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Player-Glasses overwriting loadout
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Description

The glasses a player can set in the "Player-Profile-Options" in the main menu are overwriting given loadouts.

That means, when building a multiplayer scenario, everyone will get their own glasses set in their own profile, instead of the ones chosen for their loadout.
This also applies if the player has NONE selected. The glasses from the loadout will just be removed and the player will not have any glasses.

A feature to disable this option for specific units would be great. Removing it is not making much sense, as the possibility to customize your character is wanted.

Would just be neat if it's possible to disable it if needed, as it looks horrible when you're making a fitting loadout and then there's this one guy with his yellow hipster-glasses 😉 😆

Details

Severity
Trivial
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Eden Editor
Steps To Reproduce
  1. Open player-editor in main menu (top right profile name)
  2. Choose glasses for yourself
  3. Open Eden Editor and edit a scenario (multiplayer)
  4. Place any unit and choose any glasses for the given unit
  5. Play scenario
  6. Glasses will be changed to the ones selected in the main menu

Event Timeline

R3vo added a subscriber: R3vo.Feb 16 2021, 10:44 AM

Duplicate of T156414

dedmen added a subscriber: dedmen.Feb 17 2021, 9:39 PM

@R3vo but this ticket is newer. Yours is a duplicate of this one ;)

set description.ext property AllowProfileGlasses = 0; to disallow. from ver 2.03.147281

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Feb 17 2021, 11:31 PM
BIS_fnc_KK changed the task status from New to Feedback.
R3vo added a comment.Sun, May 2, 1:38 PM

Works. Can be closed.

Not sure if I should open a new ticket for this or not, but the new feature doesn't appear to work fully.

AllowProfileGlasses = 0; seems to behave differently between hosted-multiplayer and dedicated server environments. I tested on both stable and profiling branches without mods. In hosted or editor multiplayer the facewear that I spawn with is from the mission's unit loadout. On my dedicated server I spawn with absolutely no facewear.

Tested with the following mission: