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"EndGame Objective Randomizer" Game Logic is completely missing
Closed, ResolvedPublic

Description

The "EndGame Objective Randomizer" Logic is completely missing from the available GameLogics.

Details

Legacy ID
4171075192
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Editor
Steps To Reproduce

#Option one:

  1. Open the editor.
  2. Place a unit of any faction.
  3. Place another unit, select Side: "GameLogics"
  4. Select Class: "Objects"
  5. Under "Unit" only the default "Game Logic" is available.

No "End Game" Game Logic can be selected.

#Option two:

  1. Open the editor.
  2. Load the example "End Game" Mission from the "Arma 3 Tools".
  3. Doubleklick on the "Endgame Objective Randomizer" GameLogic.
  4. Discover that it switches back to the default "Game Logic" and no "End Game" GameLogic can be selected.
Additional Information

Event Timeline

KiloSwiss edited Additional Information. (Show Details)
KiloSwiss set Category to Editor.
KiloSwiss set Reproducibility to Always.
KiloSwiss set Severity to None.
KiloSwiss set Resolution to Fixed.
KiloSwiss set Legacy ID to 4171075192.May 8 2016, 12:15 PM

I have confirmed the same result.

Here is the config for it if it helps in any way

class ModuleHvtObjectiveRandomiser_F : Logic {

            author = "Bohemia Interactive";
            _generalMacro = "ModuleHvtObjectiveRandomiser_F";
            displayName = "EndGame Objective Randomizer";
            scope = 2;
            icon = "\a3\Modules_F\Data\iconRespawn_ca.paa";
            vehicleClass = "Misc";
        };

here is the config for unlock(MiscUnlock_F)

class MiscUnlock_F : Logic {

            author = "Bohemia Interactive";
            _generalMacro = "MiscUnlock_F";
            displayName = "Unlock";
            vehicleClass = "SystemMisc";
            icon = "\a3\Modules_f\data\iconUnlock_ca.paa";
        };

As you can see, unlock is displayed correctly because it has the proper vehicleClass(CLASS) "SystemMisc". EndGame Objective Randomizer has the wrong vehicleClass(CLASS) "Misc". It looks like what ever dev wanted to move ModuleHvtObjectiveRandomiser_F to Misc from Objects used the class display name and not the class classname as they should have done.

SOLUTION:

This is how the config should be:

class ModuleHvtObjectiveRandomiser_F : Logic {

    author = "Bohemia Interactive";
    _generalMacro = "ModuleHvtObjectiveRandomiser_F";
    displayName = "EndGame Objective Randomizer";
    scope = 2;
    icon = "\a3\Modules_F\Data\iconRespawn_ca.paa";
    vehicleClass = "SystemMisc";
};
Adam added a comment.Jun 22 2015, 9:45 AM

Hello, this issue should be fixed in tomorrows devbuild. Thank you for your feedback.

Thanks, fix will be deployed onto dev branch today.