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severgun
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User Since
Mar 7 2013, 12:22 PM (306 w, 2 d)

Recent Activity

Apr 18 2018

severgun added a comment to T128206: RscChat*** classes are in ReadAndCreate access mode since 1.82.

@Wulf this is false alarm.
"A3_Data_F_Tank_Loadorder" at requiredAddons fix my addon.
Before 1.82 "a3_ui_f" were enough.

Apr 18 2018, 7:47 PM · Arma 3

Apr 17 2018

severgun updated the task description for T128206: RscChat*** classes are in ReadAndCreate access mode since 1.82.
Apr 17 2018, 11:29 PM · Arma 3
severgun edited Steps To Reproduce on T128206: RscChat*** classes are in ReadAndCreate access mode since 1.82.
Apr 17 2018, 11:27 PM · Arma 3
severgun created T128206: RscChat*** classes are in ReadAndCreate access mode since 1.82.
Apr 17 2018, 11:26 PM · Arma 3

Apr 13 2018

severgun added a comment to T128140: PCML Direct mode is broken.

https://www.youtube.com/watch?v=GYr_YlsoSLg - detonate
https://www.youtube.com/watch?v=W_YDWCtZgVo - hit ground. Top-down not actually top on 460m

Apr 13 2018, 12:27 AM · Arma 3 (1.82.144647)
severgun added a comment to T128140: PCML Direct mode is broken.

I tried on Malden north-east airstrip
Targets were Varsuk, Angara and Gryphon jet.
Distance ~440m
Flat airstrip

Apr 13 2018, 12:16 AM · Arma 3 (1.82.144647)

Apr 12 2018

severgun created T128140: PCML Direct mode is broken.
Apr 12 2018, 11:26 PM · Arma 3 (1.82.144647)

Mar 21 2018

severgun created T127982: Vehicle compass not available in game and at custom layout settings..
Mar 21 2018, 6:33 PM · Arma 3
severgun removed a watcher for Arma 3: severgun.
Mar 21 2018, 6:23 PM
severgun added a watcher for Arma 3: severgun.
Mar 21 2018, 6:23 PM

May 9 2016

severgun added a comment to T60740: Make this game livestreamer-friendly.

Hahahaha down vote. Crying little streamer. This is so adorable.
Just set delay on your stream.

May 9 2016, 9:56 PM · Arma 3
severgun added a comment to T60617: Grass Draw distance Should be max..

and I'm strongly against because of my personal opinion, nothing more. Disabling grass in MP is an option for some people, like me, and not for some, like you. It's matter of taste.

"Disable grass" option already available.
"Grass equal view distance" option not available and you still strongly against. Nice logic.

Most of us can't get more than 35Fps and you want to maximize the grass draw distance?

I have 40-50 FPS on Ultra and this is only alpha. 6000 view distance(for infantry 3500 more then enough)
GTX670
I think I can get 30-35 fps on my 2 year laptop on medium or low settings even with grass

May 9 2016, 9:51 PM · Arma 3
severgun added a comment to T60617: Grass Draw distance Should be max..

or maybe a simple ground re-colourization imitating the grass color, where players can actually use camouflage technique efficiently.

Color is nothing in camouflage thing. Flat surface is flat with any color.

If you have actually played the game, you should know that the grass is rendered only up to about 100 m distance, so your claim "you can observe enemy from miles miles miles away" is absurd.

Did you read this report? Read it again. This report asking about maximization range, not about disabling. I know that now it is rendered only up to 100m. But this is fail thing and we are asking about fix.

Disabling grass in MP not an option AT ALL!(only for noobs it can be useful) This is far from realism, flat ground is awful and now in ARMA2 I can hide in forest anyhow.

May 9 2016, 9:51 PM · Arma 3
severgun added a comment to T60617: Grass Draw distance Should be max..

Disable grass in MP (servers force the visuals in MP).

LOL What is the point if you can observe enemy from miles miles miles away?

Where is realism? Where is tactics?

May 9 2016, 9:51 PM · Arma 3
severgun added a comment to T60617: Grass Draw distance Should be max..

I think, for game balance and immersion, grass should always be rendered, no matter the distance.

Will you play with 2 fps?

CoD/DayZ kids even here. Facepalm.
CoD doesn't render 20km x 20km maps.

May 9 2016, 9:51 PM · Arma 3
severgun added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

I'ms till against total ace features, and I'll keep saying it, it is too much

I'm still want to say. Go and play total mil sim, CoD!
Noobs must play in noob mode on servers for noobs with crosshair, map markers, gps etc.

and I don't like the idea of weapons jamming up, heck, my real life soldier freinds don't like that idea

In real life weapons stop jamming when you don't want that? No? So why it shouldn't jam?

people would just cheat by using team speak

LOOOOOL Can you explain that?
Teamplay is a cheat? 0_o
Shacktac, UO, WOG, Tushino and others communities are cheaters cuz they are using radio through TeamSpeak?

May 9 2016, 9:49 PM · Arma 3
severgun added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

Why would this features only be available in expert mode?

Noob players and DayZ kids want play with laser guns.(point and kill)

I think this would be best implemented by a mod team.

Community doesn't have fulltime paid job for that.
Money is a stimulus to make code better.

