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Weapon Out - Crouch Sprinting - x10 speed of footstep noise.
Closed, ResolvedPublic


As the summary states, if your weapon is out and you attempt to crouch sprint the noise generated is about x10 the normal not in terms of loudness but how much and how fast it's repeated, a sheer constant sound of steps that's almost comical.


Legacy ID
Steps To Reproduce

Pull out any GUN (Tested with AK, Mosin, and 1911 pistol -- Does not work with melee weapons, or standard items.)


Sprint on any terrain.

*Note: Just briefly tested, if the gun is lowered the rapid sound occurs, if the gun is raised however it does not.

Event Timeline

AzrailCross set Category to Sound.
AzrailCross set Reproducibility to Always.
AzrailCross set Severity to None.
AzrailCross set Resolution to Fixed.
AzrailCross set Legacy ID to 82436017.May 8 2016, 7:31 PM
AzrailCross edited a custom field.
mick0n added a subscriber: mick0n.May 8 2016, 7:31 PM

I have had this behaviour as well. Really annoying!

Jman added a subscriber: Jman.May 8 2016, 7:31 PM
Jman added a comment.Aug 15 2014, 12:38 AM

I can confirm that this happens and is very annoying.

Edit: Happening with Guns only. Tested with Amphibia, .357 revolver, 1911 and Mosin. As stated melee weapons in hand as well as other gear, binocs, water bottles etc do not cause this sound issue while crouch running.

fluxley added a subscriber: fluxley.May 8 2016, 7:31 PM

Happened to myself and a friend, its definitely comical.

build 0.48.124737

Gecrap added a subscriber: Gecrap.May 8 2016, 7:31 PM

Can confirm. So annoying. How did THAT make it past experimental.

Ritra added a subscriber: Ritra.May 8 2016, 7:31 PM

Pin someone in a house, crouch run around the house and make them think theres 500 of you. How about while we are all at it the devs just make crouch running the default again and we can hold shift to walk...instead of this forcing us to move slow bullshit

_tom added a subscriber: _tom.May 8 2016, 7:31 PM
_tom added a comment.Aug 15 2014, 12:26 AM

How did THAT make it past experimental.

Well, thats easy! They released the version on experimental and rolled them out on stable less than 24 hours later. LOL. Idk why they even have experimentals when they don't fix anything and bring that to stables later.

The ticket here

says that this was fixed... but it just occurred to me in .48 Stable. I wonder if its only internally fixed but not patched in.

EDIT: Oh, the guy who posted said it was "fixed." In other words, the problem stopped. Nevermind.

Needs to be fixed!

Seems this one dug itself from its grave!

Thanks for letting us know! Will get right on it!