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Multiple Admins on a Server
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Requesting that more than 1 User can login as Admin and use all commands.

Seen too much AFK Admins and this would give Server Admins more control.


Legacy ID
Feature Request
Steps To Reproduce
  1. Connect to your ArmA 3 Server
  2. Player No. 1 logs in as admin using #login password
  3. Player No. 2 tries to log in as admin using #login password, but it does not work

Event Timeline

ZASgtHammer edited Additional Information. (Show Details)
ZASgtHammer set Category to Feature Request.
ZASgtHammer set Reproducibility to Always.
ZASgtHammer set Severity to None.
ZASgtHammer set Resolution to Open.
ZASgtHammer set Legacy ID to 3294136107.May 7 2016, 2:33 PM
Terox added a subscriber: Terox.May 7 2016, 2:33 PM
Terox added a comment.Mar 9 2014, 1:15 PM

maybe a multi level system would be better, superadmin and admin

Superadmin being the server owner
Admin being an admin who logs in via password

and maybe the admin can assign an assistant admin

or superadmin can assign admin assistant, something like that.
Would be exceptionally useful for busy public server

Dwarden added a subscriber: Dwarden.May 7 2016, 2:33 PM

just note that you have unlimited number of admins using BE's RCON

ingame UI administration is sort of unfeasible anyway ...

so while it's not optimal to have just one admin via ingame UI
it's not end of world

Bravo17 added a subscriber: Bravo17.May 7 2016, 2:33 PM

B3 ( allows multiple players to admin whilst in game, and can restrict command access to different admin levels.

AD2001 added a comment.Mar 9 2014, 8:36 PM

How nice of you to advertise here.

X39 added a subscriber: X39.May 7 2016, 2:33 PM
X39 added a comment.Nov 12 2014, 1:52 AM

thats true but as most people are not "smart" enough to connect using RCON there needs to be a solution around

it also would be nice to add very own chat commands (all that in combination would make it possible to develop a real admin interface for arma by the community)

As it IS possible to use RCON for multi admins
what about event handlers for chat?
that would make it possible to redirect the chat command directly to a modification instead of arma so that the modification can connect to RCON directly using (for example) a c/c++ interface

the eventHandler could look like

add-/removeChatEventHandler[<HandlerType>, <Code]

and have 2 handler types:
Chat - Triggers everytime when the chat was used (text commited using ENTER) & awaits a BOOL as result (false: continue using ArmAs default implementation; true: stop ArmAs default implementation as the scripts implementation was used)
Command - Triggers everytime when a command was issued & awaits a BOOL as result (false: continue using ArmAs default implementation; true: stop ArmAs default implementation as the scripts implementation was used)


a markup plugin would rly be awesome for this mantis tracker ... makes formatting much easier (bbcodes would also be acceptable)

This is really annoying, as I want my buddy to be able to type inits into objects VIA zeus when I'm not around. If I give him the admin password then I can't do anything myself when he's already logged in.

dedmen added a subscriber: dedmen.Sep 13 2017, 2:01 PM

You can execute serverCommands via script now.. And you could do that simultaniously on multiple players.