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CranberrySauce
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User Since
Mar 9 2013, 12:25 AM (341 w, 13 h)

Recent Activity

May 10 2016

CranberrySauce added a comment to T96901: FNX45 pistol can only chamber one round.

Oh, hah. Stupid me, thanks for the info though.

May 10 2016, 9:21 PM · DayZ
CranberrySauce added a comment to T96901: FNX45 pistol can only chamber one round.

I made a mistake. I have to find a clip.

May 10 2016, 9:21 PM · DayZ
CranberrySauce edited Steps To Reproduce on T96901: FNX45 pistol can only chamber one round.
May 10 2016, 9:21 PM · DayZ
CranberrySauce added a comment to T96897: GD Zambies still walk through walls....

I hate how everything can walk through walls. needs to be fixed soon.

May 10 2016, 9:20 PM · DayZ
CranberrySauce edited Steps To Reproduce on T93994: Zooming in by holding right mouse button makes the game lag.
May 10 2016, 7:38 PM · DayZ
CranberrySauce edited Steps To Reproduce on T93993: Almost all 2 story buildings have an un-openable 2nd story.
May 10 2016, 7:38 PM · DayZ
CranberrySauce added a comment to T93992: Gradual Degrade of FPS over time, variable. Appears to not be due to my hardware..

Thats just the good ol arma 2 engine. Just be glad this is being made off of the amazing arma 2 engine instead of the garbage arma 3 10 fps edition engine.

May 10 2016, 7:38 PM · DayZ
CranberrySauce edited Steps To Reproduce on T93990: (Suggestion) Being able to swim underwater freely. (Like arma 3).
May 10 2016, 7:38 PM · DayZ
CranberrySauce edited Steps To Reproduce on T93989: When I disconnect on top of a castle my character dissapears.
May 10 2016, 7:38 PM · DayZ
CranberrySauce edited Steps To Reproduce on T93988: Dead Bodies Stand Up When killed.
May 10 2016, 7:38 PM · DayZ
CranberrySauce edited Steps To Reproduce on T71730: Add more civilian vehicles in the final release.
May 10 2016, 5:53 AM · Arma 3
CranberrySauce added a comment to T71729: Doors are not generating any sound.

Ive been wondering whats missing from the immersion of walking in a house! voted up

May 10 2016, 5:53 AM · Arma 3
CranberrySauce edited Steps To Reproduce on T68920: New beta land vehicle PIP not working in mirrors.
May 10 2016, 4:13 AM · Arma 3
CranberrySauce edited Steps To Reproduce on T68030: HDR setting low and standard. where is high ultra? (low importance).
May 10 2016, 3:39 AM · Arma 3
CranberrySauce edited Steps To Reproduce on T67714: Different civilian vehicles (not just pickup trucks).
May 10 2016, 3:30 AM · Arma 3
CranberrySauce edited Steps To Reproduce on T67056: Cloud Shadows.
May 10 2016, 3:05 AM · Arma 3
CranberrySauce edited Steps To Reproduce on T67055: When the whole sky including the sun is blocked by clouds.
May 10 2016, 3:05 AM · Arma 3
CranberrySauce added a comment to T66809: Picture in Picture Bathroom mirrors.

Nice! awsome, its been reviewed. hope to see this in the future

May 10 2016, 2:56 AM · Arma 3
CranberrySauce added a comment to T66809: Picture in Picture Bathroom mirrors.

It was very cool in doom 3

May 10 2016, 2:56 AM · Arma 3
CranberrySauce edited Steps To Reproduce on T66809: Picture in Picture Bathroom mirrors.
May 10 2016, 2:56 AM · Arma 3
CranberrySauce added a comment to T66739: d3d error - DXGI_ERROR_DEVICE_REMOVED.

I get this alot upvoted and have reported this myself. glad to see this is assigned!!!

May 10 2016, 2:53 AM · Arma 3
CranberrySauce edited Steps To Reproduce on T66637: Randomized crashes when getting into passenger and then driver.
May 10 2016, 2:50 AM · Arma 3
CranberrySauce added a comment to T66293: Rappelling! From Helicopters onto roofs, from the roof to the ground, down cliff faces, into the water!.

YEAH. out a chopper. good i dea, off of roof and stuff is cool too.

May 10 2016, 2:35 AM · Arma 3
CranberrySauce edited Steps To Reproduce on T66098: Add a Tactical Knife? (not a quick cod style knife).
May 10 2016, 2:27 AM · Arma 3
CranberrySauce added a comment to T65939: Backpack Gear Theft.

I like stealing peoples gear! keep this the way it is!

May 10 2016, 2:20 AM · Arma 3
CranberrySauce edited Steps To Reproduce on T65219: Physx particle effects.
May 10 2016, 1:51 AM · Arma 3
CranberrySauce edited Steps To Reproduce on T65196: (Graphical tweak) Vehicle physics isnt very realistic (maybe add visual damage?).
May 10 2016, 1:51 AM · Arma 3
CranberrySauce added a comment to T65085: DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED New crash dump info.

