- User Since
- Mar 7 2013, 6:06 PM (215 w, 3 d)
Fri, Apr 21
video is gone so ticket is without real description basically
Not only fence. Many objects which are in real life semi-rigid and easy to crush are in A3 real road blocks. The entire object data base needs a total testing against interaction with infantry/wheeled/tracked/air and then updated/optimized parameter sets.
add wheel damage modelling. Military wheels have runflat capabilities. Eighter multi-chambering with active inflation system that would keep wheels with bulletholes still rolling or like for HMMV wheels which are partly made of a half rigid framing that forms still a wheel without any air pressure inside.
Happened to me in 1.68 when using "unflip" function contained in crCTI. This function is used to somehow "respawn" vehicles which stuck or flipped over. After using this action on a MBT, one or both tracks were stucking into the ground and MBT could move very slow.
Using "unflip" sometimes more until suddenly the MBT did not appear stucking into the ground.
To be precise:
1.) The vehicle physics and steering at A3 launch were almost perfect:
Retested with v15 of the performance build https://www.dropbox.com/sh/582opsto4mmr8d8/AAB_t7coofvZH0ot_WBmVsFMa/168perf/perf15?dl=0
Tue, Apr 11
Wed, Apr 5
AngryInsects-made example mission w/o addons:
Reference to related BIS-Forum thread:
Tue, Apr 4
according to Angry Insects members the issue is only present when a dedicated server is employed. If the same MP mission runs locally, AI respawn works as "normal".
Speed control in A3 is broken for A3 as commander.
This is a severe issue since OFP: "Auto-bailout-within-1second-and-kill-the-attacker-with-headshot"-habbit of BIS tank crews.
I can confirm that this issue is still valid in 1.68.
Wed, Mar 29
May 9 2016
I all vehicles you are in "dead soldier" position