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laywiin
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User Since
Mar 16 2013, 4:49 PM (343 w, 3 d)

Recent Activity

May 10 2016

laywiin edited Steps To Reproduce on T66532: Feature request: Set up FOB ingame.
May 10 2016, 2:45 AM · Arma 3
laywiin added a comment to T66528: Engine of boats continues to run when in passenger seat.

i believe that a boat is perfectly able to stay on the throttle power you choosed in real life. if u give full speed with a real boat, and let the throttle go it will continue in the speed u choosed.

this is actualy great, because 1 man can operate the speedboats, giving the speed he wants then switch to gun-

May 10 2016, 2:45 AM · Arma 3
laywiin added a comment to T66528: Engine of boats continues to run when in passenger seat.

exactly. tried to say that xD soz my english.

May 10 2016, 2:45 AM · Arma 3
laywiin added a comment to T66434: [Feature Request] Vehicle cargo system / transportation of crates etc..

This is a great idea.

Arma 3 lacks the use of its gameplay sometimes. Like roles for players

This will be " role" i call it, where players need to plan and add what they need in the trucks before heading into the AO. .)

May 10 2016, 2:41 AM · Arma 3
laywiin added a comment to T66394: Add helicopter Lift system.

Thank you.

May 10 2016, 2:39 AM · Arma 3
laywiin added a comment to T66394: Add helicopter Lift system.

As i tought it was a big request but others disagreed. i join them and go for it.

Is it a reason you are trying to close this feedback?

May 10 2016, 2:39 AM · Arma 3
laywiin added a comment to T66394: Add helicopter Lift system.

Yeah should be able to make the graphics also now with physX

May 10 2016, 2:39 AM · Arma 3
laywiin edited Steps To Reproduce on T66394: Add helicopter Lift system.
May 10 2016, 2:39 AM · Arma 3
laywiin added a comment to T66326: In editor TAB out to desktop cause problems.

Alright, yeah i ment Alt tab ofc. sorry.

I just didnt have this problem when mission making in Arma 2.
Thanks for the Reply CSR Kryssar

May 10 2016, 2:36 AM · Arma 3
laywiin edited Steps To Reproduce on T66326: In editor TAB out to desktop cause problems.
May 10 2016, 2:36 AM · Arma 3
laywiin added a comment to T66314: Add working cockpit displays and avionics for helicopters and later planes.

/upvoted agree

May 10 2016, 2:36 AM · Arma 3
laywiin added a comment to T66312: Remake/Redesign OPFOR helmet.

Totally agree, and this is sad, because it kills alot of the game experience for me :)

May 10 2016, 2:36 AM · Arma 3
laywiin edited Steps To Reproduce on T66312: Remake/Redesign OPFOR helmet.
May 10 2016, 2:36 AM · Arma 3
laywiin added a comment to T66310: Some kind of LightVisual Fail on weapon (pictures provided).

Allright.

thank you.

May 10 2016, 2:36 AM · Arma 3
laywiin added a comment to T66310: Some kind of LightVisual Fail on weapon (pictures provided).

No moon. black night and fog.

May 10 2016, 2:36 AM · Arma 3
laywiin added a comment to T66310: Some kind of LightVisual Fail on weapon (pictures provided).

Yup.

May 10 2016, 2:36 AM · Arma 3
laywiin edited Steps To Reproduce on T66310: Some kind of LightVisual Fail on weapon (pictures provided).
May 10 2016, 2:36 AM · Arma 3
laywiin added a comment to T66309: Very hard to lean out of doorways.

I think so too, all the games so far i doo that i feel really in the game actualy. good idea!

this can be added to give extreeme cover, dont see it to arcadeish
because i would do that in real life :P

May 10 2016, 2:35 AM · Arma 3
laywiin edited Steps To Reproduce on T66309: Very hard to lean out of doorways.
May 10 2016, 2:35 AM · Arma 3
laywiin added a comment to T66308: Unrealistic distance and shooting sounds.

u meen the Ricochet sound ?

