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Dedicated server crashes on high player counts ( >70 players)
Closed, ResolvedPublic


Dedicated server very unstable in multiplayer, especially high player counts. Additionally, a server crash causes (or is caused by) all of the clients on the server to crash as well.

RPT and dump files attached. {F17259} {F17260}


Legacy ID
Game Crash
Steps To Reproduce

1.) Host a public high-player count server
2.) Wait 10 to 20 minutes for the server to fill-up.

Additional Information

Server config:
i7-3770k (HyperThreading enabled);
16 GB ram;
2x1TB HDD;
1 Gbps connection;

Server uses slightly modified OA basic.cfg/server.cfg (removed requiredBuild && reporting server entries)

Arma 2:OA server running on the same host runs is very stable even on high playercounts (150+).

Event Timeline

MSC edited Steps To Reproduce. (Show Details)Mar 7 2013, 2:31 PM
MSC edited Additional Information. (Show Details)
MSC set Category to Game Crash.
MSC set Reproducibility to Always.
MSC set Severity to Crash.
MSC set Resolution to Suspended.
MSC set Legacy ID to 4221346797.May 7 2016, 11:25 AM

Russian Community needs 200+ players on servers! :D

Fank added a subscriber: Fank.May 7 2016, 11:25 AM
Fank added a comment.May 15 2014, 6:42 PM

Issue closed as obsolete. If you encounter this problem again, please create another ticket. Thank you.