- User Since
- Mar 5 2013, 9:52 PM (481 w, 3 d)
May 10 2016
EXE rev. 126785 (game)
Fixed: Interface flashing when showing ORBAT tooltip
The credits orbat doesn't flicker with 1.27.126890
cfgFunctions.hpp was last modified on the 17/7 with the correct spelling in devbranch.
This can be marked as fixed since I can't for some reason
Now its in stable
File A3\Missions_F_Bootcamp\Campaign\Functions\cfgFunctions.hpp, line 23: '/CfgFunctions/A3_Bootcamp/Init/initFF.postInit': Missing ';' prior '}'
File A3\Missions_F_Bootcamp\Campaign\Functions\cfgFunctions.hpp, line 24: '/CfgFunctions/A3_Bootcamp/Init/initInsignias.postInit': Missing ';' prior '}'
File A3\Missions_F_Bootcamp\Campaign\Functions\cfgFunctions.hpp, line 25: '/CfgFunctions/A3_Bootcamp/Init/initKilled.postInit': Missing ';' prior '}'
File A3\Missions_F_Bootcamp\Campaign\Functions\cfgFunctions.hpp, line 26: '/CfgFunctions/A3_Bootcamp/Init/initMarkers.preInit': Missing ';' prior '}'
Screenshot was taken @207067, A couple meters south of Selakano's town marker
@sms for me with the repo above, 1.27.126636 produces "ErrorMessage: Include file a3\functions_f\Params\paramWeather.hpp not found."
Same as before
Included in the zip are the crash files and a repo mission
Was interested on how it would perform on my system so I ran franks repo.
1.18.124200: 50 FPS -> 18 FPS
1.19.124318: 52 FPS -> 15 FPS
And it crashed with C_Offroad_01_F every time I tried on dev and stable
Full rpt files and dxdiag: http://goo.gl/A3rjeu
Was this fix moved into stable?
Experienced this last night and others on the server reported helicopters at base sitting ~5m above ground
Crashing every time I go from the briefing to ingame, multiplayer and hosting
The rock formation is located inside 032130 & 032130
Only vehicles can hit it and I have found several more by following the road south.
The rock formations geometry isn't matching what is being shown graphically
Reproducible with 0.61.106371
Steps to reproduce:
Enter the helicopters showcase
Ascend to a safe altitude and gain speed
Open map and listen to the helicopter's engine stay in place
Same bug as #3279 and #3682