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Modify BIS_fnc_dynamicGroups to be able to limit groupsizes
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Currently if you create a squad/group with BIS_fnc_dynamicGroups, you don't have a maximum group size - basically a whole team could join one squad, which is unintended.

Adding a command which sets a limit, this could be prohibited.

[<limit>] call BIS_fnc_dynamicGroupsSize;


Legacy ID
Operating System
Windows 7
Feature Request

Event Timeline

railey1990 set Category to Feature Request.Jul 15 2015, 8:34 PM
railey1990 set Reproducibility to Always.
railey1990 set Severity to None.
railey1990 set Resolution to Open.
railey1990 set Legacy ID to 4026061744.May 8 2016, 12:22 PM

Function, not command.

If we look at Dynamic Groups,

it would not be a function, but rather a option for the BIS_fnc_dynamicGroups.

Please implement something like this, would be awesome!

neokika closed this task as Resolved.Jun 9 2016, 5:19 PM
neokika updated the task description. (Show Details)
neokika changed Resolution from Open to Fixed.
neokika set Operating System to Windows 7.
neokika reassigned this task from neokika to railey1990.Jun 9 2016, 5:21 PM
neokika added a subscriber: neokika.

Added a while ago.

When initializing the dynamic groups, just pass the number to allow, nil to not limit at all.

["Initialize", [nil, 10]] call BIS_fnc_dynamicGroups; // Limits groups to 10 players max