Page MenuHomeFeedback Tracker

daddaflex
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 31 2013, 7:23 AM (379 w, 1 d)

Recent Activity

May 10 2016

daddaflex added a comment to T68881: FacetrackNoIR/Freetrack not working since beta?.

Sadly FreeTrack crashes frequently for me. (ps3 eye... what cam do you use?)
Ty for the feedback, perhaps I'll get FreeTrack to work too.

May 10 2016, 4:11 AM · Arma 3
daddaflex edited Steps To Reproduce on T68881: FacetrackNoIR/Freetrack not working since beta?.
May 10 2016, 4:11 AM · Arma 3
daddaflex edited Steps To Reproduce on T66398: power management turns off display while using joystick.
May 10 2016, 2:40 AM · Arma 3
daddaflex added a comment to T65950: Aiming Grenades.

@oldirty

ok, so you cant cook em
thx 4 the info

...although u could shake it a bit :D

May 10 2016, 2:21 AM · Arma 3
daddaflex added a comment to T65950: Aiming Grenades.

also i think the nades should be stronger and have more blast radius. but i guess there is a request for that already...

May 10 2016, 2:21 AM · Arma 3
daddaflex edited Steps To Reproduce on T65950: Aiming Grenades.
May 10 2016, 2:21 AM · Arma 3
daddaflex added a comment to T64451: Seabed floor not modeled/textured.

i see no need for this to be changed.

May 10 2016, 1:25 AM · Arma 3
daddaflex added a comment to T64427: Falling animation needed.

might be a cosmetic change, but essential nonetheless.
+1

May 10 2016, 1:24 AM · Arma 3
daddaflex added a comment to T64011: Suppression effect for players.

downvoted.
this is not battlefield.
if ur not afraid of suppression face the consequences. your decision.

May 10 2016, 1:09 AM · Arma 3
daddaflex added a comment to T63946: 3D Head-mounted Display Support.

the fully customizable hud was already announced in another thread. headtracking is supported anyway.

just need 3d support and it should be good to go?
this would be amazing.
+1

May 10 2016, 1:06 AM · Arma 3
daddaflex added a comment to T63607: Jump/Jumping command.

soldiers are olso training to get over walls and in arma 3 we can only cross small fences...
a little jump would make it a lot better. there are a lot of little 20cm high edges in stratis where you always have to use this slow, clumsy stepover move. really one of the most annoying things in game imo.

May 10 2016, 12:46 AM · Arma 3
daddaflex added a comment to T63051: Just a suggestion but have good 3 dimensional directional sound for headphones.

"The best working example of this already-present positioning is to have a constant sound playing close (for example sustained MG fire), then free look with ALT and move the mouse slowly to rotate the camera. As your head moves with the camera, your "ears" will also move and the position of the sound will change."

yes, sometimes it seems to work well already. and i cant really say what exactly is wrong with most of the sound, but i think we all hear, its not good so far.
sometimes i'm sure i hear a heli/quad directly in front of me, run towards it, look around like an idiot and just cant find it. and, no, that doesnt happen to me in other games. ;)

May 10 2016, 12:28 AM · Arma 3
daddaflex added a comment to T63051: Just a suggestion but have good 3 dimensional directional sound for headphones.

its some creative soundblaster gold... it sounds great. i listen to high quality .flac/.wav for testing of course. and i have good sennheiser headphones... as i said, dedicated soundcards are a thing of the past imo.

some people say, they hear better sound quality if they set the driver to 24bit/192k compared to 16bit/48k. i dont. so i leave it there.

"In game, sounds would be played based on the relation to your in-game "ears""

right. thats how it should be.
still not convinced, it has anything to do with "binaural recording".

May 10 2016, 12:28 AM · Arma 3
daddaflex added a comment to T63051: Just a suggestion but have good 3 dimensional directional sound for headphones.

i had my share of soundcards... mostly from creative. i still have one i could use. i dont hear a difference to my realtec onboard....

i know what binaural recording means. thx for the nice "vid" ;)

but how to use it for GAMES, where your position in the world is not fixed/predefined.

