Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

Zed added a comment to T93484: Zombie XMen.

Duplicate of #77

May 10 2016, 7:20 PM · DayZ
Zed edited Steps To Reproduce on T84625: Set Callsign module doesn't work on dedicated servers.
May 10 2016, 12:12 PM · Arma 3
Zed edited Steps To Reproduce on T78828: Setting port on a non-dedicated server has no effect.
May 10 2016, 9:01 AM · Arma 3
Zed added a comment to T78827: ORBAT flickering.

19-08-2014
EXE rev. 126785 (game)
Fixed: Interface flashing when showing ORBAT tooltip

The credits orbat doesn't flicker with 1.27.126890

May 10 2016, 9:01 AM · Arma 3
Zed added a comment to T78434: Fences producing heat - Highlighted in thermals.

Duplicate of
#19254
#19682
#19730

May 10 2016, 8:51 AM · Arma 3
Zed edited Steps To Reproduce on T78012: Dev branch doesn't load its local core/addons by default.
May 10 2016, 8:40 AM · Arma 3
Zed added a comment to T77990: Spelling errors in cfgFunctions for init class.

cfgFunctions.hpp was last modified on the 17/7 with the correct spelling in devbranch.
This can be marked as fixed since I can't for some reason

May 10 2016, 8:40 AM · Arma 3
Zed added a comment to T77990: Spelling errors in cfgFunctions for init class.

Now its in stable

File A3\Missions_F_Bootcamp\Campaign\Functions\cfgFunctions.hpp, line 23: '/CfgFunctions/A3_Bootcamp/Init/initFF.postInit': Missing ';' prior '}'
File A3\Missions_F_Bootcamp\Campaign\Functions\cfgFunctions.hpp, line 24: '/CfgFunctions/A3_Bootcamp/Init/initInsignias.postInit': Missing ';' prior '}'
File A3\Missions_F_Bootcamp\Campaign\Functions\cfgFunctions.hpp, line 25: '/CfgFunctions/A3_Bootcamp/Init/initKilled.postInit': Missing ';' prior '}'
File A3\Missions_F_Bootcamp\Campaign\Functions\cfgFunctions.hpp, line 26: '/CfgFunctions/A3_Bootcamp/Init/initMarkers.preInit': Missing ';' prior '}'

May 10 2016, 8:40 AM · Arma 3
Zed edited Steps To Reproduce on T77990: Spelling errors in cfgFunctions for init class.
May 10 2016, 8:40 AM · Arma 3
Zed edited Steps To Reproduce on T77753: Minefield Site module doesn't set azimuth on dedicated servers.
May 10 2016, 8:34 AM · Arma 3
Zed edited Steps To Reproduce on T77736: Anti-Air Site module has old data.
May 10 2016, 8:33 AM · Arma 3
Zed edited Steps To Reproduce on T77737: Radar Site module has no data.
May 10 2016, 8:33 AM · Arma 3
Zed added a comment to T77686: Stencil shadows for Land_GarbageContainer_open_F are wrong.

Screenshot was taken @207067, A couple meters south of Selakano's town marker

May 10 2016, 8:32 AM · Arma 3
Zed edited Steps To Reproduce on T77687: Configure action presets do not work.
May 10 2016, 8:32 AM · Arma 3
Zed edited Steps To Reproduce on T77686: Stencil shadows for Land_GarbageContainer_open_F are wrong.
May 10 2016, 8:32 AM · Arma 3
Zed edited Steps To Reproduce on T77457: ModuleStrategicMapORBAT_F doesn't accept non-addon images.
May 10 2016, 8:27 AM · Arma 3
Zed edited Steps To Reproduce on T77434: Cannot change title text in colour settings.
May 10 2016, 8:26 AM · Arma 3
Zed edited Steps To Reproduce on T77205: Game crash.
May 10 2016, 8:21 AM · Arma 3
Zed added a comment to T77179: Cannot use included mission params in MP.

@sms for me with the repo above, 1.27.126636 produces "ErrorMessage: Include file a3\functions_f\Params\paramWeather.hpp not found."
Same as before

May 10 2016, 8:20 AM · Arma 3
Zed added a comment to T77179: Cannot use included mission params in MP.

Included in the zip are the crash files and a repo mission

May 10 2016, 8:20 AM · Arma 3
Zed edited Steps To Reproduce on T77179: Cannot use included mission params in MP.
May 10 2016, 8:20 AM · Arma 3
Zed added a comment to T76810: Vehicle enablesimulation and hideobject still impacts framerate/tick.

Was interested on how it would perform on my system so I ran franks repo.

B_MBT_01_arty_F
1.18.124200: 50 FPS -> 18 FPS
1.19.124318: 52 FPS -> 15 FPS

And it crashed with C_Offroad_01_F every time I tried on dev and stable

Full rpt files and dxdiag: http://goo.gl/A3rjeu

May 10 2016, 8:10 AM · Arma 3
Zed edited Steps To Reproduce on T76777: Incorrectly placed building at 189180.
May 10 2016, 8:09 AM · Arma 3
Zed added a comment to T76687: Non-local vehicles glitching and flying all over the place [Repro + Video].

Was this fix moved into stable?

http://youtu.be/ytpq_lok7J8
Experienced this last night and others on the server reported helicopters at base sitting ~5m above ground

May 10 2016, 8:06 AM · Arma 3
Zed edited Steps To Reproduce on T76603: Clouds are incorrectly rendered.
May 10 2016, 8:04 AM · Arma 3
Zed edited Steps To Reproduce on T72473: You can't aim down the sights when a handgun is lowered.
May 10 2016, 6:14 AM · Arma 3
Zed added a comment to T72418: Another Physx.dll crash.

Crashing every time I go from the briefing to ingame, multiplayer and hosting

May 10 2016, 6:12 AM · Arma 3
Zed edited Steps To Reproduce on T72255: Mk32A GMG 20mm bleeds.
May 10 2016, 6:08 AM · Arma 3
Zed added a comment to T71863: Invisible wall in Altis - Kavala.

The rock formation is located inside 032130 & 032130

May 10 2016, 5:57 AM · Arma 3
Zed added a comment to T71863: Invisible wall in Altis - Kavala.

Only vehicles can hit it and I have found several more by following the road south.
The rock formations geometry isn't matching what is being shown graphically

May 10 2016, 5:57 AM · Arma 3
Zed edited Steps To Reproduce on T71862: Shadows on walls in buildings.
May 10 2016, 5:57 AM · Arma 3
Zed added a comment to T64029: Player camera stays in place when opening map resulting in sound passing away.

Reproducible with 0.61.106371

Steps to reproduce:
Enter the helicopters showcase
Ascend to a safe altitude and gain speed
Open map and listen to the helicopter's engine stay in place

Same bug as #3279 and #3682

May 10 2016, 1:11 AM · Arma 3