The rotation, pitch and bank of objects in Terrain Builder and Buldozer seems to be in an unconventional order. This makes rotating objects that have a non-zero pitch and bank cumbersome or impossible. Rotation around the world-y-axis (the axis pointing in the sky) is the most used one!
It would be more intuitive of pitch and bank is always in respect to the models orientation and rotation is always around the world y-axis (not the models up vector). So pitching would be rotation around an objects z-axis and bank is the rotation around its direction vector.
This also makes exporting from Arma to TB very complicated as the A3 functions use model space for pitch and bank.