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addWeaponGlobal same handling as addWeapon
Acknowledged, WishlistPublic

Description

By using addWeapon the unit will get the weapon on the back and grap it, now it will hold the weapon without magainzes.
By using addWeaponGlobal the unit will get the weapon on the back, and you need to interact with "F", to grap the weapon.

Details

Legacy ID
3429861238
Severity
None
Resolution
Open
Reproducibility
Always
Category
Engine
Steps To Reproduce

Place units on mission.

  1. Try client side:

player addWeapon "srifle_LRR_F";

  1. Try server side:

_player addWeaponGlobal "srifle_LRR_F";

Event Timeline

Fank edited Steps To Reproduce. (Show Details)Apr 16 2014, 2:57 PM
Fank edited Additional Information. (Show Details)
Fank set Category to Engine.
Fank set Reproducibility to Always.
Fank set Severity to None.
Fank set Resolution to Open.
Fank set Legacy ID to 3429861238.May 7 2016, 6:25 PM
Fank edited a custom field.
Bohemia added a subscriber: AD2001.Apr 16 2014, 2:57 PM

Hello,

thank you for submitting the ticket. Would it be possible to create a simple repro mission? It would help us in a great way.

Thank you very much.

Fank added a subscriber: Fank.May 7 2016, 6:25 PM
Fank added a comment.Apr 16 2014, 7:36 PM

Do you have a Github acc, becuase we currently write a mod for ArmA and we have lots of bugs which are reproduceable in the repo, but its private.
Please tell me your Github acc name via email Florian.Kinder [at] fankserver [dott] com, to give you access to the repo.

Because its not reproduceable on a single mission file

Thank you for the missions, this ticket has been assigned to our programmers.