Hello, I have createt a ammo box with this init: see below. Player 2 see in multiplayer coop only 3 backpacks. Player One see a lot more.
Description
Details
- Legacy ID
- 295038703
- Severity
- None
- Resolution
- No Bug
- Reproducibility
- Random
- Category
- Editor
clearWeaponCargo this; clearItemCargo this; clearMagazineCargo this; clearBackpackCargo this; this addBackpackCargo["B_AssaultPack_cbr", 2]; this addBackpackCargo["B_AssaultPack_dgtl", 2]; this addBackpackCargo["B_AssaultPack_khk", 2]; this addBackpackCargo["B_AssaultPack_mcamo", 2]; this addBackpackCargo["B_AssaultPack_ocamo", 2]; this addBackpackCargo["B_AssaultPack_rgr", 2]; this addBackpackCargo["B_AssaultPack_sgg", 2]; this addBackpackCargo["B_AssaultPack_mcamo", 2]; this addBackpackCargo["B_Bergen_Base", 2]; this addBackpackCargo["B_Carryall_Base", 2]; this addBackpackCargo["B_Carryall_ocamo", 2]; this addBackpackCargo["B_Carryall_oucamo", 2]; this addBackpackCargo["B_FieldPack_Base", 2]; this addBackpackCargo["B_FieldPack_blk", 2]; this addBackpackCargo["B_FieldPack_ocamo", 2]; this addBackpackCargo["B_FieldPack_oucamo", 2]; this addBackpackCargo["B_Kitbag_Base", 2]; this addBackpackCargo["B_Kitbag_cbr", 2]; this addBackpackCargo["B_Kitbag_mcamo", 2]; this addBackpackCargo["B_Kitbag_sgg", 2]; this addBackpackCargo["Bag_Base", 2];
Event Timeline
I have to say the game shows us every time a bad connection. Ping from my friend was about 110 ms.
Can it be that the backpacks then in all cargo boxes on the map? That would be not so fine.
Mass closing tickets marked as resolved more than 1 month ago.
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