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oldirty
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Mar 6 2013, 10:55 PM (605 w, 6 d)

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May 10 2016

oldirty added a comment to T66115: Alpha has been hacked for a couple of days now..

@MulleDK19

I have no clue about hacking, but this isnt a simple hack from a kiddy. Almost all servers are hacked. I didnt found one where i can play. Also almost all servers are empty because of that. Its an overall hack and runs alone. there is no player connected whos doing it.

I know what you mean. But this is a different kind of security problem and needs to be fixed.

May 10 2016, 2:28 AM · Arma 3
oldirty added a comment to T66115: Alpha has been hacked for a couple of days now..

@MulleDK19

How should we test or report bugs when we cant play??

May 10 2016, 2:28 AM · Arma 3
oldirty added a comment to T66115: Alpha has been hacked for a couple of days now..

Just wanted to say it, because you said you have not tested.

May 10 2016, 2:28 AM · Arma 3
oldirty added a comment to T66115: Alpha has been hacked for a couple of days now..

Game get infected by joining a server. Mp and SP will no more work.

Restarting game, and SP will work again.

May 10 2016, 2:28 AM · Arma 3
oldirty added a comment to T65950: Aiming Grenades.

the most nades start cook by throwing, not by pulling the ring. ;)

May 10 2016, 2:21 AM · Arma 3
oldirty added a comment to T65797: Knowing your Teammates.

In real war you have no chance to identify people. You know if its friendly or not because you know they are deployed there.
2 friendly groups not knowing each other is very dangerous, 1 shot, and they will kill each other, no matter if its friendly fire or not.

May 10 2016, 2:14 AM · Arma 3
oldirty added a comment to T65503: buttslide effect ... lol.

reported a looong time ago

0000644

May 10 2016, 2:01 AM · Arma 3
oldirty added a comment to T65239: Weapon zooms to ground when lowered.

This is true, but im not sure if this is a issue...

May 10 2016, 1:52 AM · Arma 3
oldirty added a comment to T65210: Controler Support Needs Attn..

I really dont understand why you play shooter`s with a controller...0_o

May 10 2016, 1:51 AM · Arma 3
oldirty added a comment to T64877: AI update to allow smoother more realistic CQB performance .

In an interview a dev said there is no other way to do. They just can change a few variables, but that doestn bring the improvment we all want.

They should focus on enemy AI. A "good" AI is anyway unreachable, but a "acceptable" enemy AI would be very important.

May 10 2016, 1:40 AM · Arma 3
oldirty added a comment to T64262: Class Modifyer.

A soldier is a soldier, and you are the soldier.

More grenades? carry more, leave something other...

Plz dont add casual shit like this...

Example

Near sniper friend dies, you take his weapon to take out the enemy.
Why the fuck should i not be able to handle it like the sniper.
Im Human, he is human.

May 10 2016, 1:18 AM · Arma 3
oldirty added a comment to T64188: Climb up on trees.

@Kol9yN

I guess you live in a dream world...
The only military forces that used trees were british Soldiers on ACID, and maybe the vietnam geruillas.

Anyway, you thin its not a lot of work???

  1. Remove ALL trees

2 Build new trees
3 replace ALL trees

small part is done

we got no climb animtaions, making them neeeeeeds a loooooot of time

Just bring in your mind how we climb ladders, or vault objects at the time? and you really wanna try to climb trees with this crap engine???

May 10 2016, 1:16 AM · Arma 3
oldirty added a comment to T64188: Climb up on trees.

i guess this would be cool...but pretty useless in arma...and way too much work

May 10 2016, 1:16 AM · Arma 3
oldirty edited Steps To Reproduce on T64017: Mixed tracer magazin.
May 10 2016, 1:10 AM · Arma 3
oldirty added a comment to T64016: Bullet speed.

Thank you for this very very nice table.

I dont understand what you are doing xD, but i calc it by myself and hmm...

5.6x

300 yards 0,47s

1000 yards 2,7556440248641s (very exactly xD)

In reallife this "looks" faster. Specailly the low range.

