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Benargee (Ben)
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User Since
Mar 7 2013, 3:45 AM (577 w, 22 h)

Recent Activity

Jun 15 2016

Benargee renamed T117733: [1.60] fadeRadio effects playMusic command from fadeRadio effects playMusic command to [1.60] fadeRadio effects playMusic command.
Jun 15 2016, 6:35 AM · Arma 3

Jun 13 2016

Benargee created T117733: [1.60] fadeRadio effects playMusic command.
Jun 13 2016, 3:24 AM · Arma 3

May 10 2016

Benargee added a comment to T85890: FPS in Multiplayer gets halved.

what mission and server? Your report is very vague.

May 10 2016, 12:51 PM · Arma 3
Benargee added a comment to T85889: ctrlSetPosition doesn't work with variables as [x,y,w,h].

Are you using public variables or local variables? do you have showscripterrors turned on?

May 10 2016, 12:51 PM · Arma 3
Benargee added a comment to T85818: Feature Request: Asset Browser to include SQF/SQM script files used in missions with full featured script editor.

I wouldn't want my game screen to be tied up in a script editor when I am developing missions. It would make more sense to develop an official standalone IDE similar to existing ones like poseidon. (https://forums.bistudio.com/topic/155514-poseidon-advanced-text-editor-for-scripts-configs/)

May 10 2016, 12:48 PM · Arma 3
Benargee edited Additional Information on T85798: [FIX PROVIDED] BIS_fnc_taskHint does not work with regular tasks when not using task enhancement.
May 10 2016, 12:48 PM · Arma 3
Benargee added a comment to T84511: Port over object ID view from 2D editor.

There are other ways to get object ids. It's just a matter if BI add it or worst case, a modder does.

May 10 2016, 12:09 PM · Arma 3
Benargee added a comment to T84238: Eden does not recognize description.ext music config.

Who said the 2D editor is being depreciated? The 2D editor is still useful. Also, description.ext is only loaded on mission load, not before during editor stage.

May 10 2016, 12:01 PM · Arma 3
Benargee added a comment to T84149: Feature Request: Auto save feature.

Ah like the classic CTD.

May 10 2016, 11:58 AM · Arma 3
Benargee added a comment to T84076: Eden Editor - Possibility to edit missions with friends/multiple users.

This command exists: https://community.bistudio.com/wiki/is3DENMultiplayer

Seems like this will exist eventually.

May 10 2016, 11:56 AM · Arma 3
Benargee added a comment to T83862: SupportInfo command, Missing information about the return type.

"the only source we have about the return type of some command is the wiki"

Not true. It is available in game using the F1 hint window.

I addition to your request, I would love to see supportInfo return the correct case instead of all uppercase.

May 10 2016, 11:50 AM · Arma 3
Benargee set Category to category:featurerequest on T83703: Extended "Killed" and "MPkilled" Event Handlers.
May 10 2016, 11:46 AM · Arma 3
Benargee added a comment to T83703: Extended "Killed" and "MPkilled" Event Handlers.

@X39

Sure, not "needed", but would be much better than what it is now.

There have been multiple occasions where the killer has switched their weapon before the projectile kills the victim. For example, getting killed by binos.

Also, many new or tweaked EHs and commands were for the sole purpose of making things easier and most importantly faster. It's much better to have the engine handle things rather that scripting.

Also, fired EH returns this info, why not this too.

May 10 2016, 11:46 AM · Arma 3
Benargee added a comment to T83281: "owner" always returns 0.

https://community.bistudio.com/wiki/owner

May 10 2016, 11:33 AM · Arma 3
Benargee added a comment to T83162: Modify BIS_fnc_dynamicGroups to be able to limit groupsizes.

Function, not command.

May 10 2016, 11:27 AM · Arma 3
Benargee added a comment to T83161: Add Kinect Support for head tracking.

http://feedback.arma3.com/view.php?id=6289

May 10 2016, 11:27 AM · Arma 3
Benargee added a comment to T83116: Other BUG Bohemia's Revive.

Why not?

May 10 2016, 11:26 AM · Arma 3
Benargee added a comment to T83098: add the possibility to change the server passwort while server is running..

