- User Since
- Jul 9 2015, 3:50 AM (106 w, 4 d)
Sat, Jul 8
Any progress made on this?
I filed this ticket 7 months ago and it seems like no one at BI has even tried to reproduce it.
Apr 21 2017
Here's my Arma 3 profile vars file which I believe contains my saved loadouts, in case it's caused by something more complex and you need it to reproduce the issue.
Apr 20 2017
Apr 3 2017
Feb 9 2017
This also shows up along with the "Binarize task failed." error mentioned in the original post:
I've edited the title of this thread to better describe the issue.
Having the problem yet again, this time with a different mod. Building the mod without binarization works fine. I don't see why this still isn't fixed.
Jan 30 2017
Jan 10 2017
Just discovered that it might happen persistently when joining the server after the mission has started, but not when JIP'ing the mission if already connected to the server. So I apologize if this is in the wrong thread.
I just started experiencing this today on Dev branch with the 64-bit build on my server and huge pages enabled. Been experiencing it on two separate mission files I made myself. It seems to only happen to me when the mission has already started (JIP). It doesn't always happen but once it does it will happen consistently until the mission ends. A friend and I have also been getting occasional crashes mid-game as well.
Sep 16 2016
This is really annoying, as I want my buddy to be able to type inits into objects VIA zeus when I'm not around. If I give him the admin password then I can't do anything myself when he's already logged in.
Sep 12 2016
Sep 8 2016
Aug 27 2016
Come on Bohemia, it's been two years... Would this not be a quick change of a few lines of code to the asset?
May 10 2016
I get the following error when trying that solution:
I do use the updated "2 1" instead of the outdated "0 1". Tried the old one as well, to no avail.
May 9 2016
I think this should be marked as solved.
Steam now opens the launcher instead, which can be used to launch multiple instances (only with the same mods selected though). You can also launch the game directly from the executable multiple times without any interference from steam as far as I know.
The only problem I have is launching the game from steam while my dedicated server is running. Going to make a separate report about that one though since this is so old and not 100% relevant.
As soon as I go to reproduce the server issue to be sure while making the report I find it's been fixed. :P