May 10 2016, 1:10 AM · Arma 3
oldirty added a comment to T64016: Bullet speed.

well you dont aim exactly on a running man. a little in front of him, but not 10 meter!

In arma on 300m i can count to 1

In reallife on 300m, when i stroke my trigger just a little bit, my target is immedaitely hitted.

You dont realise that the bullet is much fast than any other thing that happnes in this time.

May 10 2016, 1:10 AM · Arma 3
oldirty added a comment to T64016: Bullet speed.

@zGuba

Yes i do, and its not that bad on far range.

I found a good video.

http://www.youtube.com/watch?v=igXUZVWylsM

The first 400-500 yards are almost immediatly traveled, an then comes a massiv drop

May 10 2016, 1:10 AM · Arma 3
oldirty added a comment to T64016: Bullet speed.

@leechweed

Thats maybe the problem. i guess at the time they fly all the time with same speed. So for that 1000m/s is way too fast.
But at the time it doesnt feel good.

May 10 2016, 1:10 AM · Arma 3
oldirty added a comment to T64016: Bullet speed.

@leechweed

  1. You dont see the bullet (only the upheated air and wave of that) the bullet is much faster

2 its not about if i can see it or not

3 a man runs 10 meter while a bullet travels 500m?

May 10 2016, 1:10 AM · Arma 3
oldirty edited Steps To Reproduce on T64016: Bullet speed.
May 10 2016, 1:10 AM · Arma 3
oldirty added a comment to T63966: Enemies in the ground.

No, sometimes a standing/running man dissapears fully in the ground.

happens a lot with sniper scope, large distance and aiming on a mountainside.

May 10 2016, 1:07 AM · Arma 3
oldirty added a comment to T62774: Grenades are not powerful enough. .

which ones? mine kill instantly

May 10 2016, 12:15 AM · Arma 3
oldirty added a comment to T62772: Too much weapon sway.

should i change something or will someone that agree with me write it in good perfect english?

May 10 2016, 12:15 AM · Arma 3
oldirty added a comment to T62772: Too much weapon sway.

Im really sorry for my terrible english.

This: I think the real issue is that the muzzle climb (aka recoil) blocks the mouse movement for a couple of ms. ( or its not exactly)

and

This: In that case we're talking about "weapon sway" and not recoil. :)

is what i meant.

The sway is not too much pronounced. But i feel like a Pantomime pushing against the sway like there is a strong force on it. Especailly sniper scope.
I know to (hold right) but the sway itself is not the point.

Thanks maddogx for reading again, i set this on low because its a "recoil" thing, but actually i think its a very import point for the feeling, the gameplay and also realistics ;)

May 10 2016, 12:15 AM · Arma 3
oldirty added a comment to T62772: Too much weapon sway.

lol the accuracy without aiming down the sights is WAY to high.
NO ONE can shoot so exactly in real life without aiming...

May 10 2016, 12:15 AM · Arma 3
oldirty added a comment to T62772: Too much weapon sway.

This is a different issue maddogx...did you read it?

May 10 2016, 12:15 AM · Arma 3
oldirty added a comment to T62772: Too much weapon sway.

yes this might be good for mid and long range, but not in close combat.

May 10 2016, 12:15 AM · Arma 3
oldirty edited Steps To Reproduce on T62772: Too much weapon sway.
May 10 2016, 12:15 AM · Arma 3
oldirty added a comment to T62726: One bullet in the chamber.

My Sig 550 cant do that :(

May 10 2016, 12:13 AM · Arma 3
oldirty added a comment to T62726: One bullet in the chamber.

There are more issues on this.
If you reload a weapon, (with a bullet in the chamber) and you load the first bullet in to the chamber manually (because of reloading), your weapon will stuck.

May 10 2016, 12:13 AM · Arma 3

May 9 2016

oldirty added a comment to T61962: explosive damage and control improuvement.

third point would be very very nice.

fifth, this depends on the type of grenande, some activate by throwing, not by pulling the ring. ;)

May 9 2016, 11:37 PM · Arma 3
oldirty added a comment to T61565: Magazines of 30 bullets are the same size (visual model) as those of 100 bullets.