May 10 2016, 2:35 AM · Arma 3
laywiin added a comment to T66308: Unrealistic distance and shooting sounds.

alright

May 10 2016, 2:35 AM · Arma 3
laywiin added a comment to T66305: Add tracers in several colours for all calibers.

+1 for bringing up the tracers, they are something that needs rework overall.

tho i agree with mwnciboo

May 10 2016, 2:35 AM · Arma 3
laywiin added a comment to T66290: Make Tracers A Light Source.

Great ! :-D

May 10 2016, 2:35 AM · Arma 3
laywiin added a comment to T66290: Make Tracers A Light Source.

Here we go with Dr.death's brilliant comments.

videos show youre wrong, and you are wrong.

We know they are bright, we know they arent lamps but tracers, and not laser.

Stop with these stupid comments...!!

May 10 2016, 2:35 AM · Arma 3
laywiin added a comment to T66290: Make Tracers A Light Source.

+1 to Christian K

May 10 2016, 2:35 AM · Arma 3
laywiin added a comment to T66290: Make Tracers A Light Source.

I dont see why people discuss that tracers is a lightsource or not, if you can see the tracers with your naked eye i believe its a lightsource?

How can we see a tracer if its not a lightsource?

BigPickle mentioned BD tracers here are a video. https://www.youtube.com/watch?v=PMJqKLLwPG8

Personally i dont think tracers would make a impact on our computers. Tho why shouldnt the people how have spent so much money on theyre rigs get the full feature of stunning immersive night battles if they have used what they have to experienced that?

Make an option for it. Tracers - low - medium - high - very high - ultra.

Dr.death, i don't think any single person here wanted the tracers to look like explosions, why would we want that?....
second, it didnt stay in the feedback that he was asking for it ( I want tracers to look like explosions) Again no need to make people not upvote it.

Also see tracers glow on the ground after beeing fired: https://www.youtube.com/watch?v=ivMv6Q-yvxg we dont see that in arma.

May 10 2016, 2:35 AM · Arma 3
laywiin added a comment to T66290: Make Tracers A Light Source.

....

May 10 2016, 2:34 AM · Arma 3
laywiin added a comment to T66290: Make Tracers A Light Source.

I will believe that burning powder is a light source?

some other hints on this source wiki

There are three types of tracers: bright tracer, subdued tracer and dim tracer. Bright tracers are the standard type, which start burning immediately after exiting the muzzle. A disadvantage of bright tracers is that they give away the shooter's location to the enemy; as a military adage puts it, "tracers work
both ways". Bright tracers can also overwhelm night-vision devices, rendering them useless. Subdued tracers burn at full brightness after a hundred or more yards to avoid giving away the gunner's position. Dim tracers burn very dimly but are clearly visible through night-vision equipment.

some tracer rounds: http://www.youtube.com/watch?v=3F7HDUwrMEs

Another thing to notice, is that the tracers in Arma III Goes out of view for the player they just dissepear in sight. like something is wrong, they just get deleted after so far distance, this looks very bad.

Look at the video to see how a tracer round slowly fade into nothing " Burning up" As so far in arma 3 they burn and stopp. not slowly fade.

thats something BIS could have fixed easy, and it would make the effect of tracers look much better!

May 10 2016, 2:34 AM · Arma 3
laywiin added a comment to T66283: engine noise.

hes right actualy. there are some sound problems connected to the vehicles. they just doesnt fit together with the other sounds, they are extreme loud.

Tho in reality driving on a ATV/quadbike rl you would not hear much of youre environment.

there should tho or could be a own option for the engine and vehicle sound in sound options.

I dont see this as a critical thing anywhere tho.

May 10 2016, 2:34 AM · Arma 3
laywiin edited Steps To Reproduce on T66174: Arma 3 - Editor - Civilian Traffic Module.
May 10 2016, 2:30 AM · Arma 3
laywiin added a comment to T66079: Laying on ground, doing medic animation suddenly..

Comfirmed! thanks

May 10 2016, 2:26 AM · Arma 3
laywiin added a comment to T66079: Laying on ground, doing medic animation suddenly..

Hard to get you a video at the moment im sorry.

is it any other way i can provide some information to you?

(Yes, stil experienceing this bug, often. Singleplayer also.)