Why? You can ban people.

May 10 2016, 11:26 AM · Arma 3
Benargee added a comment to T83083: Need Ability to Disable Head Movement.

@Koala

Arma 3 already has head tracking in the form of TrackIR. This would also currently be an issue for those users too. Headtracking would be handled the exact same. If it is not giving TrackIR users issues, then it won't affect VR goggle users either.

May 10 2016, 11:25 AM · Arma 3
Benargee added a comment to T82992: Mission browser always destroy mission description (Steam Workshop) - Still broken.

Could we have a parameter somewhere that allows you to choose between workshop description and description.ext? A good looking workshop description looks horrible in game when using BB code.

@muf
You are not providing a solution here.

May 10 2016, 11:22 AM · Arma 3
Benargee added a comment to T82978: Decrypt End Game files.

Details on how to make an end game scenario have already been released https://community.bistudio.com/wiki/MP_End_Game

May 10 2016, 11:22 AM · Arma 3
Benargee added a comment to T82962: BUG Bohemia's Revive.

The revive system is not final and is only guaranteed on end-game. It also helps to include the mission in question for repro.

May 10 2016, 11:21 AM · Arma 3
Benargee added a comment to T82904: "EndGame Objective Randomizer" Game Logic is completely missing.

I have confirmed the same result.

Here is the config for it if it helps in any way

class ModuleHvtObjectiveRandomiser_F : Logic {

            author = "Bohemia Interactive";
            _generalMacro = "ModuleHvtObjectiveRandomiser_F";
            displayName = "EndGame Objective Randomizer";
            scope = 2;
            icon = "\a3\Modules_F\Data\iconRespawn_ca.paa";
            vehicleClass = "Misc";
        };

here is the config for unlock(MiscUnlock_F)

class MiscUnlock_F : Logic {

            author = "Bohemia Interactive";
            _generalMacro = "MiscUnlock_F";
            displayName = "Unlock";
            vehicleClass = "SystemMisc";
            icon = "\a3\Modules_f\data\iconUnlock_ca.paa";
        };

As you can see, unlock is displayed correctly because it has the proper vehicleClass(CLASS) "SystemMisc". EndGame Objective Randomizer has the wrong vehicleClass(CLASS) "Misc". It looks like what ever dev wanted to move ModuleHvtObjectiveRandomiser_F to Misc from Objects used the class display name and not the class classname as they should have done.

SOLUTION:

This is how the config should be:

class ModuleHvtObjectiveRandomiser_F : Logic {

    author = "Bohemia Interactive";
    _generalMacro = "ModuleHvtObjectiveRandomiser_F";
    displayName = "EndGame Objective Randomizer";
    scope = 2;
    icon = "\a3\Modules_F\Data\iconRespawn_ca.paa";
    vehicleClass = "SystemMisc";
};
May 10 2016, 11:19 AM · Arma 3
Benargee added a comment to T82898: PLZ ADD holstering weapons.

With the magic of google http://i.imgur.com/QEtiM0L.jpg

May 10 2016, 11:19 AM · Arma 3
Benargee added a comment to T82893: Error "cannot open file" if mission file name contains period (".")..

Don't use periods then.

May 10 2016, 11:19 AM · Arma 3
Benargee added a comment to T82876: Arma 3 launcher is not working.

triple post!

May 10 2016, 11:19 AM · Arma 3
Benargee added a comment to T82713: Hellcat and Huron Helicopter Varients No Longer In Game.

@Adam
You can clearly see by the screenshot he is running mods. In the bottom right corner there is a puzzle piece. next to the helicopter is a different mod logo, which means its config properties were modified by a mod.

May 10 2016, 11:13 AM · Arma 3
Benargee added a comment to T82713: Hellcat and Huron Helicopter Varients No Longer In Game.

The image shows you are running mods. try again without mods enabled. There are even icons next to them indicating the helicopters have been modified by one of your mods. It sounds like your mod isn't inheriting classes properly. This probably explains their invisibility, name and generic icons to the left.

BIS doesn't fix mods. It's up to modders to fix their own mods.