They dont have the same size.

May 9 2016, 11:12 PM · Arma 3
oldirty added a comment to T61531: Sprint too fast and urealistic.

@Zvezda84920nd

You are joking?

May 9 2016, 11:10 PM · Arma 3
oldirty added a comment to T61531: Sprint too fast and urealistic.

"It's an animation problem, not a speed problem."

Agree

May 9 2016, 11:10 PM · Arma 3
oldirty added a comment to T61531: Sprint too fast and urealistic.

Speed is fine, watch the distance per time.

Up hill running is maybe too easy.

May 9 2016, 11:10 PM · Arma 3
oldirty added a comment to T61417: Kill shot on an enemy doesn't feel real..

@cryonic

i guess there was/is no pistol in Duty call (CoD diss you know?), but i could be wrong

Anyone that say it looks realistic is a ARMA fanboy, yes also this is possible -_-

May 9 2016, 11:06 PM · Arma 3
oldirty added a comment to T61417: Kill shot on an enemy doesn't feel real..

All you guys arguments are good, but the fact that it looks and feels unrealistic is true.

Someone ever played Duty calls? it feels like that...

May 9 2016, 11:06 PM · Arma 3
oldirty added a comment to T61081: Some sort of melee?.

@Dr Death

I have read alot about that now. The US Army stopped basic training in 2010. But Us Marine corps still practice this. German dont, true, but the 1997 G36 has an attachment for it. Well, maybe no more in 2035. But we cant know that ;)

I just think it would be cool and usefull in Arma. I would never use a knife in Arma. No way.

Edit: the hit animation could be used twice. For meele, and destroying windows from outside.

May 9 2016, 10:44 PM · Arma 3
oldirty added a comment to T61081: Some sort of melee?.

How about a "bayonet"?

May 9 2016, 10:44 PM · Arma 3
oldirty added a comment to T61081: Some sort of melee?.

hmm, swiss army still use that. And internet tells me alot of other, like the usa, britan or germany, still use this too.

May 9 2016, 10:44 PM · Arma 3
oldirty added a comment to T61059: Call of Duty.

Ranking systems are something of worst things that happened to games.

Also for clan matches you dont need a score system for each player, just for the team.

May 9 2016, 10:40 PM · Arma 3
oldirty added a comment to T60980: Mortars extremely accurate.

remove cross

add circle

let it drop randomly in this circle...

May 9 2016, 10:37 PM · Arma 3
oldirty added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

@X39

you mean that you want to see whats truly sighted when not in scope, and not just a simple turning texture?

Thats insane my friend ;)

May 9 2016, 10:22 PM · Arma 3
oldirty added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

@armapirx

what are you talking about?

It would change nothing about your sight. The scope would still have the same size.

3D scope is a MUST. A lot of shitty casual game have this but not arma? they should be one of the first using this.

May 9 2016, 10:22 PM · Arma 3
oldirty added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

@papy.rabbit.08

Its the same like hitman, but too easy to see the outside of the scope.

Isnt it possible to zoom in only the aiming area without PiP and hide the graphic errors (line between zoomed and non zoomed area) with the scope?

Blur the outside and switch with freelook( very good idea too i guess) to outside and back in scope.

May 9 2016, 10:22 PM · Arma 3
oldirty added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

I think this is a really needed feature, but

the sight around the scope must be blury. REALISTIC

next feature: make freelook available to watch aside the scope

May 9 2016, 10:21 PM · Arma 3
oldirty added a comment to T60820: Water stops bullets instantly.

even if a bullet goes trought 10 inch of water, it will no more kill, you could catch it with your hands...

May 9 2016, 10:16 PM · Arma 3
oldirty added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

@Tovarisc

first. thank you for talking and not trolling to me.

I fully agree. Its insane compared to RL.
So why do people wanna make it more easy?
Only to remove the problem with our mouse movement?

Thats not the right way think

May 9 2016, 10:00 PM · Arma 3
oldirty added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

@TraxusIV

ingame noob....

learn to use your brain...

and dude.... im from switzerland... every Swiss man is a soldier.. we have compulsory military service...

