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Bravo17
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User Since
Jun 16 2013, 4:41 AM (380 w, 1 d)

Recent Activity

Oct 13 2016

Bravo17 created T120552: Players keep getting kicked for wrong signatures on stock Arma 3 files.
Oct 13 2016, 1:10 AM · Arma 3

Jun 16 2016

Bravo17 created T118060: Text chat broken since 1.60 update.
Jun 16 2016, 6:31 PM · Arma 3

May 10 2016

Bravo17 added a comment to T84876: Iissue with Advanced Flight mode vs Normal Flight mode.

Realized that I had done the initial testing with Epoch mod running.

On retesting without Epoch,the explosion didn't happen.

However, it could clearly be seen that the wheels sunk into the roof when switching from Basic to Advanced Flight mode, and popped out again when switching back.

May 10 2016, 12:19 PM · Arma 3
Bravo17 edited Steps To Reproduce on T84876: Iissue with Advanced Flight mode vs Normal Flight mode.
May 10 2016, 12:19 PM · Arma 3
Bravo17 added a comment to T83442: Latest DSSignfile produces wrong signatures.

I believe it is cpbo.exe, I have a "Create PBO" option on the right-click context menu.

May 10 2016, 11:38 AM · Arma 3
Bravo17 added a comment to T83442: Latest DSSignfile produces wrong signatures.

Uploaded

May 10 2016, 11:38 AM · Arma 3
Bravo17 added a comment to T83442: Latest DSSignfile produces wrong signatures.

It looks like you have to produce a new private key when moving to the new dssignfile, since old private keys produce totally different bisign files when used with the new dssignfile, and vice versa.

Steps I took:

  1. Produce new private key using older version of dscreate
  2. make bisign using that key and old dssignfile
  3. make bisign using that key and new dssignfile.
  4. compare bisign files, they are different.

also:

  1. Produce new private key using newer version of dscreate
  2. make bisign using that key and old dssignfile
  3. make bisign using that key and new dssignfile.
  4. compare bisign files, they are different.
May 10 2016, 11:38 AM · Arma 3
Bravo17 added a comment to T83442: Latest DSSignfile produces wrong signatures.

I have just tried again with some new authorities and a different pbo, and the files that the new version produces do not seem to work on our server, whilst the ones produced by the old version do work.

May 10 2016, 11:38 AM · Arma 3
Bravo17 edited Steps To Reproduce on T83442: Latest DSSignfile produces wrong signatures.
May 10 2016, 11:38 AM · Arma 3
Bravo17 added a comment to T82674: HC Can not connect to dedicated server on same hardware.

Same thing happens with Arma2oA

May 10 2016, 11:12 AM · Arma 3
Bravo17 added a comment to T82604: Channels chat are not logged anymore.

Yes, exactly that.

Hence my feedback suggestion here http://feedback.arma3.com/view.php?id=21925

But apparently not many people agree!

May 10 2016, 11:09 AM · Arma 3
Bravo17 added a comment to T82604: Channels chat are not logged anymore.

Most likely this is because you won't see anything in the log unless Battleye responds to the chat, and it only does that if there is someone to see the chat message or you chat in Global.

May 10 2016, 11:09 AM · Arma 3
Bravo17 added a comment to T80283: Make new chat channel so that in-game admin programs can work with Global and Side chat disabled.

It also doesn't work for missions that already have 10 user radios defined.

May 10 2016, 9:48 AM · Arma 3
Bravo17 added a comment to T80283: Make new chat channel so that in-game admin programs can work with Global and Side chat disabled.

Unfortunately that requires edits to each and every mission that is used, I was hoping for something that works without having to do that.

May 10 2016, 9:48 AM · Arma 3
Bravo17 added a comment to T80283: Make new chat channel so that in-game admin programs can work with Global and Side chat disabled.

Interesting, I'll take a closer look at that. Thank you.

But I still think something built in would be nicer.

May 10 2016, 9:48 AM · Arma 3
Bravo17 added a comment to T80283: Make new chat channel so that in-game admin programs can work with Global and Side chat disabled.

I presume then that you already have a fix for this that works? Perhaps you would care to share the fruits of your labors with the Community?

