Add ability to create markers at missionConfig level with CfgMarkers in description.ext.
Description
Description
Details
Details
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Feature Request
Steps To Reproduce
import Flagfrom CfgMarkers; class CfgMarkers { class respawn_plane: Flag { scope = 1; //Accessibility 1=public, 0=private name = "Plane Respawn"; //Name used in the Editor and other UIs icon = "markers\respawn_plane_ca.paa"; //Marker icon texture = "markers\respawn_plane_ca.paa"; // image in mission pbo color[] = {0, 0, 0, 1}; //Color used for the icon and text shadow = 0; //1=Shadow, 0=No shadow markerClass = "NATO_Respawn"; //? side = 1; //Side ID size = 32; //Default icon size showEditorMarkerColor = 1; //Whether to show icon color in the editor }; };
private _mkr = createMarker ["test", getPos player]; _mkr setMarkerType "respawn_plane";
Related Objects
Related Objects