May 9 2016, 10:00 PM · Arma 3
oldirty added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

@Tovarisc

you sound like zou wanna have higher and difficult recoil?

This topic wants to make it more like call of arma

May 9 2016, 10:00 PM · Arma 3
oldirty added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

@kOepi

"I disagree on being "aiming/holding the weapon straight" the most important thing in RL."

How can you disagree that lol O_o... you will NEVER hit a target in RL, NEVER

"generally we want to hop into a professional virtual body, which has the endurance, strength, training and understanding of the equipment it is using."

No, we dont wanna hop into this body, we wanna BE ths body!!!

Its you who cant shoot , i shoot in standing position at 200-300m with full auto
with prone over 600m up to a 1km with full auto.

May 9 2016, 10:00 PM · Arma 3
oldirty updated subscribers of T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

@kOepi

why should i watch videos if can feel it in reallife?

"the shooter simply LETS the gravity work for him" thats simply not true..

you hold the weapon to keep it steady.
and what all you guys dont realise is, that there is actually a muzzle climb of maybe 1cm.

its not about age, its about experience and brain im 22 years old and a trained soldier.

what about you? 40 years old youtube troll?

May 9 2016, 10:00 PM · Arma 3
oldirty added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

@kOepi

there we come to a problem we cant clear.

Gaming vs RL

Its just not possible to make it exactly how it is in RL.
Its much harder to hit targets in RL. Ingame you dont have to hold your weapon straight. In RL this is the most important thing to hit targets. This is completly removed ingame.

So the gaming experience differs a lot to RL.

What the game should do is not to make it close as possible to Reallife, it should make your experience close as possible to Reallife. you know what i mean?

"what do you say when one force hits another and you try to hold it steady? is it possible to hold it that steady that it does not move at all?"

lol hell no.

"what do you say about the rifle after the shot, is it possible with your body to let the rifle stay in the position of the 1cm climb?"

No. To hold a weapon steady, you push it against your shoulders( not just hold it stronger). Now when you shoot, the more you push your weapon against yourself the more will your body absorb the recoil. Its a shake for probably 0,5sec.
In this time you cant see shit and you cant do shit. You lose the the target for maybe 3mm in your sight (its not possible to compensate that by anything).
your shot will lose the target fo meters.

"it should not be a matter of how fast you can turn the mouse."

It matters how fast and exactly you can turn the mouse, and well exactly this is gaming experinece.

Go learn to controll cs 1.6 recoil by full auto, comeback and LAUGH about arma 3 recoil...

May 9 2016, 10:00 PM · Arma 3
oldirty added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

"In real life it would be rifle training, in Arma its "mouse training". Fast shooting does require some degree of effort to keep the sights where they should be. I fired 5.56 and 7.62 (plus 9mm pistol) and neither of them magically returned to where it originally was. It required a bit of effort to keep the sights on target, gravity or not."

This is fucking true! Weapons are no magic wands!

How can a weapon return with gravity when you are holding it? -_-

May 9 2016, 9:59 PM · Arma 3
oldirty added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

Well that a good excuse for you..

alpha (muzzle climb) : 1°

b ( line of sight to target): 300m

a (target devation): 5.237m

You are trolling yourself if thats your excuse...

May 9 2016, 9:59 PM · Arma 3
oldirty added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

@TraxusIV

scared of failing? its just a way to calculate, and its exactly the way it works just not precise. I got a tip for you, trigonometry. If you still dont know, i guess your physic title is wrong placed...

@Lighthammer2531

i guess we are not playing the same game 0_o
or have not the same eyes.

My arma3 looks exactly like my video ;)

May 9 2016, 9:59 PM · Arma 3
oldirty added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

@Lighthammer2531

I say its mathecally correct, actually it does not climb that hard, it just feels like

http://www.youtube.com/watch?v=fgY5p-_BZ_4

My gun, except that i own the swiss military version which is optimized for single and 3 round burst , and with a little bigger bullets. 5.6
http://www.youtube.com/watch?v=Jy2Fip6Vuuc
And to me, this looks like it does in arma3 ;)

May 9 2016, 9:59 PM · Arma 3
oldirty added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

Let us do a experiment

For recoil/muzzle climb we set x° degree

Imagine: by 360° recoil the weapon would flip around 1 time, by 5° it would just climb a little up.

