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Feb 16 2014, 2:06 AM (563 w, 6 d)

Recent Activity

May 10 2016

Fank added a comment to T83761: Mouse doesn't work in an UI.

I can confirm this issue on Ubuntu 15.04, but only in fullscreen mode.
But if i use "--eon_force_display=2" to enforce the middle screen (tribblehead setup [ 0 ][ 2 ][ 1 ]) i still cant interact with ui elements

May 10 2016, 11:47 AM · Arma 3
Fank added a comment to T82780: Game crashes (randomly?) after the 1.46 update.

Giggity commented on Epoch mod:
A possible fix for the "Memory Could Not Be Written" error is to disable any screen cap software especially GeForce Experience/Shadowplay. Teamspeak is also known to cause this error. I used to get that exact error in ArmA 2: OA and disabling Shadowplay was an instant fix. Also, try verifying your ArmA 3 game files through your Steam library.

Maybe this information helps, in some way.

May 10 2016, 11:15 AM · Arma 3
Fank added a comment to T81174: Ironsight (front) still bad texture on Katiba family when mounted MRCO.

Same problem as #16983 ?

May 10 2016, 10:22 AM · Arma 3
Fank added a comment to T80319: Poor Server Performance running on Windows Virtual Machine.

Did you tried the latest performance files https://www.dropbox.com/sh/582opsto4mmr8d8/AABSuQ8Jt5VlovUX86pi5iFRa ?

My Server is running in a VMWare Cluster with the same issue.
Here a screenshot of an old version 1.34 with v4 performance files https://onedrive.live.com/redir?resid=9C0579FA63F809BA!19574&authkey=!AAVuRCTI5BS4zrc&v=3&ithint=photo%2cpng (This server only runes 1 arma3 server)

May 10 2016, 9:49 AM · Arma 3
Fank added a comment to T79445: Katiba GL + MRCO display problem.

Duplicate of #16983

May 10 2016, 9:22 AM · Arma 3
Fank added a comment to T77764: MRCO and Katiba sights misaligned..

Duplicate of #16983

May 10 2016, 8:34 AM · Arma 3
Fank added a comment to T77764: MRCO and Katiba sights misaligned..

Sorry this wasn't a dupplicate

May 10 2016, 8:34 AM · Arma 3
Fank edited Steps To Reproduce on T77613: Game Crash by executing [] call BIS_fnc_animViewer.
May 10 2016, 8:30 AM · Arma 3
Fank edited Steps To Reproduce on T77611: Game Crash when try to play Campaign 1.
May 10 2016, 8:30 AM · Arma 3
Fank added a comment to T77352: You can still fire when "enableSimulationGlobal false" + other issues.

@Killzone_Kid could you please confirm that it is also broken on the Steam Dev version?

related to http://feedback.arma3.com/view.php?id=18689#c72575

May 10 2016, 8:24 AM · Arma 3
Fank added a comment to T77299: MRCO and MX.

Duplicate of #16983

May 10 2016, 8:23 AM · Arma 3
Fank updated subscribers of T77241: When joining Altis Life Server Game crashes 100% of the time.

Could you please upload your crashdumps?
@ajbrutico you can find them under "C:\Users\The Bruticos\AppData\Local\Arma 3" we need the *.mdmp and *.bidmp.

Thank you

May 10 2016, 8:22 AM · Arma 3
Fank added a comment to T77204: Global ban Battleye.

The banning system is administrated by Battleye, we have absolutely no involvement in the process of detecting cheats/hacks nor administrating any bans etc. We would suggest you to contact Battleye directly.

May 10 2016, 8:21 AM · Arma 3
Fank edited Steps To Reproduce on T77194: ATM is not accessable via cursorTarget.
May 10 2016, 8:21 AM · Arma 3
Fank added a comment to T77185: Jets Canopy markings.

You mean a marker line in the canopy like in this pic?
http://www.442fw.afrc.af.mil/shared/media/photodb/photos/090925-F-2616H-007.jpg

May 10 2016, 8:21 AM · Arma 3
Fank added a comment to T77095: ArmA III Dedicated Server is no longer on steam filter list since 1.18.

Did you forwarded or opened the Steam ports?

https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Port_Forwarding

// STEAM
steamport=8766;
steamqueryport=27016;

May 10 2016, 8:18 AM · Arma 3
Fank added a comment to T77041: 0xc0000005 Game crash when connecting to servers.

Could you please uploaded the crashdumps too?
in your RPT it say C:\Users\ma\AppData\Local\Arma 3\arma3_2014-05-02_00-35-56.mdmp.