May 9 2016, 9:49 PM · Arma 3
severgun added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

It dosin't work in the edtior, that would require a entire revamp of the editor system for items that can only work in one game mode, I don't know about you, but that's at least a years worth of work in my eyes.

Add 1 item to the Item crate not so hard. And why you always talking about editor?
They can make trigger.
if mode not equal elite, then dont spawn elite stuff.

May 9 2016, 9:49 PM · Arma 3
severgun added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

you CAN NOT have complicated medicine in just one game mode

I know games with arcade and simulator modes all-in-one!!!

why do we need blacking out, in arma2 is your inquired enough you fall to the ground, unable to do anything, that's basically the same exact thing.

What are you talking about if you didn't play ACE at all?
With ACE, one hit and you need morphine, if you don't have one, you will be unconscious. In vanilla ARMA you can "rembo" till the end of mission.

Hit in legs - can't walk
Hit in arms - hard to aim, can't heal yourself

May 9 2016, 9:49 PM · Arma 3
severgun added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

I HATE ace, evne if I like some of the options, other things are just too complicated...

facepalm again.
Just use normal mode or other one for noobs. That's why I want this features ONLY IN ONE MODE, for people, which can read. Which can read help topics and key list. Which want and can play hardcore. I know a few games that combine the arcade and simulator. This is possible and I want this for ARMA.

I couldn't even figure out how to heal myself.

If you don't know how airplane works, that doesn't mean, that people shouldn't fly on them.

May 9 2016, 9:49 PM · Arma 3
severgun added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

I would not like loss of consciousness and lots of medicine for release, I'm sorry, that's just WAY to complex for me at least to enjoy.

If this mode will be done, just don't play it. Normal mode is normal. HUD, crosshair, noob AI, etc. (Also, there is some more intermediate levels of complexity)

Then, from a QA employees point of view, don't clutter the bug tracker with feature requests when the game isn't going to be "released" for at least another 8-9 months.

LOL Do you really think that this features can be done in 2 days before release?
Ok. Where is feature requests thread? Roadmap is clean.

May 9 2016, 9:49 PM · Arma 3
severgun added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

...but use ace if you have to have...

There is no ACE for ArmA3 and it will not be released right after game release.
ACE mode was made by community in their spare time, which means speed and quality of coding is pretty bad. People work better if it is the main job and they paid for it.

ArmA without ACE is just regular shooter.

May 9 2016, 9:49 PM · Arma 3
severgun added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

...this is a VERY limited set of functionality and features as this is the first Alpha build...

I'm not asking it for now. I'm asking it for release.

ACE Features list: http://wiki.ace-mod.net/Features

May 9 2016, 9:48 PM · Arma 3
severgun added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

Sorry. My fault. There is bullet drop. But everything else?

May 9 2016, 9:48 PM · Arma 3
severgun added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

This is only alpha as of yet and it have only been out for 2 days.

That's why I placed tag: "Feature Request"

I'm sure this will be incorporated later on.

That was not in ArmA 2 OA/CO and was not mentioned at E3 year ago. So we need to pray.

Now I am pessimistic. But the hope is still there.

May 9 2016, 9:48 PM · Arma 3
severgun edited Steps To Reproduce on T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".
May 9 2016, 9:48 PM · Arma 3
severgun added a comment to T60556: More realistic balistics(bullet drop, windage) and other ACE features on "expert mode".

It's already there.

Where?

No wind
No wounds, only 2 states (wounded/not wounded)
No loss of consciousness
No medecine (epinephrine, morphine, bandage)
No stamina and weight influence("Run, Forrest, Run!")
No bipods
No ACE weapons/ammo (arty, guns carried in parts, laser guided missiles, etc.)

Now "expert mode" mean only hardcore AI and some settings like no HUD, no crosshair.

May 9 2016, 9:48 PM · Arma 3
severgun added a comment to T60473: Dedicated server crashes on high player counts ( >70 players).

Russian Community needs 200+ players on servers! :D

May 9 2016, 9:45 PM · Arma 3
severgun added a comment to T60049: [Feature request] Seperate post-processing settings for motion blur, bloom, ambient occlusion etc..

LOL Every one on this planet will turn off post-processing for crisp image and fast enemy recognition.
So this feature just waste of time.

May 9 2016, 9:24 PM · Arma 3
severgun added a comment to T59241: Ctrl+a to select all text in editor text boxes.

It would be great, if it will work in all text boxes. Not only in editor.

May 9 2016, 6:45 PM · Arma 3
severgun added a comment to T59128: Turning speed greatly reduced when reaching aiming deadzone borders..

Yes. Mouse sensitivity should be equal in deadzone and out of it.

May 9 2016, 6:40 PM · Arma 3
severgun added a comment to T58991: Cant start the alpha anymore.

How to report idiots here?

May 9 2016, 4:14 PM · Arma 3
severgun added a comment to T58799: Deploying a weapon / proper use of bipods.

The new adjustable stance system is there to solve the "shooting from a window" problem and similar problems too.

Go and play CoD, kid.
What if window or bush is placed too high for low stance? In A2 ACE this feature works perfectly. But I want it in game.

May 9 2016, 3:34 PM · Arma 3