How much x° recoil/muzzle climb should be on the weapon?

Tell me and after that i will tell you how extremly your mind has failed.

May 9 2016, 9:59 PM · Arma 3
oldirty added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

@Lighthammer2531

well its a very very complex topic. im no more sure whats your position too xD

If we look at this mathematically, its awesome how correct it is compared to real life. ( thats why i support the muzzle climp system how it is)

I dont know how you play, but i do like move very fast with my mouse. So im able to zero the climp.

Well then the question is, how much should the avatar simluate, and how much you by yourself.

At the time this things bites each other. Because i have to do a lot by myself, but my avatar wont let me do it perfectly...

I really like to compare this to CS. CS got high and unrealistic recoil, but its manageable because we got the full controll of our avatar.
ARMA 3 got a high and realistic recoil, but the handling is crap...

Maybe my english is too bad for this complex topic, so i leave this as last statement

May 9 2016, 9:59 PM · Arma 3
oldirty added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

@Lighthammer2531

English is not my motherlanguage, so im sorry for some issues. A lot of weapons, especially millitary weapons use a gas system to secure the function of the weapon. If you are really a former marine,i guess you have to know this...
im a poor little swiss grenadier.

Anyway, if would reset the aim....why the fuck should i wait for that? im faster doin it by myself...

The REAL problem is, that mouse reactions dont work correctly. The avatar is forced to simulate breath and things like this, what makes it impossible to learn the distance you have to do with the mouse. because its never the same

May 9 2016, 9:59 PM · Arma 3
oldirty added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

@Lighthammer2531

I dont know what you mean with buffer system, i guess you talking about gas operated weapons( like my sig 550 is one). The optimizing can be very very different, not all are optimzed to reduce recoil or increase accuracy at all.

"he game makes no effort for the shooter to "return" to his NPA."
thats exactly a point that i LIKE xD

May 9 2016, 9:59 PM · Arma 3
oldirty added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

why does the muzzle climb? because of the recoil...

I dont have lot experience with firearms, the gun i have shot the most is a
sig-550.

At the time it feels like a 8 year old girl is holding the gun right?
So it simulates to you, that you have to hold the gun and put down the muzzle again, like you do in reallife with your muscles.

I like it how it is at the time, i can burst out a full magazine up to 300m.
I just think the mouse reaction is not exact enough and my mpusepad is to small :(

May 9 2016, 9:59 PM · Arma 3
oldirty added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

@lighthammer

fpsrussia has perfect videos for this. And i can do it just like him, in arma3...
http://www.youtube.com/watch?feature=fvwp&v=SJ8Ndkg8urw&NR=1

watch his muzzle at 2:04...this jumps are hard to controll, on mid-
large distance this little jumps causes you to lose the target for over 5m

Arma3 recoil is very easy to controll..it just needs too much space
try CS 1.6 recoil controll and you will laugh at arma 3 recoil...

May 9 2016, 9:59 PM · Arma 3
oldirty added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

I know what you mean. The recoil is pretty good, semi maybe a little to bad, auto a little to good.

But my mousepad is too small to handle it for a longer time.

How to fix that?
Adding a reset of the recoil is not very realistic.

Changing the handling of the gun would be a good idea. Some times my avatar make moves i cant controll. Aim at the same point over a time is very difficult. When my avatar is drifting slowly left,( because of breathing an things like this) I have to correct it, but my avatar works against me.

Makes us controll that.

Same point on the recoil.

Example

Semi shot without doing anything: Recoil goes straight up and stays. (good)
Semi shot with controll: Recoil goes straight up and then i can correct it.(bad)

fix with improved handling

Semi shot pulling down the mouse right after the shot: Recoil goes only the half way up and you can correct it from there.

Realistic things are good in arma, but let us work against it, because that is what you have to do in reality.

Sorry for my terrible english.

May 9 2016, 9:58 PM · Arma 3