the P drive tools mostly conern art development.
I would like to request that you build and release some tools to aid out-of-band mission development in editors like eclipse or netbeans. (out-of-band, as in not starting the game every time, but using tools that will enable the result to be valid)
- Code validator (in lieu of a compiler)
- Debugger with watches etc.
- out-of-band execution environment: An exec that doesn't need a 3d environment and associated long load times, but that can trigger any custom code built into the mission by activating the triggers. (possibly by running some test suite like staging code, if necessary) possibly tie this in with the debugger, but it is more like a test runner.