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severgun
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User Since
Mar 7 2013, 12:22 PM (581 w, 15 h)

Recent Activity

Mar 22 2023

severgun added a comment to T171095: setPos* commands does not work for mines..

Yes. Exclude condition for mines probably intentional. But there is no other way to set position. So no way to script minefields.
createVehicle is not precise https://feedback.bistudio.com/T171096

Mar 22 2023, 12:40 PM · Arma 3

Mar 21 2023

severgun created T171096: createVehicle constantly create object at wrong height.
Mar 21 2023, 1:40 PM · Arma 3
severgun created T171095: setPos* commands does not work for mines..
Mar 21 2023, 1:26 PM · Arma 3

Nov 5 2022

severgun updated the task description for T168771: Server side commands does not work propertly.
Nov 5 2022, 2:26 PM · Arma 3
severgun updated the task description for T168772: Add getUserInfo to server side scripting.
Nov 5 2022, 12:41 PM · Arma 3
severgun created T168772: Add getUserInfo to server side scripting.
Nov 5 2022, 12:41 PM · Arma 3
severgun edited Steps To Reproduce on T168771: Server side commands does not work propertly.
Nov 5 2022, 12:28 PM · Arma 3
severgun created T168771: Server side commands does not work propertly.
Nov 5 2022, 12:27 PM · Arma 3

May 23 2022

severgun added a comment to T165131: Add locking in World Editor.

You can lock not active layers.
https://i.imgur.com/8sez6tN.png

May 23 2022, 9:00 PM · Arma Reforger
severgun added a comment to T165131: Add locking in World Editor.

You can lock them.

May 23 2022, 3:46 PM · Arma Reforger

May 22 2022

severgun created T165211: Modifier keys for inventory interaction.
May 22 2022, 9:53 AM · Arma Reforger
severgun created T165209: Increase Workbench icons resolution.
May 22 2022, 9:37 AM · Arma Reforger Modding

May 21 2022

severgun created T165181: Script editor: improve autocomplete behaviour..
May 21 2022, 8:29 PM · Arma Reforger Modding
severgun created T165175: Broken Samples link.
May 21 2022, 5:26 PM · Arma Reforger Modding

May 18 2022

severgun created T164925: Grenades does not have fuze pop sound..
May 18 2022, 11:23 PM · Arma Reforger

Mar 3 2022

severgun updated the task description for T161132: FR Modifier keys for inventory..
Mar 3 2022, 7:53 AM · Arma 3
severgun added a comment to T84778: Countermeasure on tanks (IR smoke) to be fired by driver and gunner as well by presing C.

Currently you can add eventhandlers that will check if turret have countermeasure weapon and reapply effectiveCommander to player when he change seat or get in, but this does not help when vehicle have more than one turret with countermeasure weapon.
For example RHS AFRF tanks have thermal smoke gen from driver seat and smoke shells from commander. You can not have two effectiveCommanders at the same time.

Mar 3 2022, 7:35 AM · Arma 3

Jan 11 2022

severgun added a comment to T154452: diag.exe wipes mission when trying to preview in MP in Eden.

Would be quite logical to replace MP preview button/menu action to hint dialog that will say that diag.exe does not have MP.

Jan 11 2022, 11:15 AM · Arma 3

Dec 28 2021

severgun created T162536: Request - Alternative syntax for namedProperties that will return HashMap..
Dec 28 2021, 6:23 PM · Arma 3
severgun added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .

The first link being all low graphic settings

Even with pixelated video trunk of the tree became visible at 0:11
at 0:12 branches became visible.
at 0:13 it is fully rendered.

Dec 28 2021, 8:21 AM · Arma 3

Oct 3 2021

severgun created T161132: FR Modifier keys for inventory..
Oct 3 2021, 12:02 PM · Arma 3

Sep 12 2021

severgun added a comment to T160483: UAV speed bug at maximum speed.

If set last value in envelope[]={}; config entry less or equal to 1 it will not climb. But there is still "bump" at 125% maxSpeed. It will descend but rate will be less than at 120% maxSpeed. Also speed display will not turn red.

Sep 12 2021, 12:17 PM · Arma 3

Aug 20 2021

severgun created T160326: Feature Request - Add ability to set icons to diary records as it was implemented for subjects..
Aug 20 2021, 7:59 AM · Arma 3

Aug 11 2021

severgun added a comment to T160210: Feature Request - add ammo count parameter to addMagazineCargoGlobal.

