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Gradual Degrade of FPS over time, variable. Appears to not be due to my hardware.
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Description

When I first load into any game, I get perfect FPS, faster than I can see, and perfect mouse movement. This was accomplished only after making standard config changes (see below). My gear is below minimum specs.

I get consistent perfect performance out of DayZmod no matter the load on similar (but higher viewdistance) config. All config info appended below.

Anyway, in SA, my initial perfect FPS degrades over time, usually when running from place to place, but then again thats mostly what I do. Havn't extensively tested it, but standing still for a while appears to remedy. Can sometimes remedy for no appreciable reason. Appears to be worst in wooded areas. Least effect in cities.

By the way, if possible, send me an email if I have overdone my lowering of settings, such as things I can safely increase without degrading performance. Ive just hit everything as low as possible to try to solve my issue.

Also Send me an email or otherwise contact me if you need any further info concerning this report. I'm sure I've missed giving you some critical info needed to debug this issue. Please let me know.

Actually find it sort of funny that I perform amazing on the Arma2 Mod, no issues at all, when that is supposed to be even less optimized. I really hope this is fixable. Best of luck tracking down root issue. I will help however I can.

Details

Legacy ID
1154672664
Severity
None
Resolution
Open
Reproducibility
Always
Category
Performance
Steps To Reproduce

constant effect.

Havn't tried lowering resolution. Probably should though, but considering good initial performance I am led to think this is an optimization issue rather than a hardware issue.

Distance of Drawn Objects and ammount of objects appear to have direct impact on speed of effect/degradation, but initial performance usually the same.

Not sure true cause, whether my side, or server side. Not sure what effect zombies have on this, probably none, as effect can occur in middle of forest with no chasing zombies. Occurs equally on empty servers.

Game otherwise totally stable. No CTD or anything.

Additional Information

PC Specs:

CPU: AMD A4-3400 APU with integrated Radeon HD Graphics, 2.70Ghz
GPU: AMD Radeon HD 6410D
MEM: 8gb
HardDrive: FUJITSU MJA2250BH FFS G1 SATA ~250(232)GB capacity

DayZ.cfg:

language="English";
adapter=-1;
3D_Performance=48387;
Resolution_Bpp=32;
Resolution_W=1280;
Resolution_H=1024;
winX=16;
winY=32;
winW=800;
winH=600;
winDefW=800;
winDefH=600;
refresh=60;
Render_W=1280;
Render_H=1024;
FSAA=0;
postFX=0;
GPU_MaxFramesAhead="1";
GPU_DetectedFramesAhead="1";
HDRPrecision="8";
lastDeviceId="";
localVRAM=517058560;
nonlocalVRAM=2147483647;
vsync=0;
AToC=0;
SWLayersCount=0;
PipQuality=3;
PPAA=0;
Windowed=0;

DayZProfile:

language="English";
adapter=-1;
3D_Performance=48387;
Resolution_Bpp=32;
Resolution_W=1280;
Resolution_H=1024;
winX=16;
winY=32;
winW=800;
winH=600;
winDefW=800;
winDefH=600;
refresh=60;
Render_W=1280;
Render_H=1024;
FSAA=0;
postFX=0;
GPU_MaxFramesAhead="1";
GPU_DetectedFramesAhead="1";
HDRPrecision="8";
lastDeviceId="";
localVRAM=517058560;
nonlocalVRAM=2147483647;
vsync=0;
AToC=0;
SWLayersCount=0;
PipQuality=3;
PPAA=0;
Windowed=0;

Event Timeline

TomJefferson edited Additional Information. (Show Details)
TomJefferson set Category to Performance.
TomJefferson set Reproducibility to Always.
TomJefferson set Severity to None.
TomJefferson set Resolution to Open.
TomJefferson set Legacy ID to 1154672664.May 8 2016, 4:42 PM
Bohemia added a subscriber: Bohemia.May 8 2016, 4:42 PM

Cranberry Sauce this is a Heli Sim Engine heavily modified though, with some Arma 3 code.

I am personally of the opinion that as you move, the game somehow accumulates a "storage" of objects already rendered and does not delete them when they leave your specified draw distance until it hits some critical load.

Frankly, a stopgap function, preferably binded to key, do dump all object data and reload everything (just as if you just relogged) would almost certainly temporarily fix this to the point where you could consistently pvp even on low end hardware. "Consistently" of course assuming that all your hostile engagements last 60 seconds or less which in most cases is the case.

sheLLHD added a subscriber: sheLLHD.May 8 2016, 4:42 PM

no the change has nothing todo with the fact, that the game is build on a engine thats not 100% perfect.

but i noticed the same problems with people in my party/squad. my friends got PC's that couldn't be more different some 4year old really low end mashines that barley manages 30fps before up to high end systems with newest i7 gen. and 780TI to titans.. and everybody noticed a strange preformance decrease with the last patch.

it seems like something has changed the way buildings / props get rendered. because this allways happents as soon as you come closer to towns, and im not talking about elektro this could be 3 houses in the middle of nowhere and you notice a 25-50% frame drop.

Thats just the good ol arma 2 engine. Just be glad this is being made off of the amazing arma 2 engine instead of the garbage arma 3 10 fps edition engine.