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AI refuses to drive backwards no matter what! [VIDEO]
Acknowledged, HighPublic

Description

Ordering AI to drive backwards results in AI spinning around:

http://www.youtube.com/watch?v=krl2OQz_p7w

Details

Legacy ID
612797135
Severity
None
Resolution
Fixed
Reproducibility
Always
Operating System
Windows 7
Category
AI Pathfinding / Motion
Steps To Reproduce

Put AI in driver seat of a tank, drive to location shown on video or some other obstacle and try reversing. AI starts spinning the tank instead.

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to AI Pathfinding / Motion.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Fixed.
Killzone_Kid set Legacy ID to 612797135.May 7 2016, 5:41 PM
Killzone_Kid edited a custom field.
Humay added a subscriber: Humay.May 7 2016, 5:41 PM
Humay added a comment.Dec 31 2013, 6:29 PM

Sometimes you want the AI to turn, so I think the best option would be to add two backward commands, just like the normal "forward" and "fast":

if you want the vehicle to just go backward a bit, with the front still facing forward you use "backward", if you want the vehicle to turn arround you use "fast backward".

Here is another problem with AI control: http://www.youtube.com/watch?v=utCjJM7q2BA

Reversing down hill AI will not stop the tank and move forward when ordered so.

Related to #0018087

danczer added a subscriber: danczer.May 7 2016, 5:41 PM

I had this issue on the side of the hill yesterday.

7 months and it's still broken

What is so hard about letting the AI perform exactly what you tell them?

move forward = move in a damn straight line forward! Not: turn left right left right left right and then go forward!

Just damn let them do what you tell them!

This bug is there since OPF times

8 months anniversary of the bug to the day!

Watch AI doing exactly opposite of what it is told!

http://www.youtube.com/watch?v=pIummRh4mdo

Can we please have this fixed once and for all? Essentially, as in case with the tank, player has control over tank movement as well as turret, so why not to cut middleman (AI) and give player direct control over vehicle movement if this appears to be such a huge problem to fix?

player moveInVirtualDriver vehicle or something

R3vo added a subscriber: R3vo.May 7 2016, 5:41 PM
R3vo added a comment.Sep 21 2014, 11:10 PM

Makes commanding tanks impossible! FIX IT!

oukej added a comment.Sep 24 2014, 3:35 PM

Hey, I'm sorry for I've forgotten to acknowledge this bug.
Sadly we are aware of this issue ever since we've introduced the tracked vehicles.
It came with a different simulation of vehicles that was introduced in Arma 3.

I have to admit that we still struggle to draw this close to an adequate satisfaction and we apologize for the inconvenience :/

Will keep you informed

Thank you for update!

NaxPain added a subscriber: NaxPain.May 7 2016, 5:41 PM

Today i loaded some tracked vehicles in the editor with myself as commander. When i ordered ai to move backwards they actually did so but the tank jiggled as if the drive was pressing S - A - S - D - S - A - D ... not simply S like I would as a driver

Bohemia added a subscriber: Bohemia.May 7 2016, 5:41 PM

Still doesnt fixed. This should be your highest priority beacuse its most important part of game. i fell like i am playing some beta. Game should'nt be released with this bug. Its like you cant shoot in shoter game

Ankso added a subscriber: Ankso.May 7 2016, 5:41 PM
Ankso added a comment.Jan 18 2015, 7:30 PM

I think that, when driving backwards, the AI should you just what you order. First of all, the driver can't see what's behind, and in a combat situation, if my commander orders "go backwards!" I will go back, and I won't care if there is a tree, a house or lamp post -.- I will just ram it.

It's very game breaking for armored combat ATM, specially in urban environments. Greetings!

Yes, there is same when driving in ANY direction - Ai is trying to pass next to objects instead of obey order. Same on open area (without ANY object) i order to drive straight forward and ai is little turning in left or right, then i order to correct curse (left or right), automaticly after correction my character order "forward" and ai is doing same maneuver like before - turning a bit to right or left - He cant drive straight, allways on some parabola

Kreu added a comment.Apr 1 2015, 3:18 AM

I think this bug should have the highest priority

F2kSel added a comment.Apr 1 2015, 3:33 AM

Yes it's still broken but if you read the earlier post by oukej he has promised to keep us informed and it's only been six months since then.

Yeah, i created new ticked, and its closed automaticly. Great. Looks like BI are ignoring this. All we have left is waiting for Arma 4

oukej added a comment.Apr 22 2015, 3:29 PM

Yeah, i created new ticked, and its closed automaticly

It's never closed automatically, it's done either by a dev or a moderator. Please read: http://feedback.arma3.com/how-to-user.html

"Before you report feedback, please use search function in the Feedback Tracker (FT). Should you not find a similar report in the FT database, please report it. If you do find it in database, you can use voting to support it."

Thank you for your understanding.

I can assure you that driving AI issue is like a thorn in the backside of Bohemia, so rest assured it is still being looked at.

I created new ticket, beacuse this one is just like ignored. Do you know about the issue?

oukej added a comment.May 4 2015, 2:09 PM

It's "acknowledged".

I created new ticket, beacuse this one is just like ignored.

Please don't do that. It creates an unnecessary additional workload and doesn't help solving the issue in any way.

I think devs are just checking what is done and what isn't, if they see a bug named "AI drive reverse" and marked as "solved" they are ignoring it and going to next bug, they dont look at old trackers. And we must wait for Arma 4 to Ai be fixed. Not cool.

