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Each Explosion and smoke grenade causes permanent fps drops
Closed, ResolvedPublic

Description

When a player in a server throws a smoke grenade or causes an explosion from that point of the smoke or explosion it causes a permanent fps drop of 5+ and continues to drop fps each explosion or smoke grenade.

Details

Legacy ID
2254936738
Severity
Major
Resolution
Unable To Duplicate
Reproducibility
Always
Category
Performance
Steps To Reproduce

throw a smoke or grenade and watch the fps drop when alot of people throw grenadess over time

Additional Information

maybe if the devs change stuff with the smoke or explosions. like decrease the length of memory of the grenade or smoke?

Event Timeline

CranberrySauce edited Additional Information. (Show Details)
CranberrySauce set Category to Performance.
CranberrySauce set Reproducibility to Always.
CranberrySauce set Severity to Major.
CranberrySauce set Resolution to Unable To Duplicate.
CranberrySauce set Legacy ID to 2254936738.May 7 2016, 12:04 PM

When I join a multiplayer server my fps starts off great, until a smoke is thrown. I can be aiming in one direction, notice my fps dropping from around 30 to maybe... 5-10? look in the other direction, low and behold, a smoke grenade...

i7 Q720 1.6, 8gb ram, win7 64bit, ATI mobility 5850.

Game runs well on low settings otherwise.

EDIT: All dust like particles cause major lag for my system. From car exhaust, explosion after effects, car dust trails, and most majorly smoke grenades. Please allow us to lower these particles more in the video options. I would prefer a large opaque blob over gameplay destroying fps lag.

Jirmi added a subscriber: Jirmi.May 7 2016, 12:04 PM

I have this same issue with especially smoke. When you use for example a smoke grenade, fps drops quite a bit (like 5-15). It doesn't make a difference whether I look at the smoke or not. The fps stays low even after the smoke is gone! So basically when i'm like in the editor and use a smoke grenade, I have to restart the mission for the fps to get normal again. Might just be caused by the bad CPU utilization I don't know.

exactly, the game just needs to be optimized further. if the game still is this way in full game that would just be sad, but its just an alpha, so lets give them time to work this out

Agree, this is not optimized !
AMD 1090T, 6gb ram, win 8 64bits, ATI 6950

Unable to reproduce in the latest dev build. If this issue is still valid for you, please create a new ticket for it.