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using "playSound ["someSoundName", true]" is not working
Closed, ResolvedPublic


when youre using playSound ( ) with true, the sound is not played
with false (or simply just the string) the sound is played


Legacy ID
Steps To Reproduce
  1. move into editor
  2. place a player unit
  3. preview the mission
  4. use the debug console with the following command: playSound ["Alarm", true];

Event Timeline

X39 edited Steps To Reproduce. (Show Details)Mar 16 2014, 6:45 PM
X39 edited Additional Information. (Show Details)
X39 set Category to Scripting.
X39 set Reproducibility to Always.
X39 set Severity to None.
X39 set Resolution to Suspended.
X39 set Legacy ID to 1490216070.May 7 2016, 6:11 PM

works for me (on dev)

X39 added a subscriber: X39.May 7 2016, 6:11 PM
X39 added a comment.Apr 7 2014, 7:33 PM

still not working on stable/default branch

Could you please verify that this still happens once the 1.16 update is out (should be today)?

Thank you.

X39 added a comment.Apr 11 2014, 12:56 AM

im having problems with downloading the latest arma patch ... (steam removed entire ArmA folder and got slow connection ...)

will continue downloading tomorrow and validate then

X39 added a comment.Apr 15 2014, 6:28 PM

god damned -.-* totally forgot to backreport here (sorry)

still was not able to get the sound playing when giving true as parameter : /


I am able to play the Alarm sound on Steam Stable 1.16.123633 using command:
playSound ["Alarm", true]

Can you please confirm that it is not working for you?

X39 added a comment.Apr 16 2014, 3:57 PM

works now
can be closed thus

Fank added a subscriber: Fank.May 7 2016, 6:11 PM
Fank added a comment.May 16 2014, 9:24 PM

Issue closed as obsolete. If you encounter this problem again, please create another ticket. Thank you.