Its should be highest priority for you now. PhysX and vehicles, rocket tanks, accelerating in 0.5 seconds to 70 km/h and driving circles, crashing on obstacles etc. Its main part of game, this is like driving car on 3 wheels!
Look at this forums:
http://forums.bistudio.com/showthread.php?179322-Tanks-are-you-kidding-me/page3

Its still not fully fixed - ai have big problems with driving reverse. Sometimes they starting to make circles, sometimes they reverese.

Dscha added a subscriber: Dscha.May 7 2016, 5:41 PM
Dscha added a comment.Jul 29 2015, 4:08 AM

Yep, still not fixed. Even when a WP (or moveTo/move/doMove) is set 25m behind it. Tanks and Cars will drive a circle, instead of driving backwards.

BUMP! Is this even readed? AI still have problems driving reverse ("revrese" command) its 50% chance they will obey the order.

Please fix it, its MAJOR issue.

TutSi added a subscriber: TutSi.May 7 2016, 5:41 PM
TutSi added a comment.Nov 27 2015, 7:45 PM

Still not fixed.... I'm a tank commander in most missions, how i can command tank without reversing!?

Arkhir added a subscriber: Arkhir.May 7 2016, 5:41 PM
Arkhir added a comment.Dec 1 2015, 2:02 AM

It works just fine when you take control of a commander unit in Zeus interface. It also seems to work fine on stable.

TutSi added a comment.Dec 1 2015, 1:11 PM

Impossible - it not work since i remember. Try in city. I wouldnt report this if it would be fixed - get in tank as commander, order revrese command [S]. Heh, "resolved"....... God, you see and you dont react....

Lex added a subscriber: Lex.May 7 2016, 5:41 PM
Lex added a comment.Dec 1 2015, 5:43 PM

[QUOTE=oukej;0092353]Please don't do that. It creates an unnecessary additional workload and doesn't help solving the issue in any way. [/QUOTE]
Accept serial numbers of tickets to attention, and there will be no difficulties. Often tickets waiting on a floor of year, are also often resolved issues fresher. Old don't decide. There are new repetitions.

TutSi added a comment.Dec 1 2015, 6:18 PM

Yes to all what LEX writed, moreover, if this is working OK, how is this possible:
https://www.youtube.com/watch?v=PPNDEr6gifM

To be clear - there not must be second tank - it can be infantry as well, and your tank will spinning around too.

oukej added a comment.Dec 1 2015, 11:20 PM

(to fix the link after forums update)

https://forums.bistudio.com/topic/150500-development-branch-captains-ai-log/page-4#entry2882974

Improved: Tank drivers reversing
(Disclaimer - may not be perfectly fluid at all times)

oukej added a comment.Dec 1 2015, 11:25 PM

For the record

I can assure you that driving AI issue is like a thorn in the backside of Bohemia

Is still valid. Please bear with us.

R3vo added a comment.Dec 2 2015, 10:44 AM

The main issue here is that we haven't had any oprep or similar about Ai changes for quite awhile. The lack of information given out to the community about this and other Ai issues makes waiting so frustrating.

TutSi added a comment.Dec 2 2015, 11:03 AM

OK, but look once again at the video. Author writed what to change to get it working properly. There is some zone around the vehicle - just make it smaller, so AI will not detect any friendly and obstacles. For now, if there is something up to 7 M from tank, it will not reverse. Now Arma world is full of objects - how i can command it properly?

BIS should be honest if they ever have any intentions of fixing Vehicle AI.
I get very frustrated checking daily for patches mainly to see if anything has been done to improve the situation.

This is such a big area of the game that feels as if it's been completely written off.

Right now it doesn't even function as well as A2/OA at least there you could just be a gunner in a vehicle without being forced to issue orders to the AI driver following waypoints.

It seems like they've done that as they know AI can't drive worth a damn and make the player do it all.

TutSi added a comment.Dec 16 2015, 7:40 PM

Agree ^^^. Its dark side of game, and Developers are acting theire is no problem........ This is why i'm looking for other game right now to play. Beacuse Arma 3 will never get its potential - never seen so much waste. I WAS checking daily here but now i'm not, its sensless. Christmass break, then gaian new features instead of fixing issues - am i talking to the wall!?

PS: Ticket is still "resolved" - how you dear Bohemia......

We need another option for after it's supposedly marked as fixed, there should be another option to vote that it's still not right or broken.

oukej added a comment.Dec 17 2015, 8:18 AM

Developers are acting theire is no problem........

Not true.

Pls avoid off topic discussions.

TutSi added a comment.Jan 25 2016, 7:43 PM

OK, but please give us some sign you are doing something in that case.

Situation from 5 minuts ago. Rocket flying towards me - i've got 4-5 seconds to reverse, order to ai, pushing smoke cover, and what - ai rotating tank, 5 seconds is too few. Please fix it, ITS UNPLAYABLE, No AI nearby, just standing behind the house! Situation like this is making Arma 3 bad in my memory, even worst simulator i've played.

3 and a half years. *sigh*

There have been two improving fixes already. And there's still some work planned.

oukej updated the task description. (Show Details)Mar 21 2018, 9:57 PM
oukej edited Additional Information. (Show Details)
oukej set Operating System to Windows 7.
Lex added a comment.EditedMar 26 2018, 7:01 PM

@oukej The latest Improvements allow you to move "back" when you are a crew member.
You need an action, just like an AI in a group. But AI vehicles, as part of the group, do not know how to carry out the "backward movement."
https://youtu.be/3Svo5rDznDk
https://feedback.bistudio.com/T82259