May 10 2016, 11:13 AM · Arma 3
Benargee added a comment to T82702: [1.46.131101 RC] Chat log disappears.

What do you mean by disappear? Is it only the chat log that disappears or the players own chat entry? when you have the chat entry up, does pressing Page Up or Page Down show the chat log?

May 10 2016, 11:12 AM · Arma 3
Benargee added a comment to T82701: Proxies for benches on trucks.

Hidden selections refers to texture selection, not removable parts.

May 10 2016, 11:12 AM · Arma 3
Benargee added a comment to T82695: Introduce true 3D positional audio.

I thought sounds were already in 3D? I can tell the direction of explosions, vehicle engines, gun shots, etc...

May 10 2016, 11:12 AM · Arma 3
Benargee added a comment to T82691: Angle of missile locking from helicopters (Blackfoot and Kajman) is limited (updated, with video demonstration).

So what your saying is you want a HMD (helmet mounted display)? Otherwise I can perfectly lock on to targets to the helicopter 3 and 9 o'clock with the gunner optics.

This is in the wrong category! "Firing from Vehicles" refers to infantry firing their rifles from passenger positions of vehicles. This is a "Feature Request"

The nose of the helicopter is based of the physical working prototypes of the Comanche. I don't think it was ever given a working sensor before the project was cancelled. You're video is how the sensor should be IMO.

May 10 2016, 11:12 AM · Arma 3
Benargee added a comment to T82690: Ammoboxes need correct side/faction attributes.

Well, ammo boxes are considered objects and all objects must have a side. This issue is so minor. The fix would be a complete redo on how this game handles side relations, not a small task, and for what, so you can parse ammo box configs faster?

Also when you set an object captive, it becomes civilian. You're back at square one.

Faction on the other hand, I don't think it would effect AI behavior.

I have to ask, how many ammo boxes are even in arma 3. Last I call, it was around 20. 20 instances of a script that searches strings shouldn't take that long.

May 10 2016, 11:12 AM · Arma 3
Benargee added a comment to T82690: Ammoboxes need correct side/faction attributes.

Are empty vehicles also configured as civilian? Otherwise, if you mark an object as a hostile side, units will attack the inanimate object.

You can also make a sample addon yourself. Try to modify an ammo box's side and see how AI behaves.

May 10 2016, 11:12 AM · Arma 3
Benargee added a comment to T82682: Wrong weapon sound played on top of Kavala hospital.

This also goes for the balconies on Ghost Hotel

May 10 2016, 11:12 AM · Arma 3
Benargee added a comment to T82624: Always sticky when try to moving object around the object.

Zeus really needs a precision placement mode!

May 10 2016, 11:10 AM · Arma 3
Benargee added a comment to T82621: Security of profileNamespace in MP.

I think that allVariables profileNamespace should definitely be possible in single player. Dont take that away. As for multiplayer, sure, make it disabled by default. It is a super useful command for debugging in non security concerning situations.

May 10 2016, 11:10 AM · Arma 3
Benargee added a comment to T82613: Could you please be so kind and fix the adjust stance key?.

Where did you want your complaint to show up? The devs would still get it and have nothing to go on.

Sure, add the original functionality but keep the new functionality too. I like being able to bind adjust to something other than ctrl+movement keys.

May 10 2016, 11:10 AM · Arma 3
Benargee added a comment to T82613: Could you please be so kind and fix the adjust stance key?.

See, there it is. When you actually make they effort to explain the problem, then we have a better chance of getting it fixed. Yelling "this thing sucks. It's broken. Fix it", gets you nowhere. I can confirm that stance adjust works poorly with double tap keys if at all. This is a legitimate issue. The title should be changed to reflect it better.

May 10 2016, 11:10 AM · Arma 3
Benargee added a comment to T82613: Could you please be so kind and fix the adjust stance key?.

Works for me.

May 10 2016, 11:10 AM · Arma 3
Benargee added a comment to T82604: Channels chat are not logged anymore.

@Rob2
To be fair, before 3rd party programs came around, there was no way to talk to players from the admin computer anyway.

On the other hand, even Minecraft has this functionality.

May 10 2016, 11:09 AM · Arma 3
Benargee added a comment to T82604: Channels chat are not logged anymore.