May 10 2016, 9:48 AM · Arma 3
Bravo17 edited Steps To Reproduce on T80283: Make new chat channel so that in-game admin programs can work with Global and Side chat disabled.
May 10 2016, 9:48 AM · Arma 3
Bravo17 edited Steps To Reproduce on T80183: Silencers for MK200 and MX SW LMG have same display name, but are not interchangeable.
May 10 2016, 9:45 AM · Arma 3
Bravo17 added a comment to T77026: Steam browser picks up on wrong IP, so impossible to join server.

Fixed in 1.20 stable

May 10 2016, 8:16 AM · Arma 3
Bravo17 added a comment to T77026: Steam browser picks up on wrong IP, so impossible to join server.

Great! Thank you.

Which version will this be available in?

May 10 2016, 8:16 AM · Arma 3
Bravo17 added a comment to T77026: Steam browser picks up on wrong IP, so impossible to join server.

I'm away from home at the moment, but I will see what I can do.

May 10 2016, 8:16 AM · Arma 3
Bravo17 added a comment to T77026: Steam browser picks up on wrong IP, so impossible to join server.

One LAN card with multiple IPs associated with it. This is how most clans dedicated server boxes will be set up.

we have a xxx.xxx.xxx.112/28 IP assignment, so the addresses available on the box for use are 114 (the primary or base IP) through 126.

The Arma 3 server is on 116, but the out of game steam browser shows it as being on 114. I assume that the in-game one also has it on 114, but it doesn't seem to show the IP anywhere.

we have -ip=xxx.xxx.xxx.116 on the command line.

May 10 2016, 8:16 AM · Arma 3
Bravo17 edited Steps To Reproduce on T77026: Steam browser picks up on wrong IP, so impossible to join server.
May 10 2016, 8:16 AM · Arma 3
Bravo17 added a comment to T75741: Diver type unit can't move when removeAllweapons is executed on this unit from an external script.

It happens if any player is wearing a wetsuit, not just a diver

May 10 2016, 7:43 AM · Arma 3
Bravo17 added a comment to T75741: Diver type unit can't move when removeAllweapons is executed on this unit from an external script.

Same thing happens with removeWeapon on the main weapon

May 10 2016, 7:43 AM · Arma 3
Bravo17 added a comment to T75621: ..

How are you measuring 40% usage? 40% of 1 core or the whole cpu?

May 10 2016, 7:40 AM · Arma 3
Bravo17 added a comment to T74772: Assault rifles are always zeroed to 100 meters (or less). In the game, it's 300.

gotmiki, a quote from the link that you posted

"The 25M gives you a zero that roughly matches a 300M zero based upon trajectory and bore access. This is the standard zero and allows the firer to hit a man sized target when aimed center of mass from between 25M out to 350M."

Maybe that is why they chose it for the standard range for the ARCO, RCO and MRCO scopes, which are not the sort of scopes that you would adjust 'on the fly' in a combat situation, hence why they do not have pageup/pagedown adjustments available.

And, just for your information, I do have extensive experience of shooting assault rifles - at 100, 200, 300 and 600 yds.

May 10 2016, 7:19 AM · Arma 3
Bravo17 added a comment to T74772: Assault rifles are always zeroed to 100 meters (or less). In the game, it's 300.

The bullets trajectory can actually intersect with the sight line at 2 points, not one - once on the way up, and then once again on the way down. This happens anytime that the zeroing is set above a distance that will depend on a few factors, but mainly on the height of the sighting system above the bore line of the gun.

Interestingly, the range of the 'way up' intersection actually decreases with an increase in zeroed range (draw the bullet paths on a piece of paper if you don't follow this) - so it is quite possible for VKing's AG3 to hit accurately at 30m (on the way up) and at 300m (on the way down again) whilst being 'officially' zeroed at 300m.

May 10 2016, 7:19 AM · Arma 3
Bravo17 added a comment to T74640: Unable to lock on with AA or AT launcher in multiplayer.

It may be the bug that only shows lock-on graphics when crosshairs are enabled, but the symbols around the weapon screen change appropriately.

