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Autonomous guns have reduced accuracy when they're being "suppressed"
Assigned, WishlistPublic


Sometimes autonomous guns have their dispersion increased to extremely high levels when they come under fire. They cannot hit a target right in front of them and will continue to fire until they run out of ammo.

Happened on unmodded vanilla DEV branch.

Autonomous guns should not suffer from suppressive effects, their accuracy should always stay the same. {F25837} {F25838} {F25839} {F25840} {F25841}


Legacy ID
AI Aiming / Shooting
Steps To Reproduce
  • load repro mission and launch
  • pick up the folded tripod in front of the character
  • assemble the autonomous HMG facing north (see screenshot)
  • notice the AI will open fire as will the HMG
  • notice both the infantry and the static autonomous HMG missing (see screenshot)

Event Timeline

pops edited Steps To Reproduce. (Show Details)Mar 25 2015, 1:32 PM
pops set Category to AI Aiming / Shooting.
pops set Reproducibility to Random.
pops set Severity to None.
pops set Resolution to Open.
pops set Legacy ID to 3130133956.May 8 2016, 11:44 AM
pops edited a custom field.
Adam added a comment.Mar 25 2015, 2:18 PM


I was not able to reproduce this issue. Could you please upload a simple repro mission displaying the problem? It would be a big help.

Thank you.

pops added a subscriber: pops.May 8 2016, 11:44 AM
pops added a comment.Mar 25 2015, 2:38 PM

Steps to reproduce updated and repro mission added.

those bullet impacts on the ground are from the turret?

It almost seems that unmanned ai is too human like. robots shouldn't have any fear, especially when they can't move.

pops added a comment.Mar 25 2015, 7:56 PM

Indeed, those impacts are from the HMG. No change in behavior after today's update either, which specifically mentions tweaking of AI suppression.

Edit: I put up an autonomous HMG in the VA, bullets flying all over the place, not one hit. (see screenshot above)

there has to be option to disable ai suppression