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[Feature request] Seperate post-processing settings for motion blur, bloom, ambient occlusion etc.
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Description

Suggesting separating post-processing (PP) features such as 'Motion Blur' and 'Bloom' from the current PP settings. And, if possible, with different grades. This is to give players the ability to disable two visual features that might otherwise be unwanted, without affecting other PP effects that might be disabled in the current PP option system (High, Standard, Low etc.).

With Motion Blur players might experience motion sickness or something more trivial such as losing track of target(s), focus problems and/or find it unrealistic. Real-life example would be if you focused on an item you hold with your hand and you spin around, the object will still be in focus, while your surroundings will be affected by your motion. This is not what happens in ArmA 3 when you aim down the sight and spin around.

Suggested solutions: separate the motion blur effect (Enabled/Disabled or with scaled options), reduce intensity of the current 'motion blur' setting, disable motion blur while aiming, or remove motion blur effect partially from the center of the screen while aiming (if that's even possible)

Bloom might for some players cause the feeling of foggy/washed out imagery. Especially at a high intensity setting.

Suggested solution: separate the bloom effect (Enabled/Disabled or with scaled options) or reduce intensity of the current 'bloom' setting. {F17163}

Details

Legacy ID
600986775
Severity
Feature
Resolution
Fixed
Reproducibility
N/A
Category
Config
Additional Information

It's really just the motion blur that gets me. I don't recall any games that I've played over the years where I find motion blur to be a either good looking, practical or a particularly immersive effect.

Most games have these options separate, why not ArmA 3 as well?

Event Timeline

There are a very large number of changes, so older changes are hidden. Show Older Changes
Toxxin added a subscriber: Toxxin.May 7 2016, 11:14 AM

Absolutely agree with this 100%. Mostly the reason I don't have PP on

tet5uo added a subscriber: tet5uo.May 7 2016, 11:14 AM

I've never understood why in games where I'm supposed to be looking through a human-being's eyes have Motion-Blur.

Movie-cameras shooting at 24FPS get motion-blur as an artifact, human eyes do not perceive this in the same way at all.

My eyes aren't a movie-camera, so please stop with the post-process abuse.

damson added a subscriber: damson.May 7 2016, 11:14 AM

Very good idea!

Splendid! This needs to be added into the final release. However I rather wait until Q4_2014 than have a lagy game in Q3_2013.

This very much needs to be fixed in the retail (or hopefully beta) game. For now we can use no blur addons to get around this.

Give the option to reduce and remove it completely. No sense in forcing an option that isn't wanted.

For as long as this has been an issue, and as much of an impact that it makes on the overall look/feel of things ... I'm wondering if there is a complicated issue with implementing this.

If not, then I think the OP suggestions are spot on. Even a more abrupt, on/off for bloom/blur would be excellent.

I speak for myself and everyone I play with on this topic. Don't know anyone who actually cares for the motion blur. Granted some must exist somewhere, I'd be willing to bet it's not the majority.

i_2_i added a subscriber: i_2_i.May 7 2016, 11:14 AM
i_2_i added a comment.Mar 11 2013, 7:30 AM

yeah that and fov makes me sick!

temporary workaround mod
http://www.armaholic.com/page.php?id=19006

derive added a subscriber: derive.May 7 2016, 11:14 AM

I agree the amount of motion blur when stationary is way too high

Please remove the gimmicky motion blur.

MaxiM added a subscriber: MaxiM.May 7 2016, 11:14 AM
MaxiM added a comment.Mar 13 2013, 9:46 PM

Actually, all effect should be optional and scalable - like in any modern game since 2002. Even one of the devs said it should be like that, so here's for hoping that the rest of the team will stop being so stubborn ;]
It's a very big issue since ArmA 2 launch and is effectively making people turn off PP in order to stay competitive. What's worse, it's the same in Take On Helicopters.

+1000000000000000000000000

Signed. IMO Motion Blur and Depth of Field are the 2 worst video effects introduced into video games.

Alex72 added a subscriber: Alex72.May 7 2016, 11:14 AM

Noticing playing with PP on "normal" for me lowers FPS when in 1st person view as the "motion blur" kicks in as you move/turn around. I love the PP effects and would really like to have the moving blur separated like many other games. Motion blur on its own setting and the other PP effects as shine, scope effects etc on its own.

Basically as it is now but with a separate tick box maybe for "motion blur". Would help some FPS and remove some sickness I hear some people get. They also want the other effects but not the motion blur.

So, signed.

yes, take a page out of total war shogun 2 and allow Arma 3 graphics options to be tweaked individually as you please.

Yeah, I don't mind all PP effects, but the ones meant to mimic camera lenses, like Motion-Blur, DOF, and other such effects don't seem to be proper to me since I'm meant to be a human in the game using his eyes, not a camera. :D

Crytek can be forgiven since you're in a suit and have lens-eye thingies heh.

Scoggs added a subscriber: Scoggs.May 7 2016, 11:14 AM

Yes please!

Tolya added a subscriber: Tolya.May 7 2016, 11:14 AM

Personally, I detest both motion blur and depth of field effects.

I have no idea what motion blur is supposed to do actually. It is funny in an arcade racing game to add to the impression of speed, but being an amateur racing driver I can tell you that stuff doesn't get automatically blurry at 120mph. At all.