May 10 2016, 7:16 AM · Arma 3
Bravo17 added a comment to T74227: Protocol bin\config.bin/RadioProtocolENG/: Missing word veh_helicopter spammed to rpt file.

Yes, its still there with 1.14

May 10 2016, 7:07 AM · Arma 3
Bravo17 edited Steps To Reproduce on T74227: Protocol bin\config.bin/RadioProtocolENG/: Missing word veh_helicopter spammed to rpt file.
May 10 2016, 7:07 AM · Arma 3
Bravo17 added a comment to T74227: Protocol bin\config.bin/RadioProtocolENG/: Missing word veh_helicopter spammed to rpt file.

Still getting this in rpt file

May 10 2016, 7:07 AM · Arma 3
Bravo17 added a comment to T74183: Putting a silencer on the MX SW LMG spams error to log file.

Yes, the original error spam appears to be gone. Now it just needs a different name to distinguish it from the MK200 selencer, perhaps "Sound Suppressor MX-LMG (6.5 mm)"

Thank you.

May 10 2016, 7:06 AM · Arma 3
Bravo17 added a comment to T74183: Putting a silencer on the MX SW LMG spams error to log file.

Still can't test in 1.30

May 10 2016, 7:06 AM · Arma 3
Bravo17 added a comment to T74183: Putting a silencer on the MX SW LMG spams error to log file.

Unfortunately the silencer for the MX SW now has the same display name as the one for the MK200 displayName = "Sound Suppressor LMG (6.5 mm)";

This makes it impossible to place directly in the editor, and editing the mission file to replace "Item_muzzle_snds_H_MG" with "Item_muzzle_snds_H_SW" produces the error "Item_muzzle_snds_H_SW no longer exists".

Thus it has been impossible to verify that the issue has indeed been fixed, as I am unable to spawn a silencer to put on the weapon!

May 10 2016, 7:06 AM · Arma 3
Bravo17 edited Steps To Reproduce on T74183: Putting a silencer on the MX SW LMG spams error to log file.
May 10 2016, 7:06 AM · Arma 3
Bravo17 added a comment to T74183: Putting a silencer on the MX SW LMG spams error to log file.

Problem still exists in 1.14

May 10 2016, 7:06 AM · Arma 3
Bravo17 edited Steps To Reproduce on T74084: Joystick throttle does not allow full power to be selected.
May 10 2016, 6:58 AM · Arma 3
Bravo17 added a comment to T74084: Joystick throttle does not allow full power to be selected.

Seems to be fixed.

May 10 2016, 6:58 AM · Arma 3
Bravo17 added a comment to T73932: Inventory space bar for vehicles/crates doesn't work.

This seems to have been fixed now, thank you!

May 10 2016, 6:54 AM · Arma 3
Bravo17 edited Steps To Reproduce on T73932: Inventory space bar for vehicles/crates doesn't work.
May 10 2016, 6:54 AM · Arma 3
Bravo17 edited Steps To Reproduce on T73718: Still need an account that has purchased Arma 3 to download Server files.
May 10 2016, 6:49 AM · Arma 3
Bravo17 added a comment to T73305: binoculars invisible in inventory.

Still exists in 1.02 hotfix 110654

May 10 2016, 6:37 AM · Arma 3
Bravo17 added a comment to T72914: Random Death / Random Damage (Multiplayer).

The ruins at 229188 on Altis seem to be doing that to me consistantly

May 10 2016, 6:24 AM · Arma 3
Bravo17 added a comment to T72898: Duping and other inventory bugs, 5 reproducible bugs in 1 ticket (now 7 bugs).

Yes, it seeems to be fixed in today's dev release, sorry for the confusion.

On a different matter we really need a better way to switch between dev and main, it takes me 40 + minutes each time to download the differences.

May 10 2016, 6:24 AM · Arma 3
Bravo17 added a comment to T72898: Duping and other inventory bugs, 5 reproducible bugs in 1 ticket (now 7 bugs).

But according to the post by japapatramtara on 17 Oct weapondupe_repro.Altis is fixed, but test_weapons.stratis still seems not to be, unless the fix hadn't made it to the DEV version yet yesterday?

