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Countermeasure on tanks (IR smoke) to be fired by driver and gunner as well by presing C
Acknowledged, WishlistPublic

Description

Countermeasure on tanks (IR smoke) to be fired by driver and gunner as well by presing C

The current situation is simply insane. Helis and jets erase tanks from the map and drivers, gunners has no means to use countermeasures as only commander can fire it while in real life the user who plays the game is commanding the tank, all of its actions...

Details

Legacy ID
285915849
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Feature Request

Event Timeline

Bohemia set Category to Feature Request.Nov 2 2015, 12:32 AM
Bohemia set Reproducibility to Have Not Tried.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 285915849.May 8 2016, 1:02 PM

I brought this issue up on the forums as well on 1st April and the post seemed to get a lot of support (https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?page=970&tab=comments#comment-3280362). This feature request would solve a lot of frustration.

Currently you can add eventhandlers that will check if turret have countermeasure weapon and reapply effectiveCommander to player when he change seat or get in, but this does not help when vehicle have more than one turret with countermeasure weapon.
For example RHS AFRF tanks have thermal smoke gen from driver seat and smoke shells from commander. You can not have two effectiveCommanders at the same time.