May 10 2016, 8:16 AM · Arma 3
Fank edited Steps To Reproduce on T77038: RPT entry spams.
May 10 2016, 8:16 AM · Arma 3
Fank edited Steps To Reproduce on T77037: Vehicle syncronisation problem.
May 10 2016, 8:16 AM · Arma 3
Fank added a comment to T77024: Get player BE GUID within script.

FYI: https://gist.github.com/Fank/11127158

May 10 2016, 8:16 AM · Arma 3
Fank added a comment to T77024: Get player BE GUID within script.

For everyone who need a dll/so that calculate the BattlEye GUID out of the Player UID https://github.com/Fankserver/ArmA-Extensions/tree/master/calcBattlEyeGUID or if you need customized version of it open a issue here https://github.com/Fankserver/ArmA-Extensions/issues

Know i think this issue can be closed.

May 10 2016, 8:16 AM · Arma 3
Fank added a comment to T77022: Non physX related Server Crashes 1.18.

Could you please tell us who we can reproduce it?

May 10 2016, 8:16 AM · Arma 3
Fank added a comment to T77018: ARMA 3 Multiplayer issue since 1.18.

In Multiplayer screen Is Steam or GameSpy selected on the top right corner?

May 10 2016, 8:15 AM · Arma 3
Fank edited Steps To Reproduce on T77006: C_Van_01_box_F the box texture is not modify able ingame.
May 10 2016, 8:15 AM · Arma 3
Fank added a comment to T76999: Please blur outside the scope..

http://steamcommunity.com/sharedfiles/filedetails/?id=154987643
I can see everything :P

May 10 2016, 8:15 AM · Arma 3
Fank added a comment to T76953: Mission contains bad link to static object.

More information please, i don't understand what you mean.

May 10 2016, 8:14 AM · Arma 3
Fank added a comment to T76938: Unrealistic Audio for Fire Rate Change (Over 200m).

This can be also confirmed by try to shot with empty magazine

May 10 2016, 8:13 AM · Arma 3
Fank added a comment to T76934: Massive freezes and maximum CPU utilization in MP-Lobby.

BIS_Iceman i can confirm the problem.
Steps how i can reproduce the issue is:
join in a server lobby, wait about 5sek and know the complete game lag massive, its quite hard to assign a role and play enter game.

This affect everywhere.
Using Steam DEV or stable all the same.
RPT tell nothing about it.

May 10 2016, 8:13 AM · Arma 3
Fank added a comment to T76929: Live Feed - Effects Module is not working.

Can you please build a mission to reproduce the issue?

May 10 2016, 8:13 AM · Arma 3
Fank edited Steps To Reproduce on T76928: Wired network problem.
May 10 2016, 8:13 AM · Arma 3
Fank added a comment to T76925: Disable Physx and Sounds when enablesimulation false.

thx zorrobyte i created the FpsManager.fsm, so every body can be feel free to use.
https://github.com/Fankserver/ArmA-Script-Sandbox/blob/master/Arma3/FpsManager.fsm

if you wana add me to steam: fankserver

May 10 2016, 8:13 AM · Arma 3
Fank added a comment to T76923: Ammobox Supplybox.

which one?

May 10 2016, 8:13 AM · Arma 3
Fank added a comment to T76923: Ammobox Supplybox.

please check https://community.bistudio.com/wiki/addBackpackCargoGlobal

May 10 2016, 8:13 AM · Arma 3
Fank added a comment to T76923: Ammobox Supplybox.

Try to use the global commands for example addBackpackCargoGlobal

May 10 2016, 8:13 AM · Arma 3
Fank added a comment to T76916: Showcase: vehicle, impossible to destroy the 3 vehicles BIS.

Can you please upload a video or show me pic/classnames of the "indestructable" vehicles?

May 10 2016, 8:13 AM · Arma 3
Fank added a comment to T76909: Horrible Gameplay.

This is a bugreport page if you got problems with this game, then feel free to share your problem in the forum, i think there are some other guys with the same issue.
And many will be helped there.

May 10 2016, 8:13 AM · Arma 3
Fank added a comment to T76908: Display of floating point precision is inaccurate, which leads to inefficient debugging..

Related to 18538

May 10 2016, 8:13 AM · Arma 3
Fank added a comment to T76902: 64Bit executeable for ArmA 3.