Are you using Battle Eye on your server?

May 10 2016, 11:09 AM · Arma 3
Benargee added a comment to T82604: Channels chat are not logged anymore.

@Bravo17
So youre saying if you chat in group, there needs to be another player in your group? If you're in side chat, there needs to be a player on your side?

May 10 2016, 11:09 AM · Arma 3
Benargee added a comment to T82604: Channels chat are not logged anymore.

"Canals"?

May 10 2016, 11:09 AM · Arma 3
Benargee added a comment to T82585: Request: Select style of character anim in profile.

Yes, its ridiculous that we have to mod a work around for idle animations. only AI should use idle animation. Or maybe only players use idle animations when they are in the pause menu or tabbed out.

May 10 2016, 11:09 AM · Arma 3
Benargee added a comment to T82495: We need more sub-sonic ammunition! Especially assault rifles!.

At no point did I say subsonic ammunition didnt effect weapon performance. Also, for a game that doesn't simulate weapon jams and overheating, I dont think sub sonic ammo is a big issue. All issues IRL dont need to be simulated.

"bullet velocity"... really? did you need to point that out.

I would imagine in 2035 they would have a better grasp on switching between super and subsonic ammo. Also, it's not meant for range. It could be used in CQB scenarios.

May 10 2016, 11:04 AM · Arma 3
Benargee edited Additional Information on T82495: We need more sub-sonic ammunition! Especially assault rifles!.
May 10 2016, 11:04 AM · Arma 3
Benargee added a comment to T82457: Heavy Armored Tracked Vehicles often upside down..

Tracked is the term you're looking for, not Caterpillar

May 10 2016, 11:03 AM · Arma 3
Benargee edited Steps To Reproduce on T82227: Potential security exploit with new steam workshop implementation and extensions!.
May 10 2016, 10:56 AM · Arma 3
Benargee added a comment to T82045: Bipods do not deploy in prone when controller connected.

I only use my controller for driving, which I must say makes driving much better.

May 10 2016, 10:50 AM · Arma 3
Benargee added a comment to T82045: Bipods do not deploy in prone when controller connected.

I have my Xbox 360 wired controller connected 24/7 and have had no such issue

May 10 2016, 10:50 AM · Arma 3
Benargee edited Additional Information on T81926: [Request] Create visual version of positionCameraToWorld, positionCameraToWorldVisual.
May 10 2016, 10:46 AM · Arma 3
Benargee added a comment to T81886: Object rotation in Terrain Builder and Buldozer.

I agree, But i feel like the current way should be optional too. maybe choose rotation style based on whether you press alt, shift or ctrl.

May 10 2016, 10:45 AM · Arma 3
Benargee added a comment to T81863: Mounting P :Drive.

http://i.imgur.com/ZV3ZrT5.png

May 10 2016, 10:44 AM · Arma 3
Benargee added a comment to T81863: Mounting P :Drive.

try going to Preferences/settings (ini file)/P Drive/Path to your P Drive.

For me it works just fine, I am using the tools Dev branch though.

It could be antivirus too. I had a conflict before where game updater didnt work with my antivirus.

May 10 2016, 10:44 AM · Arma 3
Benargee added a comment to T81863: Mounting P :Drive.

its the exact same thing as dev branch arma 3, but for tools. it's like a beta version. anyone can opt in via steam.

It isnt stable dev, it's just dev. there are no conflicts.

May 10 2016, 10:44 AM · Arma 3
Benargee added a comment to T81830: Launcher load failed.

Dude really? you made 3 exact reports!

http://feedback.arma3.com/view.php?id=23462
http://feedback.arma3.com/view.php?id=23464

May 10 2016, 10:43 AM · Arma 3
Benargee added a comment to T81823: [RESOLVED] [Video] Using free look and/or TrackIR while having a weapon deployed causes weapon sights to be off centre.

This is pretty severe!

May 10 2016, 10:43 AM · Arma 3
Benargee added a comment to T81817: Please leave the stance modifier in the controls (along with the new adjust method).

Again, I have no issue with the new method. The only problem is that there is no known way to use mouse buttons in conjunction with keys.

