The "EndGame Objective Randomizer" Logic is completely missing from the available GameLogics.
Description
Details
- Legacy ID
- 4171075192
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- Editor
#Option one:
- Open the editor.
- Place a unit of any faction.
- Place another unit, select Side: "GameLogics"
- Select Class: "Objects"
- Under "Unit" only the default "Game Logic" is available.
No "End Game" Game Logic can be selected.
#Option two:
- Open the editor.
- Load the example "End Game" Mission from the "Arma 3 Tools".
- Doubleklick on the "Endgame Objective Randomizer" GameLogic.
- Discover that it switches back to the default "Game Logic" and no "End Game" GameLogic can be selected.
See these Screenshots on how to reproduce the steps, described above under "#Option two":
http://kiloswiss.ch/misc/arma3/eg_randomizer_logic_issue/arma3_end_game_objective_randomizer_logic_1.jpg
http://kiloswiss.ch/misc/arma3/eg_randomizer_logic_issue/arma3_end_game_objective_randomizer_logic_2.jpg
http://kiloswiss.ch/misc/arma3/eg_randomizer_logic_issue/arma3_end_game_objective_randomizer_logic_3.jpg
http://kiloswiss.ch/misc/arma3/eg_randomizer_logic_issue/arma3_end_game_objective_randomizer_logic_4.jpg
http://kiloswiss.ch/misc/arma3/eg_randomizer_logic_issue/arma3_end_game_objective_randomizer_logic_5.jpg
These Screenshots are also included in the attached "eg_randomizer_logic_issue.zip" file.
For more information, read this post: http://forums.bistudio.com/showthread.php?191692-End-Game-Scenario-Guideline&p=2953065&viewfull=1#post2953065
Arma Version: ["Arma 3","Arma3",146,131175,"Stable",false] //copyToClipboard str(productVersion)
Event Timeline
I have confirmed the same result.
Here is the config for it if it helps in any way
class ModuleHvtObjectiveRandomiser_F : Logic {
author = "Bohemia Interactive"; _generalMacro = "ModuleHvtObjectiveRandomiser_F"; displayName = "EndGame Objective Randomizer"; scope = 2; icon = "\a3\Modules_F\Data\iconRespawn_ca.paa"; vehicleClass = "Misc"; };
here is the config for unlock(MiscUnlock_F)
class MiscUnlock_F : Logic {
author = "Bohemia Interactive"; _generalMacro = "MiscUnlock_F"; displayName = "Unlock"; vehicleClass = "SystemMisc"; icon = "\a3\Modules_f\data\iconUnlock_ca.paa"; };
As you can see, unlock is displayed correctly because it has the proper vehicleClass(CLASS) "SystemMisc". EndGame Objective Randomizer has the wrong vehicleClass(CLASS) "Misc". It looks like what ever dev wanted to move ModuleHvtObjectiveRandomiser_F to Misc from Objects used the class display name and not the class classname as they should have done.
SOLUTION:
This is how the config should be:
class ModuleHvtObjectiveRandomiser_F : Logic {
author = "Bohemia Interactive"; _generalMacro = "ModuleHvtObjectiveRandomiser_F"; displayName = "EndGame Objective Randomizer"; scope = 2; icon = "\a3\Modules_F\Data\iconRespawn_ca.paa"; vehicleClass = "SystemMisc"; };
Hello, this issue should be fixed in tomorrows devbuild. Thank you for your feedback.