Oh. There is addMagazineAmmoCargo.
My bad.

Aug 11 2021, 3:48 PM · Arma 3
severgun created T160210: Feature Request - add ammo count parameter to addMagazineCargoGlobal.
Aug 11 2021, 3:46 PM · Arma 3

Jul 26 2021

severgun created T159898: Add ability to create markers via description.ext.
Jul 26 2021, 9:33 AM · Arma 3

Jul 24 2021

severgun created T159854: Game Updater does not pass Steam two-factor code check stage.
Jul 24 2021, 2:31 PM · Arma 3

Feb 28 2021

severgun added a comment to T157046: [Arma 3 Launcher]: Option to select .exe.

If you can just don't use this option(as well as window, skipIntro, nosplash) why you are so mad about it?

Feb 28 2021, 8:52 PM · Arma 3

Jan 23 2021

severgun added a comment to T156361: Tooltips for IMG briefing tag..
player createDiaryRecord ["diary", [format ["My Squad (%1)", groupID group player], "<img image='\A3\weapons_f\data\ui\m_30stanag_caseless_CA.paa' height=24/>x6</br>"]];
Jan 23 2021, 8:34 PM · Arma 3
severgun updated the task description for T156361: Tooltips for IMG briefing tag..
Jan 23 2021, 6:50 PM · Arma 3
severgun created T156361: Tooltips for IMG briefing tag..
Jan 23 2021, 6:31 PM · Arma 3

Jan 15 2021

severgun renamed T156211: Groups mission event handlers. from Markers and groups mission event handlers. to Groups mission event handlers..
Jan 15 2021, 12:01 PM · Arma 3
severgun created T156211: Groups mission event handlers..
Jan 15 2021, 8:03 AM · Arma 3

Dec 25 2020

severgun created T155848: Add SHIFT modifier for turret move actions. Or ability to control turret direction by script. .
Dec 25 2020, 11:29 AM · Arma 3

Dec 2 2020

severgun created T155513: Add admin command to assign all logged in players to all available slots..
Dec 2 2020, 1:17 PM · Arma 3

Oct 18 2020

severgun created T154414: Add getters and maybe setters for brightness and gamma settings.
Oct 18 2020, 10:55 PM · Arma 3
severgun created T154413: Bugs with enableChannel command.
Oct 18 2020, 10:45 PM · Arma 3

Mar 28 2019

severgun edited Steps To Reproduce on T137842: animateSource phase precision issue in MP.
Mar 28 2019, 9:49 AM · Arma 3
severgun edited Steps To Reproduce on T137842: animateSource phase precision issue in MP.
Mar 28 2019, 9:48 AM · Arma 3
severgun created T137842: animateSource phase precision issue in MP.
Mar 28 2019, 9:45 AM · Arma 3

Apr 18 2018

severgun added a comment to T128206: RscChat*** classes are in ReadAndCreate access mode since 1.82.

@Wulf this is false alarm.
"A3_Data_F_Tank_Loadorder" at requiredAddons fix my addon.
Before 1.82 "a3_ui_f" were enough.

Apr 18 2018, 7:47 PM · Arma 3

Apr 17 2018

severgun updated the task description for T128206: RscChat*** classes are in ReadAndCreate access mode since 1.82.
Apr 17 2018, 11:29 PM · Arma 3
severgun edited Steps To Reproduce on T128206: RscChat*** classes are in ReadAndCreate access mode since 1.82.
Apr 17 2018, 11:27 PM · Arma 3
severgun created T128206: RscChat*** classes are in ReadAndCreate access mode since 1.82.
Apr 17 2018, 11:26 PM · Arma 3

Apr 13 2018

severgun added a comment to T128140: PCML Direct mode is broken.

https://www.youtube.com/watch?v=GYr_YlsoSLg - detonate
https://www.youtube.com/watch?v=W_YDWCtZgVo - hit ground. Top-down not actually top on 460m

Apr 13 2018, 12:27 AM · Arma 3 (1.82.144647)
severgun added a comment to T128140: PCML Direct mode is broken.