The game still behaves EXACTLY the way it did for me before, since I used the default ctrl as the modifier. now each key is ctrl+WASD still.

If they made binding mouse as a modifier easier as any binding, not just adjust, your problem would be averted.

May 10 2016, 10:43 AM · Arma 3
Benargee added a comment to T81817: Please leave the stance modifier in the controls (along with the new adjust method).

Ok, but this offers more freedom than before. no longer are we forced to use WASD for adjust.

Try using your gaming mouse software to assign mouse 4 to a keyboard key.

Also, you can assign multiple keys to your PTT, Arma 3 or Teamspeak.

May 10 2016, 10:43 AM · Arma 3
Benargee added a comment to T81817: Please leave the stance modifier in the controls (along with the new adjust method).

I disagree. I like the fact that adjust isn't hardwired to [Adjust Key] +(W,A,S,D)

The only thing I agree with is letting you use mouse button - key combos.

As of right now you can only combine 2 keys, not a mouse button and a key.

For me of course, this is not an issue as I have a gaming mouse. I can set it so that I can press anyone of my 10 mouse buttons + W,A,S,D.

I have a Logitech G700s

May 10 2016, 10:42 AM · Arma 3
Benargee added a comment to T81798: Arma3 Crash, only on MP, modded..

If this only happens on a modded map, BIS cant do much.

May 10 2016, 10:42 AM · Arma 3
Benargee added a comment to T81760: setUnitRecoilCoefficient doesnt work!.

Tested in stable 1.42, still broken.

May 10 2016, 10:41 AM · Arma 3
Benargee added a comment to T81759: Add ability to clear all equipped gear while in Virtual Arsenal.

VAS isnt made by BIS. It's a community made script. Community scrips and mods have no place here, it is up to their creator to fix.

Virtual arsenal can be accessed from Main menu --> Learn --> Virtual Arsenal.

May 10 2016, 10:41 AM · Arma 3
Benargee edited Steps To Reproduce on T81760: setUnitRecoilCoefficient doesnt work!.
May 10 2016, 10:41 AM · Arma 3
Benargee added a comment to T81760: setUnitRecoilCoefficient doesnt work!.

Can I at least get an answer on whether this is intended behavior?

May 10 2016, 10:41 AM · Arma 3
Benargee added a comment to T81759: Add ability to clear all equipped gear while in Virtual Arsenal.

Clicking right mouse button does nothing, left does.

Removing vest, bag and uniform removes vest, bag and uniform...

May 10 2016, 10:41 AM · Arma 3
Benargee added a comment to T81759: Add ability to clear all equipped gear while in Virtual Arsenal.

Although I agree with you, I have solved this issue easily. All you have to do is clear all your gear normally, and then save it as a preset. Then whenever you want to clear your character, just load that preset.

May 10 2016, 10:41 AM · Arma 3
Benargee edited Steps To Reproduce on T81756: Arma 3 Launcher is incompatible with Game Updater installation..
May 10 2016, 10:41 AM · Arma 3
Benargee edited Steps To Reproduce on T81755: Arma 3 Launcher MODS doesnt work when steam is in offline mode. Even local mods.
May 10 2016, 10:40 AM · Arma 3
Benargee added a comment to T81749: 'vehicle player' returns player object when player is in vehicle.

This is so wrong. I have debunked this before. Try actually naming the vehicle and see the results. Here is the conversation I had last time someone brought this up. https://community.bistudio.com/wiki/Talk:vehicle

Just because two things look the same doesn't mean they are. It's not returning the player object, its returning whatever the hell it wants to until you actually label that vehicle.

May 10 2016, 10:40 AM · Arma 3
Benargee added a comment to T81732: YOUR LAUNCHER IS FUCKING SHIT!.

Launcher works fine for me. Maybe it only works for competent people. If you are using PW6 there is an option to fix this.

May 10 2016, 10:40 AM · Arma 3
Benargee added a comment to T81678: Autonomous guns have reduced accuracy when they're being "suppressed".

those bullet impacts on the ground are from the turret?

It almost seems that unmanned ai is too human like. robots shouldn't have any fear, especially when they can't move.

