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Kreu
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User Since
Mar 24 2013, 11:38 AM (321 w, 6 d)

Recent Activity

May 20 2017

Kreu added a comment to T124896: Crashed.

Happend for me to. Exact same location. But also in the Gunship showcase.

May 20 2017, 3:31 AM · Arma 3

May 19 2017

Kreu created T124889: Crashes since Jet DLC outcome.
May 19 2017, 9:52 PM · Arma 3

Aug 21 2016

Kreu updated the task description for T119723: Ai uses chopper very uneffective..
Aug 21 2016, 12:22 PM · Arma 3

Aug 2 2016

Kreu created T119723: Ai uses chopper very uneffective..
Aug 2 2016, 3:16 AM · Arma 3

May 10 2016

Kreu added a comment to T84397: Commands "dostop this" and "commandstop this" are not working for vehicles.

As far as i know, this script only works for infantry. It also doesn,t work for units in groups. I don't know any script that disables the AI to move when they are in a vehicle.

May 10 2016, 12:06 PM · Arma 3
Kreu added a comment to T84185: AI will not shoot at Striders/Hunters/Ifrits (even with LMGs/MMGs).

I don't think it makes sense to let the ai shot at vehicles, if they don't target weak spots. It wouldn't have any effect. If the ffiring on weak spots doesn't work, can we at least have one not so heavy armored vehicle for every faction? Of course this is not so important as other issues. But at the moment the game gets boring as soon as you give the players a ifrit,hunter or strider and the enemy doesn't hase vehicles too. I already won with a strider against 60FIA soldiers and 3 weapond offroader by shooting the AT first and roadkilling the rest. I also don't want to use mods because i crate missions for a big community and don't want to splitt the community.

May 10 2016, 11:59 AM · Arma 3
Kreu added a comment to T84185: AI will not shoot at Striders/Hunters/Ifrits (even with LMGs/MMGs).

You can disable the turret of the strider, hunter and ifrit with nearly every weapon. I would really like to see the Ai engaging the turret

May 10 2016, 11:59 AM · Arma 3
Kreu added a comment to T77161: Friends cannot see my server since the update to 1.18.

Same here, since 1.22 none of my friends is able to host a dedicated server or private game anymore, while everything worked well with GameSpy.

@Devs when addressing this issue:

Please keep in mind that many people can't freely open every port they want. Not due to a lack of skill or understanding, but because of restrictions of their router or internet connection.

So we really hope you will find a solution that does not require additional port forwarding, just as it worked with GameSpy!

May 10 2016, 8:19 AM · Arma 3
Kreu added a comment to T75747: AI Still Super-Capable And Relies On "Cheating" To Beat Lack Of Situational Awareness.

I know there is a option in the difficulty. it is called super AI. (I think it is called super AI. I have german as language setting). Maybe you enabled it?

May 10 2016, 7:43 AM · Arma 3
Kreu added a comment to T75747: AI Still Super-Capable And Relies On "Cheating" To Beat Lack Of Situational Awareness.

I don't have this problem. I triet the same sniper Scenario three times. They didn't detect me. I was able to kill the hole team. AI skill was 0.76.

May 10 2016, 7:43 AM · Arma 3
Kreu added a comment to T75361: AI drives very bad.

But in my opinion it was in Arma 2 already bether

May 10 2016, 7:34 AM · Arma 3
Kreu edited Steps To Reproduce on T75361: AI drives very bad.
May 10 2016, 7:34 AM · Arma 3
Kreu added a comment to T75287: Unrealistic aim sway.

I don't understand the Problem. I like the gunsway like it is

May 10 2016, 7:32 AM · Arma 3
Kreu added a comment to T75076: AI refuses to drive backwards no matter what! [VIDEO].

I think this bug should have the highest priority

May 10 2016, 7:27 AM · Arma 3
Kreu added a comment to T74992: AI keeps getting in line of fire!.

I played very much mission and never had a problem like this

May 10 2016, 7:25 AM · Arma 3
Kreu added a comment to T74948: Recoil is missing.

me too

May 10 2016, 7:23 AM · Arma 3
Kreu added a comment to T74511: Adding antimissiles counter-mesures to vehicles.

I think the bigger problem is that every person in the vehicle dies immediately when the vehicle gets destroyed. but upvote anyway

May 10 2016, 7:13 AM · Arma 3
Kreu added a comment to T74443: AI soldiers, especially medic, may get stuck with no reason.

In the last time this happens very often to me. Its absolutely annoying -.-

May 10 2016, 7:12 AM · Arma 3
Kreu added a comment to T74079: TKOH tech for large objects in A3.

What is TKOH?

