INNOCENTandCLUELESS
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User Since
Mar 7 2013, 6:06 PM (220 w, 1 d)

Recent Activity

Apr 21 2017

INNOCENTandCLUELESS added a comment to T74408: Armored vehicles are not protected enough from small arms.

video is gone so ticket is without real description basically

Apr 21 2017, 3:00 PM · Arma 3
INNOCENTandCLUELESS added a comment to T78421: Metal Fences on Altis shouldn't cause major damage to Civilian vehicles.

Not only fence. Many objects which are in real life semi-rigid and easy to crush are in A3 real road blocks. The entire object data base needs a total testing against interaction with infantry/wheeled/tracked/air and then updated/optimized parameter sets.

Apr 21 2017, 2:52 PM · Arma 3
INNOCENTandCLUELESS added a comment to T79016: Vehicle Damage Model Improvement Considerations.

add wheel damage modelling. Military wheels have runflat capabilities. Eighter multi-chambering with active inflation system that would keep wheels with bulletholes still rolling or like for HMMV wheels which are partly made of a half rigid framing that forms still a wheel without any air pressure inside.

Apr 21 2017, 2:49 PM · Arma 3
INNOCENTandCLUELESS added a comment to T80578: Vehicles sinking in ground.

Happened to me in 1.68 when using "unflip" function contained in crCTI. This function is used to somehow "respawn" vehicles which stuck or flipped over. After using this action on a MBT, one or both tracks were stucking into the ground and MBT could move very slow.
Using "unflip" sometimes more until suddenly the MBT did not appear stucking into the ground.

Apr 21 2017, 2:40 PM · Arma 3
INNOCENTandCLUELESS added a comment to T82457: Heavy Armored Tracked Vehicles often upside down..

To be precise:

Apr 21 2017, 2:33 PM · Arma 3
INNOCENTandCLUELESS added a comment to T59166: Most vehicles automatically flip upright, almost impossible to roll.

1.) The vehicle physics and steering at A3 launch were almost perfect:

Apr 21 2017, 1:12 PM · Arma 3
INNOCENTandCLUELESS added a comment to T124098: AI Respawn does not work.

Retested with v15 of the performance build https://www.dropbox.com/sh/582opsto4mmr8d8/AAB_t7coofvZH0ot_WBmVsFMa/168perf/perf15?dl=0

Apr 21 2017, 12:46 PM · Arma 3

Apr 11 2017

INNOCENTandCLUELESS added a comment to T124098: AI Respawn does not work.

the fix

Apr 11 2017, 5:07 PM · Arma 3

Apr 5 2017

INNOCENTandCLUELESS added a comment to T124098: AI Respawn does not work.

AngryInsects-made example mission w/o addons:

Apr 5 2017, 3:24 PM · Arma 3
INNOCENTandCLUELESS added a comment to T124098: AI Respawn does not work.

Reference to related BIS-Forum thread:
https://forums.bistudio.com/forums/topic/203161-broken-ai-respawn-in-popular-games-since-168/

Apr 5 2017, 3:23 PM · Arma 3

Apr 4 2017

INNOCENTandCLUELESS added a comment to T124098: AI Respawn does not work.

according to Angry Insects members the issue is only present when a dedicated server is employed. If the same MP mission runs locally, AI respawn works as "normal".

Apr 4 2017, 8:35 PM · Arma 3
INNOCENTandCLUELESS added a comment to T118456: Car Fast Forward and Car Slow Forward cannot be rebound.

Speed control in A3 is broken for A3 as commander.

Apr 4 2017, 2:46 PM · Arma 3
INNOCENTandCLUELESS added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

This is a severe issue since OFP: "Auto-bailout-within-1second-and-kill-the-attacker-with-headshot"-habbit of BIS tank crews.

Apr 4 2017, 2:32 PM · Arma 3
INNOCENTandCLUELESS added a comment to T73387: AI Armored platoon consistenly getting stuck for trivial movement across terrain.

I can confirm that this issue is still valid in 1.68.

Apr 4 2017, 2:15 PM · Arma 3

Mar 29 2017

INNOCENTandCLUELESS edited the description of T124098: AI Respawn does not work.
Mar 29 2017, 10:02 AM · Arma 3
INNOCENTandCLUELESS created T124098: AI Respawn does not work.
Mar 29 2017, 10:00 AM · Arma 3

May 9 2016

INNOCENTandCLUELESS added a comment to T60610: Sitting in Vehicle Animation..

I all vehicles you are in "dead soldier" position

May 9 2016, 9:51 PM · Arma 3
INNOCENTandCLUELESS edited Steps To Reproduce on T60602: implementation of full auto firemode hindering use of machine guns.
May 9 2016, 9:50 PM · Arma 3
INNOCENTandCLUELESS edited Steps To Reproduce on T60595: FPS drops from 60 to <14 when looking at dry gras through weapon scope.
May 9 2016, 9:50 PM · Arma 3