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Foregrips
Acknowledged, WishlistPublic

Description

You add bipods but no foregrips? ^^
Foregrips would give more stabilization while standing

Details

Legacy ID
2561472151
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Feature Request

Event Timeline

Unknown Object (User) set Category to Feature Request.Mar 16 2015, 8:41 PM
Unknown Object (User) set Reproducibility to Have Not Tried.
Unknown Object (User) set Severity to None.
Unknown Object (User) set Resolution to Open.
Unknown Object (User) set Legacy ID to 2561472151.May 8 2016, 11:41 AM

...According to battlefield

Unknown Object (User) added a subscriber: Unknown Object (User).May 8 2016, 11:41 AM
Unknown Object (User) added a comment.Mar 17 2015, 3:47 PM

k

Koala added a subscriber: Koala.May 8 2016, 11:41 AM
Koala added a comment.Mar 17 2015, 4:01 PM

I don't want to be offensive, but adding smilies to a feature request will decrease the chance of upvotes.

Why do you think, that a foregrip will give your rifle a better stabilization?

Don't foregrips, in a way, decrease recoil because your "pulling down" the weapon, and gravity is also forcing it down...
Something like that...

Koala added a comment.Mar 17 2015, 5:15 PM

Foregrips aiding the maneuverability of firearms, because you will get a more comfortable holding position for your off hand (holding hand) but nothing more.

Vitdom added a subscriber: Vitdom.May 8 2016, 11:41 AM

Yes bipods are being added but why do you want foregrip-attachments? You are already grabbing the rifles with your other arm. It won't really introduce anything new to the game.

Unknown Object (User) added a comment.Mar 18 2015, 4:33 PM

Because it will add more variety to the game?

There's a point when variety is just there for the sake of variety, and this is that point.
In real life, you wouldn't pick a certain fore grip over another because it "decreases vertical recoil" more. It just doesn't, that's not how they work. It's all in how you handle your weapon. You'd use what you're most comfortable with and what makes you shoot best. This is different for everyone, but the end result is generally the same across the board: a good shooter, as good as you can be.
The best and simplest way to portray this in Arma is to not portray it. It'll just be an unnecessary complication to an already complex game with nothing to show for it.