May 10 2016, 2:26 AM · Arma 3
laywiin edited Steps To Reproduce on T66079: Laying on ground, doing medic animation suddenly..
May 10 2016, 2:26 AM · Arma 3
laywiin added a comment to T66078: [request] a dynamic module for the whole island, civilians, blufor, opfor, independant..etc.

I think it meens they have seen it and thinking on assigning it. or make it. maybe make an idea close to it.

Tho i run a good enough computer to say that if there was a module filling all the bases, the skies and towns it would really make FPS drop like hell :/.

civilian traffic is another thing that i really want in arma for a long time.

May 10 2016, 2:26 AM · Arma 3
laywiin added a comment to T65989: Arma 3 - Takistan Port in full release by: BIS.

+1

May 10 2016, 2:23 AM · Arma 3
laywiin added a comment to T65989: Arma 3 - Takistan Port in full release by: BIS.

haha, yeah midnight60. Why get something else in Arma 3? lets just be in the future...

lets not release any content from from Arma 2, why? ...

seriously, yes they are progressing but why NOT!? let us play arma 3 on the old maps too? i dont see youre logic

May 10 2016, 2:23 AM · Arma 3
laywiin added a comment to T65989: Arma 3 - Takistan Port in full release by: BIS.

Well, YES!.

I think Arma 3 has given ALOT of new fans "Players" that isnt aware of the modding.

thats normal?

May 10 2016, 2:23 AM · Arma 3
laywiin added a comment to T65989: Arma 3 - Takistan Port in full release by: BIS.

known issues:

You cannot mix A2/OA infantry and A3 infantry or you get visual glitches and crashes
OA/TKOH DLC cannot be loaded - BI must add engine support for them in A3
Lots of "Updating base class" rpt spam - due to BI not renaming classes when changing the inheritance
BI campaigns/missions/tutorials are mostly broken
Missing inventory pictures for some weapons and items - vote in A3 Feedback Tracker
Tanks are a bit wonky and easily turn over (probably due to PhysX) - vote in A3 Feedback Tracker
Vehicles (tanks, wheeled, cars) have no sound - vote in A3 Feedback Tracker
No underwater vegetation in Chernarus/Utes (impossible to set as leads to underwater vegetation also inland)
No RTD FM or related SQF commands available (TKOH merge)
Large buildings are not shown at all/correctly (TKOH merge)
A2/OA warfare missions are completely broken as WFSideText SQF was removed from A3

looks like the creator of this wants us to post the errors in the feedback tracker...

hmmmm...

May 10 2016, 2:23 AM · Arma 3
laywiin added a comment to T65989: Arma 3 - Takistan Port in full release by: BIS.

Yes understand that Dr.Death, so true.

But why would the community "Fight" to make bis NOT give theyre OLD work that are brilliant, to the the buyers? What is the purpose of that.

YES ofc they are busy, and i see people showing them the respect by sayin' they dont need to use the time on this because of the community.

Personaly i dont want to must download a addon for a map that was original by bis??
what about all the new fans out there that are not known to modding/community, they are missing the good parts. parts that is original BIS.

@BIS i would pay for a MAP pack for Arma 3.

May 10 2016, 2:23 AM · Arma 3
laywiin added a comment to T65989: Arma 3 - Takistan Port in full release by: BIS.

+1

May 10 2016, 2:23 AM · Arma 3
laywiin added a comment to T65989: Arma 3 - Takistan Port in full release by: BIS.

And btw, im not a new man to Arma, i played flashpoint my first time.

using the DLC sounds wrong in the Arma world, YES i know it.

But still, what about a Patch?

May 10 2016, 2:23 AM · Arma 3
laywiin edited Steps To Reproduce on T65989: Arma 3 - Takistan Port in full release by: BIS.
May 10 2016, 2:23 AM · Arma 3
laywiin added a comment to T65972: Add lights to all buildnings.

thanks for review :) Hope this comes in next update

May 10 2016, 2:22 AM · Arma 3
laywiin edited Steps To Reproduce on T65972: Add lights to all buildnings.
May 10 2016, 2:22 AM · Arma 3
laywiin added a comment to T65946: Car brakes go on automatically when high speeds are reached.

this is on the quadbike also! ANNOYING like f***!!

