- User Since
- May 20 2020, 3:58 PM (132 w, 2 d)
Jun 30 2022
Jun 21 2022
Prefer crew firegeometry removed for all tanks and APCs. It would solve this: https://feedback.bistudio.com/T163706
It should also boost game performance.
Crew fire geometry should also be removed for UGV too. UGV shows crew sticking out if non UAV crew is added.
Jun 19 2022
I use the getout eventhandler to detect when gunner gets out, since I'm not sure when would AI orders the gunner out. Eventually the eventhandler will fire for the gunner, even though they have no reason to get out.
Jun 17 2022
I mentioned hunter, offroad 01 with turrets, I've also seen it happen with marid and slammer.
The command needs to completely stop AI in gunner and commander seats, from getting out, except in vehicle immobilization.
I'm not using any AI mods. The AI groups are given a move waypoint. During combat sometimes the AI orders the gunner to get out for unknown reasons. Only happens on some vanilla vehicles.
Jun 15 2022
In some vehicles like hunter and offroad 01, I noticed turret gunner gets out randomly.
May 19 2022
May 5 2022
May 3 2022
Setting both objectDistanceLimitCoef and viewDistanceLimitCoef to -1 eliminated the issue me. AI combat performance with missiles also improved a lot.
Apr 29 2022
Apr 28 2022
Apr 24 2022
Mar 26 2022
Virtual garage crash was fixed in 2.08.149102 - Hotfix #2. Can be closed now.
Mar 19 2022
Mar 18 2022
Mar 12 2022
Mar 9 2022
Same with PCML.
Feb 26 2022
Feb 25 2022
Top down mode is missing for infantry AT titan, and NLAW.
Dec 9 2021
Dec 6 2021
Dec 3 2021
Nov 7 2021
After reassigning the skyfire turret control to the pilot, the AI gunner will use the anti tank missiles a lot more. It's just makes more sense that the pilot controls the skyfire as it has to aim the rockets.