I think, the reasons, that are cause this problems is:
- too high speeds, where this should not be (for example at hillsides)
- too small mass (at calculation collisions with other vehicle)
- problem of game physics (sometimes the tank jumps up!)
Player get the feeling, that within game, the tanks made of cardboard, but not from heavy armor. Thus, armored vehicle, always has a chance to be turned upside down, if two such vehicle will collide. BIS, please give them more weight during collisions with other vehicle or obstacle.
Also the bad AI-driving has a specific attitude to the problem.
Today (v1.44) the bad AI-details in the game, which can be the reasons for this result:
- The AI-drivers is does not save formation, while moving. Thus, the AI-driver does not able to keep formation-distance with the allied vehicle. If this case are happen collisions on the hight speed and in the result, very often Armored Vehicles can be upside down. PLEASE, IF THERE ARE NO OBSTACLES ON THE WAY, TEACH AI, ALWAYS KEEP CURRENT FORMATION.
- The AI-driver is not able effective avoid the allied vehicle. In this case again there is a collision at high speed and in the this case, the Armored Vehicles can be flipped. When approaching with any allied vehicle, the AI-driver should to slow down to 30-40% from maximal speed. In this case, if a collision still happens, then the vehicle will not be upside down. PLEASE TEACH AI USE SLOW DOWN THE MAXIMAL SPEED, IF DISTANCE BETWEEN ALLIED VEHICLE WILL < THAN 3-5 m FOR EXAMPLE.
- If the vehicle is on a slope of a hill, the AI-driver, never slows down maximal speed, in this case, when making sharp turns, this Armored Vehicles can be flipped. PLEASE TEACH THE AI, TO SLOWN DOWN VEHICLE SPEED, IF THIS VEHICLE LOCATED ON THE ANY HILLSIDE. {F26252} {F26253} {F26254} {F26255} {F26256} {F26257}