This issue could easily fixes:
18549
18538

http://en.wikipedia.org/wiki/64-bit_computing
a 64Bit binary can offer a larger address range, http://www.viva64.com/en/k/0036/

possibly can even cause the server to run longer, without performance drops

May 10 2016, 8:12 AM · Arma 3
Fank edited Steps To Reproduce on T76902: 64Bit executeable for ArmA 3.
May 10 2016, 8:12 AM · Arma 3
Fank added a comment to T76895: Powerfull Pc with really low Fps.

if you run these https://github.com/Fankserver/ArmA3BugSamples/tree/master/18451 in editor preview now many FPS does it say? without using the action just the FPS in the chatlog

May 10 2016, 8:12 AM · Arma 3
Fank added a comment to T76895: Powerfull Pc with really low Fps.

i run on a 5760x1080 resolution with 2x NVIDIA GTX760 in SLI with about 70FPS, so please answer my question to reproduce it.

May 10 2016, 8:12 AM · Arma 3
Fank added a comment to T76895: Powerfull Pc with really low Fps.

"no matter what graphics is it goes to 20 max." where?
Mainmenu, editor or multiplayer?

May 10 2016, 8:12 AM · Arma 3
Fank added a comment to T76844: Release testing tools for mission development.

ocf81 add me on steam i think i have a good tool for you (is not published right now)

steam: fankserver

May 10 2016, 8:11 AM · Arma 3
Fank added a comment to T76834: Client/Host Inconsistencies regarding Inventory Contents.

Can you please provide an example to reproduce the issue?

May 10 2016, 8:10 AM · Arma 3
Fank added a comment to T76831: Player steam ID ingame command.

Ehm getPlayerUID will return the SteamId

May 10 2016, 8:10 AM · Arma 3
Fank edited Steps To Reproduce on T76825: Using addMagazineGlobal on a unit spawn multiple magazines.
May 10 2016, 8:10 AM · Arma 3
Fank added a comment to T76813: addMagazineGlobal leafs empty magazines after shooting (unable to reload).

Ok, now its going weird, we tested in with 10 people.
6 were affected with this issue, the other 4 people were fine.

Tested with build:
Client: 1.19.123771
Server: 1.19.123771

May 10 2016, 8:10 AM · Arma 3
Fank added a comment to T76813: addMagazineGlobal leafs empty magazines after shooting (unable to reload).

Its very simple:
press the addAction "addWeaponGlobal".
Press the "firemode changing key", for me its "f", to grap the weapon from the back.
Now shot the magazine empty.
Try to reload trought the "reload key" "r" -> NOPE won't reload.
Now look in the Inventory "i", and you will see there is always a empty magazine.

BTW the second video on the top in the description show which problem i mean.

May 10 2016, 8:10 AM · Arma 3
Fank added a comment to T76813: addMagazineGlobal leafs empty magazines after shooting (unable to reload).

We will try it later with the latest Steam DEV and give you feedback.

May 10 2016, 8:10 AM · Arma 3
Fank added a comment to T76813: addMagazineGlobal leafs empty magazines after shooting (unable to reload).

But on a dedicated server, here an example mission:
https://github.com/Fankserver/ArmA3BugSamples/tree/master/18454

May 10 2016, 8:10 AM · Arma 3
Fank added a comment to T76813: addMagazineGlobal leafs empty magazines after shooting (unable to reload).

Not reproduceable on singlemission file

May 10 2016, 8:10 AM · Arma 3
Fank edited Steps To Reproduce on T76813: addMagazineGlobal leafs empty magazines after shooting (unable to reload).
May 10 2016, 8:10 AM · Arma 3
Fank edited Steps To Reproduce on T76812: O_Heli_Attack_02_F manual fire seems to be bugged.
May 10 2016, 8:10 AM · Arma 3
Fank added a comment to T76812: O_Heli_Attack_02_F manual fire seems to be bugged.

Here a sample:
https://github.com/Fankserver/ArmA3BugSamples/tree/master/18453

Spawn vehicle, get in as driver, manual fire, and shot

May 10 2016, 8:10 AM · Arma 3
Fank added a comment to T76811: AntiAir SmokeLauncher dont't work.

i mean the countermeasures not the missles

May 10 2016, 8:10 AM · Arma 3
Fank added a comment to T76811: AntiAir SmokeLauncher dont't work.

Sample for this issue:
https://github.com/Fankserver/ArmA3BugSamples/tree/master/18452

May 10 2016, 8:10 AM · Arma 3
Fank added a comment to T76811: AntiAir SmokeLauncher dont't work.

Everytime try the example i linked.

May 10 2016, 8:10 AM · Arma 3
Fank edited Steps To Reproduce on T76811: AntiAir SmokeLauncher dont't work.
May 10 2016, 8:10 AM · Arma 3
Fank added a comment to T76810: Vehicle enablesimulation and hideobject still impacts framerate/tick.