Alright. it appears it only happens sometimes. i am now playing the game with no problems on very high ultra and high mixed settings. request close post. but please see if you could get rid of the error. i see other people have this problem as well

May 10 2016, 1:47 AM · Arma 3
CranberrySauce edited Steps To Reproduce on T65085: DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED New crash dump info.
May 10 2016, 1:47 AM · Arma 3
CranberrySauce edited Steps To Reproduce on T65078: Cant change name or delete first profile and last update post proccess effects crash game.
May 10 2016, 1:47 AM · Arma 3
CranberrySauce added a comment to T65077: exploding impact on water.

lol. never noticed that before. that needs to be fixed

May 10 2016, 1:47 AM · Arma 3
CranberrySauce added a comment to T64818: The ability to dig. Very simple If we can dig we can make bunkers or what not.

yes voted

May 10 2016, 1:38 AM · Arma 3
CranberrySauce edited Steps To Reproduce on T64600: blood pourings beneath dead bodys in water.
May 10 2016, 1:30 AM · Arma 3
CranberrySauce edited Steps To Reproduce on T64597: Walk around in big helicopters and planes.
May 10 2016, 1:30 AM · Arma 3
CranberrySauce added a comment to T64427: Falling animation needed.

upvoted, this is extremely stupid looking right now, lol

May 10 2016, 1:24 AM · Arma 3
CranberrySauce added a comment to T63202: I found the cause of the 30+ fps drops (forest trees).

and they always come up with something like "change your graphics card" or some other stuff like that. this would be better off closed, it seems like other people dont have the issue. ill just try verifying cache files or some stuff like that

May 10 2016, 12:33 AM · Arma 3
CranberrySauce added a comment to T63202: I found the cause of the 30+ fps drops (forest trees).

Well, looks like this report isnt going to go well. my specs are just fine, can play farcry 3 on ultra without lag. game settings are high standard mix

May 10 2016, 12:33 AM · Arma 3
CranberrySauce added a comment to T63202: I found the cause of the 30+ fps drops (forest trees).

So... Basically take away all the nice things of arma 3 and get rid of them? nah im good

May 10 2016, 12:33 AM · Arma 3
CranberrySauce added a comment to T63202: I found the cause of the 30+ fps drops (forest trees).

I have a picture of the trees that cause lag in the above file

May 10 2016, 12:33 AM · Arma 3
CranberrySauce edited Steps To Reproduce on T63202: I found the cause of the 30+ fps drops (forest trees).
May 10 2016, 12:33 AM · Arma 3
CranberrySauce edited Steps To Reproduce on T62991: FPS lowered from last update.
May 10 2016, 12:22 AM · Arma 3
CranberrySauce edited Steps To Reproduce on T62803: Cant use selective standing (ctrl w or s) while unarmed and dropped all weapons.
May 10 2016, 12:16 AM · Arma 3
CranberrySauce edited Steps To Reproduce on T62546: Cant hear sound as an animal (bird).
May 10 2016, 12:05 AM · Arma 3
CranberrySauce added a comment to T62545: Looking at the the top of trees while standing underneath of one lags fps by 10 to 20 fps.

EDIT: looking at a tree in general causes lag, even the little tiny trees that are 3 feet tall. if there was a different texture on the trees for the leaves, that would fix the problem.

Edit, im looking at a tree ingame, it looks like there are way too many leaves bunched up together, if the devs can remove alot of those bunched up leaves from the texture of every tree, that would get rid of alot of lag and optimize the game further

Edit, the more trees in a scene, the more it lags. due to the leaves bunching up by the thousands. its unnecessary and very laggy. done Editing this issue. hope it will be seen and fixed

May 10 2016, 12:05 AM · Arma 3
CranberrySauce edited Steps To Reproduce on T62545: Looking at the the top of trees while standing underneath of one lags fps by 10 to 20 fps.
May 10 2016, 12:05 AM · Arma 3
CranberrySauce added a comment to T62533: [Feature request] Dragging / carrying bodies or injured soldiers.

i upvoted, not sure if it would be usefull because of the many tks that happen

May 10 2016, 12:05 AM · Arma 3
CranberrySauce added a comment to T62490: Driver in vehicle appears dead.

How the heck can anyone vote down? i upvoted this issue, i see this too

May 10 2016, 12:02 AM · Arma 3

May 9 2016

CranberrySauce added a comment to T62214: This isn't Arma.

Stop making the bug section a forum

May 9 2016, 11:49 PM · Arma 3
CranberrySauce added a comment to T62192: PIP (realistic mirrors) slow you game by 10 fps on standard setting.

I thought i requested to close this? why is it still opened. on the last update a huge performance boost happened. all im waiting on now is dedicated servers and more pistols.

May 9 2016, 11:48 PM · Arma 3
CranberrySauce added a comment to T62192: PIP (realistic mirrors) slow you game by 10 fps on standard setting.

I dont need to give more information about my system, the PIP needs optimization.

the game leaks alot of memory and needs to be optimized, the whole game.

with pip turned off i get very good fps, with it even at very low i get 10 to 20 less fps with it on

May 9 2016, 11:48 PM · Arma 3
CranberrySauce edited Steps To Reproduce on T62192: PIP (realistic mirrors) slow you game by 10 fps on standard setting.
May 9 2016, 11:48 PM · Arma 3
CranberrySauce added a comment to T62186: Bad Gpu/Cpu Usage.

