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Irenicus
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User Since
Mar 21 2013, 12:27 PM (578 w, 4 d)

Recent Activity

May 10 2016

Irenicus edited Steps To Reproduce on T64466: Adding Servers to a Favourites list.
May 10 2016, 1:25 AM · Arma 3
Irenicus edited Steps To Reproduce on T63974: Add individual sliders for Vehicle sounds.
May 10 2016, 1:07 AM · Arma 3
Irenicus added a comment to T63972: EVGA Precision Overlay.

I've changed to development build and this seems to be no longer an issue. Thanks :)

May 10 2016, 1:07 AM · Arma 3
Irenicus edited Steps To Reproduce on T63973: Mutiplayer filter not working as intended.
May 10 2016, 1:07 AM · Arma 3
Irenicus added a comment to T63972: EVGA Precision Overlay.

Ok I see now, you just need the .rpt file :). Uploading now.

May 10 2016, 1:07 AM · Arma 3
Irenicus added a comment to T63972: EVGA Precision Overlay.

Thanks. Uploaded DXDiag, but it seems the contents of Local/arma3 data is too large. The file arma3.mdmp is the biggest file. If I remove that it is small enough.

May 10 2016, 1:07 AM · Arma 3
Irenicus edited Steps To Reproduce on T63972: EVGA Precision Overlay.
May 10 2016, 1:07 AM · Arma 3
Irenicus added a comment to T63607: Jump/Jumping command.

"There is no good reason for having a jump in this game" Because it's a simulator, simulating real-life. We can jump in real life. If needed a few meters eg from one building to another.

May 10 2016, 12:46 AM · Arma 3
Irenicus added a comment to T63286: Vehicles feel... weak. They stall while going up inclines, are weightless, handle too poorly..

"Vehicles work as expected" perhaps as you expect not as anyone who has had a feeling for the weightiness of vehicles. Perhaps when you get your drivers license you can test it. For now leave it to the big boys please. Yes I agree, vehicles do not react realistically at all, and it's like there's no gravity or they are extremely light.

May 10 2016, 12:35 AM · Arma 3

May 9 2016

Irenicus added a comment to T60934: Choppy sound while driving IFRIT/"Sound counter not found".

there is also an issue with sound positioning in the ifrit. While inside, back seat, head centred, the sound of the engine is barely audible, turn your head a little left or right and the engine is suddenly quite loud. Not an issue with my configuration of sound, running on a 5.1 system and everything is setup perfectly. The sound tends to come out of the centre channel when turning the head, but when centred, the sound should be coming out of centre speaker but is near to being silent. I'm guessing this is an issue with the sound engine/positioning.

May 9 2016, 10:35 PM · Arma 3
Irenicus added a comment to T60049: [Feature request] Seperate post-processing settings for motion blur, bloom, ambient occlusion etc..

Was going to suggest this. But what the hell guys, 1 vote? seriously? OK now I see it's 1 negative vote. Who is the idiot? lol

May 9 2016, 9:23 PM · Arma 3
Irenicus added a comment to T60049: [Feature request] Seperate post-processing settings for motion blur, bloom, ambient occlusion etc..

Yeah Id was a brain fart on my part. I didn't read the voting display correctly. 1 negative vote. lol

May 9 2016, 9:23 PM · Arma 3
Irenicus added a comment to T59850: [Feature request] Make it possible to "favorite/save" servers in multiplayer browser.

Definitely a MUST have. I do not, will not use SIX or anything similar, so this is a must.

May 9 2016, 7:16 PM · Arma 3
Irenicus added a comment to T59083: Low CPU/GPU Utilization.

"basically if you run the game and process explorer you will see that all the game logic is running out of a single thread. " Wrong. Runs on all four processors here

May 9 2016, 4:55 PM · Arma 3
Irenicus added a comment to T59083: Low CPU/GPU Utilization.

"I bet most of the people here (judging) by the stats of their rigs.... just need to turn down "visibility" as that really is the biggest performance killer of the game"
Dude...that makes NO SENSE WHATSOEVER. If people's settings were causing performance issues, and the game is too much for their rig, then their GPU/CPU usage should be 100%...but you obviously didn't get that.

May 9 2016, 4:53 PM · Arma 3