@Zed could you please create a new ticket for the crashes?

May 10 2016, 8:10 AM · Arma 3
Fank added a comment to T76810: Vehicle enablesimulation and hideobject still impacts framerate/tick.

BTW zorrobyte we reproduced it with https://github.com/Fankserver/ArmA3BugSamples/tree/master/18451

May 10 2016, 8:10 AM · Arma 3
Fank added a comment to T76810: Vehicle enablesimulation and hideobject still impacts framerate/tick.

HW Information:
CPU: AMD Phenom(tm) II X6 1090T
MB: Gigabyte 990FXA-UD7
RAM: 16GB
HDD: -
GPU: 2x NVIDIA GTX760 (SLI) on 3x 1080p (Triple head)
All HDD's are connected via ISCSI on a 10GBit, no problem in other games.

May 10 2016, 8:10 AM · Arma 3
Fank added a comment to T76810: Vehicle enablesimulation and hideobject still impacts framerate/tick.

Base FPS: 32-33

Starting spawning C_Offroad_01_F: 10 FPS (during spawn) 14-15 FPS (after spawning)
Same with hideobject false & enablesimulationglobal false:
8 FPS (during spawn) 12-13 FPS (after spawning)

Starting spawning B_MBT_01_arty_F: 3-5 FPS (during spawn) 14-15 FPS (after spawning)
Same with hideobject false & enablesimulationglobal false:
2-4 FPS (during spawn) 13-14 FPS (after spawning)

May 10 2016, 8:10 AM · Arma 3
Fank added a comment to T76805: addWeaponGlobal same handling as addWeapon.

Do you have a Github acc, becuase we currently write a mod for ArmA and we have lots of bugs which are reproduceable in the repo, but its private.
Please tell me your Github acc name via email Florian.Kinder [at] fankserver [dott] com, to give you access to the repo.

Because its not reproduceable on a single mission file

May 10 2016, 8:10 AM · Arma 3
Fank added a comment to T76805: addWeaponGlobal same handling as addWeapon.

Here is the sample mission as you wish:
https://github.com/Fankserver/ArmA3BugSamples/tree/master/18446

May 10 2016, 8:10 AM · Arma 3
Fank added a comment to T76805: addWeaponGlobal same handling as addWeapon.

Possible related to issue http://feedback.arma3.com/view.php?id=18454

May 10 2016, 8:10 AM · Arma 3
Fank edited Steps To Reproduce on T76805: addWeaponGlobal same handling as addWeapon.
May 10 2016, 8:10 AM · Arma 3
Fank edited Steps To Reproduce on T76773: Sector control add civilan side.
May 10 2016, 8:09 AM · Arma 3
Fank added a comment to T76687: Non-local vehicles glitching and flying all over the place [Repro + Video].

http://steamcommunity.com/id/Fank/screenshot/468684256485942634

Can't determine where it came from, i can only say it makes no difference if you running the server on low end (AMD Dual core) or high end (4x Intel Xeon 8 Core).
But it appears faster if more player are on the server. e.g. 10-15 will be enough to see this issue the first time, on high player count.

May 10 2016, 8:06 AM · Arma 3
Fank added a comment to T76595: AI units of player's group removed after spawn with MenuPosition enabled and RespawnDelay>0.

Issue closed as obsolete. If you encounter this problem again, please create another ticket. Thank you.

May 10 2016, 8:04 AM · Arma 3
Fank added a comment to T76557: Cyan texture on "arifle_MX_GL_Black_F" weapon when looking through "optic_MRCO" optic.

Duplicate of 16983

May 10 2016, 8:03 AM · Arma 3
Fank added a comment to T76479: A function which returns the current gameport.

No more need for this

May 10 2016, 8:01 AM · Arma 3
Fank edited Steps To Reproduce on T76479: A function which returns the current gameport.
May 10 2016, 8:01 AM · Arma 3
Fank edited Steps To Reproduce on T76478: setVariable and getVariable work on buildings everytime.
May 10 2016, 8:01 AM · Arma 3
Fank added a comment to T76463: Pressing Keys will reduce frames.

can you please publish the "test" mission to reproduce the issue?

May 10 2016, 8:01 AM · Arma 3
Fank added a comment to T76457: Duplicating Items with team mates..

Is this issue still reproducible on a server without a 3rd party modification?

May 10 2016, 8:01 AM · Arma 3
Fank added a comment to T76442: Texture missing.