I tried on Malden north-east airstrip
Targets were Varsuk, Angara and Gryphon jet.
Distance ~440m
Flat airstrip

Apr 13 2018, 12:16 AM · Arma 3 (1.82.144647)

Apr 12 2018

severgun created T128140: PCML Direct mode is broken.
Apr 12 2018, 11:26 PM · Arma 3 (1.82.144647)

Mar 21 2018

severgun created T127982: Vehicle compass not available in game and at custom layout settings..
Mar 21 2018, 6:33 PM · Arma 3
severgun removed a watcher for Arma 3: severgun.
Mar 21 2018, 6:23 PM
severgun added a watcher for Arma 3: severgun.
Mar 21 2018, 6:23 PM

May 9 2016

severgun added a comment to T60740: Make this game livestreamer-friendly.

Hahahaha down vote. Crying little streamer. This is so adorable.
Just set delay on your stream.

May 9 2016, 9:56 PM · Arma 3
severgun added a comment to T60617: Grass Draw distance Should be max..

and I'm strongly against because of my personal opinion, nothing more. Disabling grass in MP is an option for some people, like me, and not for some, like you. It's matter of taste.

"Disable grass" option already available.
"Grass equal view distance" option not available and you still strongly against. Nice logic.

Most of us can't get more than 35Fps and you want to maximize the grass draw distance?

I have 40-50 FPS on Ultra and this is only alpha. 6000 view distance(for infantry 3500 more then enough)
GTX670
I think I can get 30-35 fps on my 2 year laptop on medium or low settings even with grass

May 9 2016, 9:51 PM · Arma 3
severgun added a comment to T60617: Grass Draw distance Should be max..

or maybe a simple ground re-colourization imitating the grass color, where players can actually use camouflage technique efficiently.

Color is nothing in camouflage thing. Flat surface is flat with any color.

If you have actually played the game, you should know that the grass is rendered only up to about 100 m distance, so your claim "you can observe enemy from miles miles miles away" is absurd.

Did you read this report? Read it again. This report asking about maximization range, not about disabling. I know that now it is rendered only up to 100m. But this is fail thing and we are asking about fix.

Disabling grass in MP not an option AT ALL!(only for noobs it can be useful) This is far from realism, flat ground is awful and now in ARMA2 I can hide in forest anyhow.

May 9 2016, 9:51 PM · Arma 3
severgun added a comment to T60617: Grass Draw distance Should be max..

Disable grass in MP (servers force the visuals in MP).

LOL What is the point if you can observe enemy from miles miles miles away?

Where is realism? Where is tactics?

May 9 2016, 9:51 PM · Arma 3
severgun added a comment to T60617: Grass Draw distance Should be max..

I think, for game balance and immersion, grass should always be rendered, no matter the distance.

Will you play with 2 fps?

CoD/DayZ kids even here. Facepalm.
CoD doesn't render 20km x 20km maps.

May 9 2016, 9:51 PM · Arma 3
severgun added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

I'ms till against total ace features, and I'll keep saying it, it is too much

I'm still want to say. Go and play total mil sim, CoD!
Noobs must play in noob mode on servers for noobs with crosshair, map markers, gps etc.

and I don't like the idea of weapons jamming up, heck, my real life soldier freinds don't like that idea

In real life weapons stop jamming when you don't want that? No? So why it shouldn't jam?

people would just cheat by using team speak

LOOOOOL Can you explain that?
Teamplay is a cheat? 0_o
Shacktac, UO, WOG, Tushino and others communities are cheaters cuz they are using radio through TeamSpeak?

May 9 2016, 9:49 PM · Arma 3
severgun added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

Why would this features only be available in expert mode?

Noob players and DayZ kids want play with laser guns.(point and kill)

I think this would be best implemented by a mod team.

Community doesn't have fulltime paid job for that.
Money is a stimulus to make code better.

May 9 2016, 9:49 PM · Arma 3
severgun added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

It dosin't work in the edtior, that would require a entire revamp of the editor system for items that can only work in one game mode, I don't know about you, but that's at least a years worth of work in my eyes.

Add 1 item to the Item crate not so hard. And why you always talking about editor?
They can make trigger.
if mode not equal elite, then dont spawn elite stuff.

May 9 2016, 9:49 PM · Arma 3
severgun added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

you CAN NOT have complicated medicine in just one game mode

I know games with arcade and simulator modes all-in-one!!!

why do we need blacking out, in arma2 is your inquired enough you fall to the ground, unable to do anything, that's basically the same exact thing.

