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Client/Host Inconsistencies regarding Inventory Contents
Assigned, WishlistPublic

Description

Sorry if this is under the wrong category, I wasn't sure whether Dedicated server or Localization fit the description (because I don't really know what they mean).
Occasionally, when I host a mission online so my friend can play with me, we will see different things inside containers. For example, I will see a truck filled with ammunition and explosives, gear and tools, but when my friend looks inside, its empty. If he puts something inside it he can see that, and so can I, but he still does not see the rest of the contents.

  1. Does anybody else see this issue

and

  1. Is there a way mission makers like myself can add items globally to containers to avoid this issue?

Details

Legacy ID
2118878479
Severity
None
Resolution
Open
Reproducibility
Random
Category
Multiplayer
Steps To Reproduce

Unknown exactly. Use addItem, etc and host the mission to multiplayer. Have a client view the contents of the container and see if you and them see different things.

Event Timeline

the_Demongod edited Additional Information. (Show Details)
the_Demongod set Category to Multiplayer.
the_Demongod set Reproducibility to Random.
the_Demongod set Severity to None.
the_Demongod set Resolution to Open.
the_Demongod set Legacy ID to 2118878479.May 7 2016, 6:26 PM
Fank added a comment.Apr 17 2014, 7:28 PM

Can you please provide an example to reproduce the issue?

Later tonight I will have access to my ArmA computer, I will do it then.

hey guys,
It's been a little hit or miss lately, but here is a mission where it almost always happens:
http://steamcommunity.com/sharedfiles/filedetails/?id=184917782
Once you spawn, move to the trucks parked outside. The host should see lots and lots of tools and ammunition inside, but clients should see nothing. Sorry to the mission maker for using their mission as an example, it is a great mission but it was the best example. I would also like to know whether this is related to actual server host/client desync, or if it could have been avoided when scripting the equipment into the truck's inventory.