May 10 2016, 10:38 AM · Arma 3
Benargee added a comment to T81642: NVGoggles stuck on/off while in Ghosthawk.

Just tested with your reproduction instructions. No issue. Are you running any mods? If so try again without mods.

May 10 2016, 10:37 AM · Arma 3
Benargee added a comment to T81642: NVGoggles stuck on/off while in Ghosthawk.

As the pilot?

May 10 2016, 10:37 AM · Arma 3
Benargee added a comment to T81624: CfgMods Conflict with Steam Workshop.

@Gekon
Sorry, my mistake, it's an issue with the publisher, not the launcher. I have no issues getting CfgMods working with non-Steam mods.
Could you possibly post an example on how to use the PBOPREFIX to avert this issue? I have little experience with prefixing. So far I have been making my addons without a pbo prefix.

I have no idea what you mean by overwriting the class with an empty value. What will that even acheive?

Just to be clear, @ is not in the pbo name. This would be the file path:
(Arma 3 exe directory)/@My_Mod/addons/My_Mod.pbo

May 10 2016, 10:36 AM · Arma 3
Benargee edited Additional Information on T81624: CfgMods Conflict with Steam Workshop.
May 10 2016, 10:36 AM · Arma 3
Benargee added a comment to T81624: CfgMods Conflict with Steam Workshop.

Thank you for assigning this. It would make steam integration so much better. either add optional @ prefixing or make CfgMods less fussy. :)

May 10 2016, 10:36 AM · Arma 3
Benargee added a comment to T81564: Foregrips.

...According to battlefield

May 10 2016, 10:34 AM · Arma 3
Benargee added a comment to T81554: add lower weapon sway, for sniper rifles, while using bipods.

The fact that holding your breath has no effect is bad. Whatever weapon sway there is while standing or crouching, deployed should be significantly less, except for maybe when you are getting suppressed.

P.S. Title should be "decrease weapon sway, for sniper rifles, while using bipods"

May 10 2016, 10:34 AM · Arma 3
Benargee added a comment to T81535: It's possible to rest your bipods even if you don't have bipods.

Because its old news. BIS is well aware.

http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog/page49

"There is no profound difference between deployment with / without bipods (WIP)"

May 10 2016, 10:33 AM · Arma 3
Benargee added a comment to T81534: No audio.

Is the game in Fullscreen, Window or Fullscreen Window?

May 10 2016, 10:33 AM · Arma 3
Benargee added a comment to T81530: [DEV] No deployment availability for where there should be.

Screenshots or video would be very helpful

May 10 2016, 10:33 AM · Arma 3
Benargee added a comment to T81529: Crash to desktop every 20 min approx.

Duplicate http://feedback.arma3.com/view.php?id=23161

May 10 2016, 10:33 AM · Arma 3
Benargee added a comment to T81517: All primaries can "deploy" without needing a bipod.

BIS has acknowledged this. It is planned by release that there will be a noticeable difference.

May 10 2016, 10:33 AM · Arma 3
Benargee added a comment to T81489: U.S forces should use OCP or MARPAT, not MTP..

You don't specifically play as US in arma 3. It's NATO and in the future. You cannot say it's 100% wrong whatever the case.

May 10 2016, 10:32 AM · Arma 3
Benargee added a comment to T81487: Shot reverb and echo need to be dynamic.

Yes! I see no reason why Bohemia cant do better than sound mods. It should be on par or better. Look what they've done with bipods, Its blown any other mods attempt out of the water.

May 10 2016, 10:32 AM · Arma 3
Benargee added a comment to T81486: Zeroing incorrect on weapon/optics combinations.

Oh, Thats weird. In the dev branch it's called MOS (Marsmen Optical Sights) not SOS.

The crosshair is totally different (no mil dots) and magnification is now "2,5x-5x".

I guess the new sight make up for it. That and the LRPS and the SOS were identical in performance.

May 10 2016, 10:32 AM · Arma 3
Benargee added a comment to T81486: Zeroing incorrect on weapon/optics combinations.

Which sight is the SOS? Are you calling it by its in game name or its real life counterpart name. Is it a modded sight?