Depth of field in turn is a lousy attempt at replicating a cinematic/photographuc effect in order to hide your low tex/poly butt ugly backdrops. This is good for consoles which are inferior in terms of processing power, so they need to hide their ugly bits more.

Arma 3 is a PC game.

I do understand that this is a matter of personal preference, hence I am all for giving the player a choice.

Icchan added a subscriber: Icchan.May 7 2016, 11:14 AM

Our eyes do have depth focus. Try placing some large text on a wall about 4-6 meters away from you, large enough to be readable from that distance.

Then put your hand in front of your face (distance doesn't matter) and try to read the text on the wall while still focusing on your hand.

Notice how blurry the text on the wall is?

Back on topic: It's a shame they funneled all the related feedback threads to this one. Personally I'd like to see every effect handled by the "Postprocess" omnisetting tick box to be handled separately under advanced options.

I vote up on this, because I think players should have options to fine tune their game to the fullest their rig can handle. I wouldn't mind scrolling through 10 pages of options in the advanced tab if I could set things like custom stance keybinds or other simple things..

Tolya added a comment.Mar 18 2013, 3:45 PM

@Icchan: please compare how camera lenses show depth of field, especially with low focal ratios. It is very unlike how the human eye sees it. The DoF effects in games are overdone on purpose to provide a very cinematic effect.

Don't see any mention of ambient occlusion.

Ambient Occlusion is also another post-processing option that should be adjustable. Its a subtle thing that adds a lot to the scene when used properly, but can also be incredibly intensive, depending on how refined it is.

I'm pretty certain that ARMA3 uses Screen Space Ambient Occlusion (SSAO). More options such as Horizon Based AO (HBAO) and High Definition AO (HDAO) might be well appreciated, if (possibly) difficult to integrate, if the engine's handling of AO is already hard coded in.

100% agree, separate settings is a must.

Updated title and description to be about PP options in general, not just motion blur and bloom. :)

got a feeling they will add it

Motion blur has got to go (or be a separate option).

Ambient Occlusion, if it's present, definitely needs to be a separate option - as the performance impact is huge for a relatively small visual effect.

i play with no pp at all, and it's fine for me

To this, it'd be good to add separate graphics settings for major features - grass, trees, characters, objects. I'd like high quality character textures, but would like low quality tree textures (high quality eats performance). I'd like post processing for night vision but wouldn't want it for everything else.

Cannot agree more. The motion Blur is very annoying to the point of never wanting to move or shoot from the hip cuz you cannot see. The naked eye does not work like this and it makes the game annoying that you cannot see when you move.

upvoted. i want to disable ambiant occlusion and motion blur

!BUT!
Modmakers must have handlers to controll all this settings, for correct flashbang grenades for example, or wounds with effects, gass, etc.

the fact that bis keeps ignoring easily implemented features like this is making me think there's some guy on the dev team who is a monumental idiot resisting any intelligent idea that gets put forth by either the community or the dev team itself.

Tolya added a comment.Mar 25 2013, 2:33 PM

@JohnCage
Don't be an idiot, developing a game takes time. Also read sitreps: focus now is on stability issues which come first.

Was going to suggest this. But what the hell guys, 1 vote? seriously? OK now I see it's 1 negative vote. Who is the idiot? lol

Absolutely agree. Up-voted.

Umm it's got hundreds of votes.. perhaps you had a display error.

Yeah Id was a brain fart on my part. I didn't read the voting display correctly. 1 negative vote. lol

priority low? for me this is urgent. we need this seperated.. the motion blur remover works good though. aka @ANZINS

The post processing doesn't really bother me, but separate options would definitely help fine tune performance.

I really hope they expand on these options as well as all other settings, because i like my games to be smooth and extremely adjustable!

gpha5e added a subscriber: gpha5e.May 7 2016, 11:14 AM

man this would be splendid! motion blur hurts my eyes, i have a disease :( but even if i hadn't the disease i wouldn't be so happy, i just hate MB in general, but the bloom and shadowing is fine!

bhaz added a subscriber: bhaz.May 7 2016, 11:14 AM
bhaz added a comment.Apr 12 2013, 3:06 AM

Upvoted - the motion blur effect itself is nice but very disorienting when using +alt head movement.

+1 Need this like I need pants in public.

+1 up in here.. the graphics settings need not only to be separated like this, and not so esoteric.. but also when you highlight over them it should describe what each does.

voted up.
although they could just remove the motion blur for good.

Up voted! Post processing is nice... but motion blur is messing with me eyes too much.

LOL Every one on this planet will turn off post-processing for crisp image and fast enemy recognition.
So this feature just waste of time.

Motion blur is just a nuisance to me.

Only like it in cut scenes. Messes with my eyes while playing.

yes, please. +100

I already up voted this but I wanted to comment again. We LOATHE motion blur.

I got to say I'm impressed how BI went to set up the post-processing settings in the beta (or soon-to-be beta). Separate options for a variety of PP effects and sliders to adjust the intensity of these effects.

This is much better then the usual on/off options most game has. Kudos to BI :)

BIS i love you, thanks, this was really important for us, especially for the people with eye or psychological diseases, no joke :)

So, now that we have separate settings for all the different post processing effects, this can be marked as resolved. :)

Mass close.