Dedicated server very unstable in multiplayer, especially high player counts. Additionally, a server crash causes (or is caused by) all of the clients on the server to crash as well.
RPT and dump files attached. {F17259} {F17260}
Dedicated server very unstable in multiplayer, especially high player counts. Additionally, a server crash causes (or is caused by) all of the clients on the server to crash as well.
RPT and dump files attached. {F17259} {F17260}
1.) Host a public high-player count server
2.) Wait 10 to 20 minutes for the server to fill-up.
Server config:
i7-3770k (HyperThreading enabled);
16 GB ram;
2x1TB HDD;
1 Gbps connection;
Server uses slightly modified OA basic.cfg/server.cfg (removed requiredBuild && reporting server entries)
Arma 2:OA server running on the same host runs is very stable even on high playercounts (150+).
Issue closed as obsolete. If you encounter this problem again, please create another ticket. Thank you.