May 10 2016, 10:32 AM · Arma 3
Benargee added a comment to T81485: [Fixed] Weapon sounds need to be louder when fired indoors.

Well, I am very pleased with the interior sounds now. They sound great now.

May 10 2016, 10:32 AM · Arma 3
Benargee added a comment to T81485: [Fixed] Weapon sounds need to be louder when fired indoors.

Yeah, they already blew everyones attempt at bipods out of the water, why not this?

May 10 2016, 10:32 AM · Arma 3
Benargee set Category to category:sound on T81485: [Fixed] Weapon sounds need to be louder when fired indoors.
May 10 2016, 10:32 AM · Arma 3
Benargee added a comment to T81480: Can't bind the middle mouse button together with another button to adjust your stance.

"In the current dev branch and in near future, the stance adjust will be abolished."

Source?

Last I heard is they are un-hardcoding some controls. I dont think it will be gone, only customizable through mods.

I think the only change they are making it so that the movement keys are not the only options for adjust, which I like.

May 10 2016, 10:32 AM · Arma 3
Benargee added a comment to T81444: Allow option for self healing to 100% via FAK (Single Player Campaign).

I would agree with everybody else, But AI is terrible and unreliable in SP campaign. They are actually a liability when trying to use guerrilla tactics. I have been spotted so many times because of them.

There is absolutely nothing wrong with an easy mode. Arma 3 is all about options. Who cares if people don't play it the way you do. Nobody is forcing you to play with them. Adding this option to the game under recruit or regular has no effect on your experience whatsoever.

Let people have an easy ride and get hooked. Then show them what Arma is really about. This isn't life, it's a game.

Notice OP's title "Singleplayer Campaign". This is nothing more than a script that BIS needs to add on easy just for the campaign. It wouldn't be an engine changing feature.

May 10 2016, 10:31 AM · Arma 3
Benargee added a comment to T81395: Body armor not functioning properly since last patch (1.40.129.533).

Yeah, I was shooting VR guys in the face with .45 acp. Took 2 shoots to kill them

May 10 2016, 10:29 AM · Arma 3
Benargee added a comment to T81370: isWalking player; always returns false.

Sorry i'm 1.40 stable and it worked for me. Sorry for any assumptions, just wanted to cover all the bases.

May 10 2016, 10:28 AM · Arma 3
Benargee added a comment to T81370: isWalking player; always returns false.

Try this instead. Put this in the players Init field in the editor:

null = 0 spawn {while {true} do {hintSilent str (isWalking player); sleep 0.1;}}

Make sure that your charachter is WALKING and not SPRINTING or JOGGING. If you do not know how go to:
configure > controls > Infantry movement > Walk or run toggle

Even when using the debug method I still got a True return when WALKING, not jogging.

This command is also not reliable for what you want to do. It doesn't necessarily say the unit is walking. It says that walking is toggled and not jogging. If the unit is sprinting it could still return true. I just means that the units current default pace is walking. So its whether the unit will return to walking or jogging after it is done sprinting.

It even says here "Returns true if walk is TOGGLED.": https://community.bistudio.com/wiki/isWalking

try: https://community.bistudio.com/wiki/speed

Also "(!isWalking player > player setCaptive false)" Is improper syntax

May 10 2016, 10:28 AM · Arma 3
Benargee added a comment to T81369: More Virtual Arsenal filtering options.

I don't think weapon factory is the right term. It's just another way of filtering weapons, which I agree with. It would be nice to have more filter settings like weapon type (smg, lmg, rifle) and by addon to de-clutter the list a bit.

The vehicles don't let you re texture anything you want to, only preset ones set in their configs. It's up to the mod maker to make that possible.

May 10 2016, 10:28 AM · Arma 3
Benargee edited Steps To Reproduce on T81318: AI Helicopters can't slingload EMPTY objects like ammo boxes.
May 10 2016, 10:27 AM · Arma 3
Benargee added a comment to T81307: Zeus interface coming up when pressing "Y" in SP Scenarios and Campaign.

Feedback 101. Always disable all mods before submitting a bug report.

May 10 2016, 10:26 AM · Arma 3