May 10 2016, 12:28 AM · Arma 3
daddaflex added a comment to T63051: Just a suggestion but have good 3 dimensional directional sound for headphones.

i must admit, i never tried CMSS-3D ingame myself and just judge it from demonstrations in videos....

but i tried the cheap Xear solution, which is acceptable. i used srs labs software for a long time and its the best solution i know of.
now im trying trustudio pro (successor of CMSS-3D), which seems to be terrible, but im not sure yet....

all of these should be unneccessary of course since its possible to simulate better directional sounds for stereo headphones then to simulate the 5.1/7.1 system afterwards.

a "good soundcard" is also a scam today, since sound processing doesnt need or benefit from a dedicated device. its all done by software today afaik. of course some software is only accessible to the owner of the chip, but thats a different story....
all you really need is a good pair of headphones/ a good headset.

as u said "microsoft effectively killing hardware acceleration for audio in vista and 7"...
but imo its not neccassary to have "sound hardware" in that sense, in the age of multicore processors. processing power is not a problem for sound anymore.

what do you mean by binaural recordings? how does this work for the game? do they have to record every sound from every direction and distance? lol

May 10 2016, 12:28 AM · Arma 3
daddaflex added a comment to T63051: Just a suggestion but have good 3 dimensional directional sound for headphones.

"5.1 and 7.1 headsets are also a scam, unless they have 6 or 8 drivers (respectively) then all they will do at best is a software simulation of surround sound, which may or may not work effectively."

in my expierience its the other way around. 8 drivers in headsets are useless. anyone who knows depth perception with 1 eye isnt possible will understand that 4 drivers for one ear are utter nonsense.
some virtual surround systems though really work.
srs audio labs and cmss3d are good solutions imo.

on topic:
i sure hope they will add multichannel audio.
and, as you said (or i think meant to say) native virtual surround headset sound.
voted up.

i was playing with creatives trustudio surround lately and its a mess. at least for arma 3. and on my 5.1 system i seem to get only stereo sound.

May 10 2016, 12:28 AM · Arma 3

May 9 2016

daddaflex added a comment to T62269: Fov Setting.

my recommendation in the meantime: get headtracking.
beats triple monitors and high fov imho.

May 9 2016, 11:51 PM · Arma 3
daddaflex added a comment to T62030: Terrible sound immersion.

i think the sounds itself are pretty good. of course directional audio doesnt exist. and overall its a mess, (echoes, dynamic range, obstruction...) but - its an alpha - ;) most beta versions i played had worse sounds. im pretty sure it will be just fine in the full game.

although it would be nice if you would fix it soon, since the player depends heavyly on sound and thus it would be good for the playerbase -> feedback -> development.

keep up the good work

May 9 2016, 11:41 PM · Arma 3
daddaflex added a comment to T61959: AI reflexes are extremely bad even at max skills.

afaik skill slider is not working yet

May 9 2016, 11:37 PM · Arma 3
daddaflex added a comment to T61020: Suggestion for Stance Changing.

yes. why am i unable to map ctrl+mouse-wheel/mouse-button. this needs to be fixed.

May 9 2016, 10:39 PM · Arma 3
daddaflex added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

http://www.youtube.com/watch?v=AprQ7leJpKY&feature=youtu.be&t=20s

but he has a point

May 9 2016, 9:59 PM · Arma 3
daddaflex added a comment to T60692: Smoke passes through objects and building walls.

also, rain looks weird. if ur inside rain stops. if ur outside it rains inside too.

May 9 2016, 9:54 PM · Arma 3
daddaflex added a comment to T60186: You should be able to move while changing weapons.

i like it the way it is. BUT i would love to be able to quickly pull out the pistol when out of ammo. not the other way around though.

May 9 2016, 9:31 PM · Arma 3
daddaflex added a comment to T60049: [Feature request] Seperate post-processing settings for motion blur, bloom, ambient occlusion etc..

voted up.
although they could just remove the motion blur for good.

May 9 2016, 9:24 PM · Arma 3
daddaflex added a comment to T60025: No female soldiers models available.

i dont like the idea. bf hasnt got girls either. and i hate most shooters that do for the imba hitboxes.

plus i dont like shooting girls.
and all the guys playing girls.

i just really dont want it.

May 9 2016, 8:19 PM · Arma 3
daddaflex added a comment to T58966: Insane recoil on weapons.

if anything increase recoil but, as mentioned in another thread, let the weapon reset to original position (just vertically) instead of climbing higher and higher even if u shoot just 1 bullet a second.

voted down

May 9 2016, 4:13 PM · Arma 3
daddaflex added a comment to T58793: Implement a visual stance indicator.

"PLEASE don't implement this, it's a waste of time and effort when there are many other ideas that could be worked on that are much better. There's already a community made addon for this. Furthermore, in my opinion, it would just make the game more generic-FPS-like. Thanks."

this!

edit:
after getting all the praises... this is a quote of "anzu"

May 9 2016, 3:32 PM · Arma 3