comment to T65252: Analogue throttle only using half its range.

I second this issue. I'm using the saitek x52.

May 10 2016, 1:53 AM · Arma 3