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Aiming Grenades
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I think, the current grenade throw makes the game more arcade, because, like in cs, bf.... you have to approximate where your grenade will go. furthermore you have to give away your position sometimes if you aim your gun into the sky for a higher/further throw.

i think, a good system would be: while holding "g" unbind the gun from aim like in free-look and have a "cross-hair" like that of grenadelauchers only bigger with the rough area of impact.

on a side note i think the grenade throw shouldn't be instantaneous...
and: is it unrealistic to be able to "cook" a nade?

i found out, in rl noone would cook grenades...

"reviewed" sounds good ;)
imho throwing feels more natural with hold to aim + release to throw

the most natural way would perhaps be just "making grenades one of the weapons" (select via mouse-wheel)


Legacy ID
Feature Request

Event Timeline

daddaflex edited Additional Information. (Show Details)
daddaflex set Category to Feature Request.
daddaflex set Reproducibility to N/A.
daddaflex set Severity to Minor.
daddaflex set Resolution to Duplicate.
daddaflex set Legacy ID to 3827981324.May 7 2016, 1:47 PM

also i think the nades should be stronger and have more blast radius. but i guess there is a request for that already...

oldirty added a subscriber: oldirty.May 7 2016, 1:47 PM

the most nades start cook by throwing, not by pulling the ring. ;)

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ok, so you cant cook em
thx 4 the info

...although u could shake it a bit :D

Fank added a subscriber: Fank.May 7 2016, 1:47 PM
Fank added a comment.May 13 2014, 8:01 PM

Duplicate of 1925