I'd like to request a suppression effect on human players.
WHY:
A player sitting behind the computer can not experience the emotional, mental and physical challenge of being under fire, since PvP seems to at most times revolve around competition, as well as the fact that they can always respawn. Any human being, no matter how hard and tough they are would experience fear, panic and adrenaline. Perhaps not to the extent of a trained soldier, but it is still there none the less.
HOW IT CAN WORK FOR EVERYONE:
For PvP an effect on human players could be useful for suppression. This will easily inform the targeted player he/she is being suppressed and will force that player to seek cover and recover. The effect only has use when player is exposed, and the suppressive fire is fairly close to accurate. As suppressive fire is not exclusively targeted at hitting a target, instead it should be focussed on a group to drive them to cover and occupy them. This tactic has a bigger mental and emotional impact in real life, as it would be a useless tactic if it wasn't.
Also, this adds more value to tactics that do involve suppression. For the most part, LMG's aren't pin point accurate at long range (300-500m), and so don't pose too much of a threat.
The effect really is just to balance the fact that it is easy for a human player to sit behind a computer, take a risk, and if the player dies, respawn and get back. This doesn't happen in real life, so the required feature is to combat that and not rely on the player to emulate these emotions, which they dont, so the strain need to be emulated in game.
PROBLEM:
I dont see this being much of a problem for anyone except the Call of Duty kids of course. It seems a large amount of players play very competatively and risky for a good Kill/Death ratio, and without this effect, some tactics like suppresion is inferior to those who have really good aim. After all, only one good placed shot is required for a kill. {F18307} {F18308} {F18309}