What are you talking about if you didn't play ACE at all?
With ACE, one hit and you need morphine, if you don't have one, you will be unconscious. In vanilla ARMA you can "rembo" till the end of mission.

Hit in legs - can't walk
Hit in arms - hard to aim, can't heal yourself

May 9 2016, 9:49 PM · Arma 3
severgun added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

I HATE ace, evne if I like some of the options, other things are just too complicated...

facepalm again.
Just use normal mode or other one for noobs. That's why I want this features ONLY IN ONE MODE, for people, which can read. Which can read help topics and key list. Which want and can play hardcore. I know a few games that combine the arcade and simulator. This is possible and I want this for ARMA.

I couldn't even figure out how to heal myself.

If you don't know how airplane works, that doesn't mean, that people shouldn't fly on them.

May 9 2016, 9:49 PM · Arma 3
severgun added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

I would not like loss of consciousness and lots of medicine for release, I'm sorry, that's just WAY to complex for me at least to enjoy.

If this mode will be done, just don't play it. Normal mode is normal. HUD, crosshair, noob AI, etc. (Also, there is some more intermediate levels of complexity)

Then, from a QA employees point of view, don't clutter the bug tracker with feature requests when the game isn't going to be "released" for at least another 8-9 months.

LOL Do you really think that this features can be done in 2 days before release?
Ok. Where is feature requests thread? Roadmap is clean.

May 9 2016, 9:49 PM · Arma 3
severgun added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

...but use ace if you have to have...

There is no ACE for ArmA3 and it will not be released right after game release.
ACE mode was made by community in their spare time, which means speed and quality of coding is pretty bad. People work better if it is the main job and they paid for it.

ArmA without ACE is just regular shooter.

May 9 2016, 9:49 PM · Arma 3
severgun added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

...this is a VERY limited set of functionality and features as this is the first Alpha build...

I'm not asking it for now. I'm asking it for release.

ACE Features list: http://wiki.ace-mod.net/Features

May 9 2016, 9:48 PM · Arma 3
severgun added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

Sorry. My fault. There is bullet drop. But everything else?

May 9 2016, 9:48 PM · Arma 3
severgun added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

This is only alpha as of yet and it have only been out for 2 days.

That's why I placed tag: "Feature Request"

I'm sure this will be incorporated later on.

That was not in ArmA 2 OA/CO and was not mentioned at E3 year ago. So we need to pray.

Now I am pessimistic. But the hope is still there.

May 9 2016, 9:48 PM · Arma 3
severgun edited Steps To Reproduce on T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".
May 9 2016, 9:48 PM · Arma 3
severgun added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

It's already there.

Where?

No wind
No wounds, only 2 states (wounded/not wounded)
No loss of consciousness
No medecine (epinephrine, morphine, bandage)
No stamina and weight influence("Run, Forrest, Run!")
No bipods
No ACE weapons/ammo (arty, guns carried in parts, laser guided missiles, etc.)

Now "expert mode" mean only hardcore AI and some settings like no HUD, no crosshair.

May 9 2016, 9:48 PM · Arma 3
severgun added a comment to T60473: Dedicated server crashes on high player counts ( >70 players).

Russian Community needs 200+ players on servers! :D

May 9 2016, 9:45 PM · Arma 3
severgun added a comment to T60049: [Feature request] Seperate post-processing settings for motion blur, bloom, ambient occlusion etc..

LOL Every one on this planet will turn off post-processing for crisp image and fast enemy recognition.
So this feature just waste of time.

May 9 2016, 9:24 PM · Arma 3
severgun added a comment to T59241: Ctrl+a to select all text in editor text boxes.

It would be great, if it will work in all text boxes. Not only in editor.

May 9 2016, 6:45 PM · Arma 3
severgun added a comment to T59128: Turning speed greatly reduced when reaching aiming deadzone borders..

Yes. Mouse sensitivity should be equal in deadzone and out of it.

May 9 2016, 6:40 PM · Arma 3
severgun added a comment to T58991: Cant start the alpha anymore.

How to report idiots here?

May 9 2016, 4:14 PM · Arma 3
severgun added a comment to T58799: Deploying a weapon / proper use of bipods.

The new adjustable stance system is there to solve the "shooting from a window" problem and similar problems too.

Go and play CoD, kid.
What if window or bush is placed too high for low stance? In A2 ACE this feature works perfectly. But I want it in game.

May 9 2016, 3:34 PM · Arma 3