Duplicate of 16983

May 10 2016, 8:00 AM · Arma 3
Fank added a comment to T76343: gfx bug.

Duplicate of 14636

May 10 2016, 7:57 AM · Arma 3
Fank added a comment to T76324: Headless client crash.

Access denied by trying to close this issue.
This issue seems to be fixed in the last 1.14 patch.

May 10 2016, 7:57 AM · Arma 3
Fank added a comment to T76324: Headless client crash.

arma3_2014-03-11_19-20-32.zip can be ignored (Your swap file is too small) :P

May 10 2016, 7:57 AM · Arma 3
Fank edited Steps To Reproduce on T76324: Headless client crash.
May 10 2016, 7:57 AM · Arma 3
Fank added a comment to T76289: Trees Flicker when in Ghost Hotel.

Duplicate of #6978

May 10 2016, 7:56 AM · Arma 3
Fank added a comment to T76252: using "playSound ["someSoundName", true]" is not working.

Issue closed as obsolete. If you encounter this problem again, please create another ticket. Thank you.

May 10 2016, 7:55 AM · Arma 3
Fank added a comment to T76248: uniformItems is not global for JIP players.

Duplicate of #15298

May 10 2016, 7:55 AM · Arma 3
Fank added a comment to T76247: Red Stripes of other charaters.

Duplicate of 3926

May 10 2016, 7:55 AM · Arma 3
Fank added a comment to T76219: Flicker of my screen.

Duplicate of #436

May 10 2016, 7:55 AM · Arma 3
Fank added a comment to T76219: Flicker of my screen.

Could you make a video?

May 10 2016, 7:55 AM · Arma 3
Fank updated subscribers of T76219: Flicker of my screen.

This issue is a dublicte of 436, and for me it seems to be fixed.
@Ramin1311 please validate it too

May 10 2016, 7:55 AM · Arma 3
Fank added a comment to T76086: BTR-K Kamysh, AFV-4 Gorgon, ZSU-38 don!t launch smoke screen.

Sorry but this isn't fixed current build version: 1.19.123771
Tried in current Steam DEV
Affected are only the mobile Anti-Air vehicles

May 10 2016, 7:51 AM · Arma 3
Fank added a comment to T75966: Random weapon swaps killing game-play.

Issue closed as obsolete. If you encounter this problem again, please create another ticket. Thank you.

May 10 2016, 7:49 AM · Arma 3
Fank added a comment to T75912: Vehicles are twitching when turning.

Issue closed as obsolete. If you encounter this problem again, please create another ticket. Thank you.

May 10 2016, 7:47 AM · Arma 3
Fank added a comment to T75776: Texture glicth on scopes.

Duplicate of 14636

May 10 2016, 7:44 AM · Arma 3
Fank added a comment to T75599: Assigning global variable to object immediately after its creation doesn't make the variable global.

It's very easy reproduceable:
use
setVariable ["test123", true];
on every building in the map for example Altis
and create a addaction that will only show if the variable test123 on the cursorTarget exist.
And ull see it will work sometimes.

May 10 2016, 7:40 AM · Arma 3
Fank added a comment to T75439: Combine Rounds left in Mags.

Duplicate of 2638

May 10 2016, 7:36 AM · Arma 3
Fank added a comment to T75428: Ambient light from muzzle flash when you unmount the suppressor..

Confirmed still not fixed with latest Stable 1.18

May 10 2016, 7:36 AM · Arma 3
Fank added a comment to T75391: Equipment doesn't carry over between missions - no NVGs for night mission.

Duplicate of 16887

May 10 2016, 7:35 AM · Arma 3
Fank added a comment to T75237: MX 3GL and MRCO.

Duplicate of 14636

May 10 2016, 7:31 AM · Arma 3
Fank added a comment to T75085: Takes 3+ granades to take out a static HMG .50 Gunner.

Duplicate of 4407

May 10 2016, 7:27 AM · Arma 3
Fank added a comment to T75025: TrackIR - Reversed Zoom Functions.

You need to Invert the Yaw axis here a example how to change:
http://teamspeak.fankservercdn.com/Arma%203/invert.PNG

does this solve this issue?

May 10 2016, 7:26 AM · Arma 3
Fank added a comment to T74981: Arma 3 Low FPS, low cpu usage, low gpu usage.

Duplicate of 716

May 10 2016, 7:24 AM · Arma 3
Fank added a comment to T74976: impossible to connect or do an internet server.

Issue closed as obsolete. If you encounter this problem again, please create another ticket. Thank you.

May 10 2016, 7:24 AM · Arma 3