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(Graphical tweak) Vehicle physics isnt very realistic (maybe add visual damage?)
Reviewed, LowPublic

Description

In my oppinion the vehicle physics need to be tweaked, they seem arcade-ish. and there really needs to be visual vehicle damage added to the game. if you guys want this game to be as realistic as possible, we need vehicle damage, that would add an amazing amount of realism to the game. it doesnt need to be rediculous. take just cause 2 or gta4 vehicle damage for example. i know there is some visual damage, but there needs to be shape changing damage. when you crash a car it should be dented or smashed up.

Details

Legacy ID
1466931439
Severity
Feature
Resolution
Open
Reproducibility
Always
Category
Feature Request
Steps To Reproduce

crash a car. the car looks brand new exept for some scratches here and there.

Additional Information

add this please

Event Timeline

CranberrySauce edited Additional Information. (Show Details)
CranberrySauce set Category to Feature Request.
CranberrySauce set Reproducibility to Always.
CranberrySauce set Severity to Feature.
CranberrySauce set Resolution to Open.
CranberrySauce set Legacy ID to 1466931439.May 7 2016, 1:27 PM
Bohemia added a subscriber: Bohemia.May 7 2016, 1:27 PM

Vertex deformation & Soft body
http://feedback.arma3.com/view.php?id=6407

Just tell to us please, its planed?
damage deformation can be "pre-baked" by PhysX, or make it as buildings destruction damage :)

Too bad it isn't possible to run all the things at the same time on 270 square km island. I really hope that all of those crazy awesome ideas will be possible in ArmA 4 on much better-fitted multi-core-threading GPU efficient RV engine.