May 10 2016, 6:58 AM · Arma 3
Kreu edited Steps To Reproduce on T73921: Can't respawn as Units, with the settings "in cargo"..
May 10 2016, 6:54 AM · Arma 3
Kreu added a comment to T73862: IR flash on nods.

Night Optic Devices. NV Goggles

May 10 2016, 6:53 AM · Arma 3
Kreu edited Steps To Reproduce on T73609: Vehicles in groups drive to fast for their infantrie groub members..
May 10 2016, 6:46 AM · Arma 3
Kreu added a comment to T73427: AI driving in tanks is still terrible.

I think this is the biggest Problem of the Game at the moment.

May 10 2016, 6:41 AM · Arma 3
Kreu added a comment to T72957: Drones don't mark enemy infantry units/static units on the map, and should always mark enemy units on every difficulty..

I agree with Linkin. I like to play the game as heavy and realistic as posible.

May 10 2016, 6:26 AM · Arma 3
Kreu added a comment to T72783: Firing the Tigris main cannon causes massive FPS drop, distorted sound and causes game to freeze..

Have the same problem, but only in third person view

May 10 2016, 6:21 AM · Arma 3
Kreu edited Steps To Reproduce on T72749: Ai has problems to drive Tanks..
May 10 2016, 6:20 AM · Arma 3
Kreu added a comment to T72634: jamming, delay handguns..

So i will upvote. The game will be more realistic. Maybe i could be an option in the difficulty.

May 10 2016, 6:17 AM · Arma 3
Kreu updated subscribers of T72634: jamming, delay handguns..

@KillZone Kid
is it a joke??? how the hell should i script that???

May 10 2016, 6:17 AM · Arma 3
Kreu added a comment to T72634: jamming, delay handguns..

Maybe he ist talking about jamming?

May 10 2016, 6:17 AM · Arma 3
Kreu edited Steps To Reproduce on T72084: Rocket launcher reload to fast..
May 10 2016, 6:03 AM · Arma 3
Kreu added a comment to T70485: It should be able to command your AI not to use their sound supressor..

thanks for the tip :)

May 10 2016, 5:14 AM · Arma 3
Kreu added a comment to T70485: It should be able to command your AI not to use their sound supressor..

@ Iratus
That's exactly my point

May 10 2016, 5:14 AM · Arma 3
Kreu edited Steps To Reproduce on T70485: It should be able to command your AI not to use their sound supressor..
May 10 2016, 5:14 AM · Arma 3
Kreu edited Steps To Reproduce on T70276: some more options in the difficulty..
May 10 2016, 5:06 AM · Arma 3
Kreu edited Steps To Reproduce on T70068: Sometimes AI don't takes cover, when they are under fire..
May 10 2016, 4:58 AM · Arma 3
Kreu edited Steps To Reproduce on T70021: Ai Riflemen don't use their PCML sometimes..
May 10 2016, 4:57 AM · Arma 3
Kreu added a comment to T69849: AI uses AT launchers against infantry targets..

The AI should have 2 rockets against tanks, which they only use against tanks. And they should have one more rocket for infaterie and other stuff. Also they really shouldn't you all they rockets at the same time. In one of my missions a frindly AT Team with 3 AT had to stop an convoy with 2 enemy Ifrit.
All 3 AT soldiers shot they rocket at the first Ifrit the other one survived.
That should get changed.

May 10 2016, 4:50 AM · Arma 3
Kreu edited Steps To Reproduce on T69671: AI bug with pistol.
May 10 2016, 4:44 AM · Arma 3
Kreu added a comment to T69670: Snipers uses secondary weapon instead of his sniper at far ranges.

I think the only thing you can do at the moment, is to remove their pistol (This removeweapon "hgun_P07_snds_F";). If they only can use their sniper rifle they are very good. But don't have much ammo

May 10 2016, 4:44 AM · Arma 3
Kreu edited Steps To Reproduce on T69670: Snipers uses secondary weapon instead of his sniper at far ranges.
May 10 2016, 4:44 AM · Arma 3
Kreu added a comment to T64011: Suppression effect for players.

I think in a firefight you get an adrelanin rush. So they should ad efects, that are similar to the realife.
Some said in there commends soldiers are trained to deal with that.
But i thinks even a soldier will still be stressed and fearful when he gets under fire. I Added some youtube link. I think this video supports my opinion.

https://www.youtube.com/watch?v=Ktse9JUudv8

May 10 2016, 1:10 AM · Arma 3
Kreu added a comment to T63839: AI should use more suppressive fire and hold position when defending.

But if thes only hold their position they won't flank anymore and i think flanking is very importand

May 10 2016, 1:00 AM · Arma 3