Its being optimized already probably, this problem has been spammed here and has been acknowledged by the developers already. they are working on it.

May 9 2016, 11:48 PM · Arma 3
CranberrySauce added a comment to T62047: Low GPU usage on AMD setup.

Trust me, the same thing with nvidia graphics cards, the game just needs to be optimized. its not just with wasteland, its with a few normal servers as well

May 9 2016, 11:43 PM · Arma 3
CranberrySauce edited Steps To Reproduce on T61928: Object Detail auto Resets On game restart.
May 9 2016, 11:36 PM · Arma 3
CranberrySauce added a comment to T61925: [Suggestion] Touch Off Explosive should be tied to an item..

Disagree, i like the way it is now.

May 9 2016, 11:35 PM · Arma 3
CranberrySauce edited Steps To Reproduce on T61920: Starting the game in windowed mode then changing to fullscreen and using profile editor.
May 9 2016, 11:35 PM · Arma 3
CranberrySauce edited Steps To Reproduce on T61909: White Faces Look like black people (not racist).
May 9 2016, 11:35 PM · Arma 3
CranberrySauce added a comment to T61897: Each Explosion and smoke grenade causes permanent fps drops.

exactly, the game just needs to be optimized further. if the game still is this way in full game that would just be sad, but its just an alpha, so lets give them time to work this out

May 9 2016, 11:34 PM · Arma 3
CranberrySauce edited Steps To Reproduce on T61897: Each Explosion and smoke grenade causes permanent fps drops.
May 9 2016, 11:34 PM · Arma 3
CranberrySauce edited Steps To Reproduce on T61874: After Awhile in a multiplayer server fps gets worse.
May 9 2016, 11:34 PM · Arma 3
CranberrySauce added a comment to T61871: Game freezes then crashes after 10-30 minutes..

I have noticed this also, fps slowly gets worse and worse until it finally crashes. its not because of the specs of the pc its running on, its the engine

May 9 2016, 11:30 PM · Arma 3
CranberrySauce added a comment to T61674: Allow us to choose what Post Process effects we want to enable / disable individually.

Upvoted, i dont want the motion blur because it lags my game but i want the others, sadly i cant have the other effects without motion blur

May 9 2016, 11:17 PM · Arma 3
CranberrySauce edited Steps To Reproduce on T61501: You cant take the enemys clothes.
May 9 2016, 11:09 PM · Arma 3
CranberrySauce added a comment to T61498: FPS hit in multiplayer.

ive noticed this too, especially in the wasteland servers

May 9 2016, 11:09 PM · Arma 3
CranberrySauce edited Steps To Reproduce on T61386: Out of Range on 17" monitor fullscreen mode.
May 9 2016, 11:04 PM · Arma 3
CranberrySauce added a comment to T61081: Some sort of melee?.

I want a combat knife.you would have to equip it like a gun, but in a knife slot. maybe add a variety of knives

May 9 2016, 10:44 PM · Arma 3
CranberrySauce added a comment to T60819: Firing from vehicles.

upvoted, it needs to be in the game

May 9 2016, 10:04 PM · Arma 3
CranberrySauce added a comment to T60049: [Feature request] Seperate post-processing settings for motion blur, bloom, ambient occlusion etc..

priority low? for me this is urgent. we need this seperated.. the motion blur remover works good though. aka @ANZINS

May 9 2016, 9:23 PM · Arma 3
CranberrySauce added a comment to T60049: [Feature request] Seperate post-processing settings for motion blur, bloom, ambient occlusion etc..

upvoted. i want to disable ambiant occlusion and motion blur

May 9 2016, 9:23 PM · Arma 3
CranberrySauce added a comment to T59188: No horn sound in Hunter GMG.

Every Vehicle doesnt have a horn sound yet. i dont think they finished the vehicle functions totally yet, like the fullscreen gunner seat instead of pip, which i have turned off because of lag

May 9 2016, 6:43 PM · Arma 3
CranberrySauce added a comment to T59083: Low CPU/GPU Utilization.

We need 100% gpu usage and 100% cpu usage on custom missions so we can play the game without lag. fix this Bohemia.

Wasteland mission has 15 to 10 or maybe even 5 fps rendering that gamemode useless.

May 9 2016, 4:36 PM · Arma 3
CranberrySauce added a comment to T59083: Low CPU/GPU Utilization.

I have 4 cores and they need to be used. and my graphics card does too, upvoted

May 9 2016, 4:34 PM · Arma 3
CranberrySauce added a comment to T58799: Deploying a weapon / proper use of bipods.

Upvoted

May 9 2016, 3:35 PM · Arma 3
CranberrySauce added a comment to T58496: Drastic server FPS drop after 15-20 minutes on custom missions.

Thats what ive been noticing, the longer you stay in a server the worse it gets. custom maps are an issue on this game

May 9 2016, 3:18 PM · Arma 3