May 10 2016, 6:24 AM · Arma 3
Bravo17 added a comment to T72898: Duping and other inventory bugs, 5 reproducible bugs in 1 ticket (now 7 bugs).

test_weapons.stratis is not fixed in the dev branch.

NOTE: All seems to work OK in the editor, you seem to need to run the dedicated server for it to mess up.

I believe that makes it total 8 bugs, not 7 as in the title.

May 10 2016, 6:24 AM · Arma 3
Bravo17 added a comment to T72898: Duping and other inventory bugs, 5 reproducible bugs in 1 ticket (now 7 bugs).

Added test_weapons.stratis

Not sure if it the same bug as number 6, but just in case it isn't.

If the weapon is dragged from the vehicle to the inventory slot then it appears that the weapon stays in the vehicle, and is also taken by the player. But the weapon in the vehicle is a 'ghost' and cannot be taken.

If it is dragged to the Backback then all works as expected.

May 10 2016, 6:24 AM · Arma 3
Bravo17 added a comment to T71672: When using 'Get Out' of ATV/Quadbike the vehicle sometimes restarts and moves, moving player with it.

Still happens in 1.14

May 10 2016, 5:52 AM · Arma 3
Bravo17 edited Steps To Reproduce on T71672: When using 'Get Out' of ATV/Quadbike the vehicle sometimes restarts and moves, moving player with it.
May 10 2016, 5:52 AM · Arma 3
Bravo17 added a comment to T71672: When using 'Get Out' of ATV/Quadbike the vehicle sometimes restarts and moves, moving player with it.

Still present in 1.24

May 10 2016, 5:52 AM · Arma 3
Bravo17 added a comment to T71671: Pickup truck engine sounds warbling.

Haven't noticed this since release, so its probably fixed

May 10 2016, 5:52 AM · Arma 3
Bravo17 edited Steps To Reproduce on T71671: Pickup truck engine sounds warbling.
May 10 2016, 5:52 AM · Arma 3
Bravo17 edited Steps To Reproduce on T71307: It would be useful to have a setting for 3 x 16:9 monitors in the aspect ratio list.
May 10 2016, 5:41 AM · Arma 3
Bravo17 edited Steps To Reproduce on T69117: Strider 'flies' too easily.
May 10 2016, 4:23 AM · Arma 3
Bravo17 added a comment to T68129: AMV-7, MSE-3 & Strider amphibious vehicles, lack of overlap between wheel drive mode & propeller drive modes leads to NO drive..

On the Marshall at least we could see the props turning, but the wheels seemed to be touching the ground and causing too much friction for the props to overcome.

A manual transition option from water to land would most likely solve the issue.

May 10 2016, 3:42 AM · Arma 3
Bravo17 added a comment to T67926: Steamcmd install fails to run.

This is probably no longer an issue

May 10 2016, 3:36 AM · Arma 3
Bravo17 added a comment to T67926: Steamcmd install fails to run.

Original folder structure was:

G:\TCAdmin_Game_Installs\82ndab\GameServers

                                           Arma3
                                                SteamApps
                                                         common
                                                               Arma3 - arma3.exe (and all relevent files/folders) here

New structure with steamcmd install

G:\TCAdmin_Game_Installs\82ndab\GameServers

Arma3 - arma3server.exe (and all relevent files/folders) here
     SteamApps
              common
                    Arma3 - needed to update install here for it to work
May 10 2016, 3:36 AM · Arma 3
Bravo17 added a comment to T67926: Steamcmd install fails to run.

C:\Program Files (x86)\TCAdmin Control Panel\Monitor\steamcmd\steamcmd.exe +login %STEAMLOGIN% +force_install_dir G:\TCAdmin_Game_Installs\82ndab\GameServers\Arma3 +"app_update 107410 -beta" validate +quit

May 10 2016, 3:36 AM · Arma 3
Bravo17 edited Steps To Reproduce on T67926: Steamcmd install fails to run.
May 10 2016, 3:36 AM · Arma 3
Bravo17 added a comment to T67766: Multiple Admins on a Server.

B3 (bigbrotherbot.com) allows multiple players to admin whilst in game, and can restrict command access to different admin levels.

May 10 2016, 3:31 AM · Arma 3