May 10 2016, 2:20 AM · Arma 3
laywiin edited Steps To Reproduce on T65910: 054 Custom Mission client not able to join.
May 10 2016, 2:19 AM · Arma 3
laywiin edited Steps To Reproduce on T65907: Editor object Fireplace not burning.
May 10 2016, 2:19 AM · Arma 3
laywiin added a comment to T65902: [AiA] A2/OA tanks and cars no longer have an acceleration/deceleration/movement sounds..

Dr.Death again you struck me weard!

By all meens i dont ask this to be hard on you or anything.

But first you do everything you can to people make them downvote on my feedback about getting takistan by BIS into Arma III, and you give all youre creds to AIA team.
that they have already made this perfect, and its no problem so why would BIS make it when the community can?.
Then you show up here and say:

Ok....... this is not BIS addons, so this is not a feature, and nto a bug, go whine about it to the AiA creator, BIS has nothing to do with this

and its a bad attitude.
I dont get you man, why are you on this feedback tracker site? what do you want?

May 10 2016, 2:18 AM · Arma 3
laywiin edited Steps To Reproduce on T65893: Feature Rain splatter, Mud on cars.
May 10 2016, 2:18 AM · Arma 3
laywiin added a comment to T65892: If a teammate respawns while you are "dragging" them, they will disappear, and you will be locked out of controls.

i think you are refeering to a script/ mission addon named =BTC= revive, may be in the mission you played m8. not bis function.

this is a known bug to that script

May 10 2016, 2:18 AM · Arma 3
laywiin added a comment to T65890: Distant gun fire should sound like pops.

Wow, Thank you so much for that, Kindly done Nicolii!

Thanks!

May 10 2016, 2:18 AM · Arma 3
laywiin added a comment to T65890: Distant gun fire should sound like pops.

True! I may have been bad about how to explain it, my english isnt really good for this :) Sorry.

Yes, its the sound of the gun youre fireing you will hear the distance " Popp" sound from the gun after youre shot.

If this could have been heard in the game you could have heard the distance " Popping" from long distance too, had been really cool :) If u get me.

Soz.

May 10 2016, 2:18 AM · Arma 3
laywiin edited Steps To Reproduce on T65890: Distant gun fire should sound like pops.
May 10 2016, 2:18 AM · Arma 3
laywiin added a comment to T65889: ReWrite /reconstruct Mortar explosion sound!.

heheheh yeah

May 10 2016, 2:18 AM · Arma 3
laywiin edited Steps To Reproduce on T65889: ReWrite /reconstruct Mortar explosion sound!.
May 10 2016, 2:18 AM · Arma 3
laywiin edited Steps To Reproduce on T65888: Big Explosives " STONE projectiles".
May 10 2016, 2:18 AM · Arma 3
laywiin edited Steps To Reproduce on T65887: Explosive charges cant breach a mine.
May 10 2016, 2:18 AM · Arma 3
laywiin added a comment to T65886: Arma 3 Editor - FEATURE request: Make ai Use flashlight in guard mode and flares.

Thank you so much.

May 10 2016, 2:18 AM · Arma 3
laywiin edited Steps To Reproduce on T65886: Arma 3 Editor - FEATURE request: Make ai Use flashlight in guard mode and flares.
May 10 2016, 2:18 AM · Arma 3
laywiin added a comment to T65885: arma3 Chopper landing problems.

Yeah totally a bug, jez. sucks

May 10 2016, 2:18 AM · Arma 3
laywiin added a comment to T65877: Add small camera vibration effect for helicopters.

Not all the time tho!

May 10 2016, 2:17 AM · Arma 3
laywiin added a comment to T65792: NVIDIA Graphics Performance issues since 0.54 patch release..

053, was perfectwith my gtx680, now the frames dropp like f on the 54. :/

May 10 2016, 2:13 AM · Arma 3
laywiin added a comment to T65783: Better death animation before body goes into ragdoll.

DarkWanderer +1

I totally agree with these at it would make more .. game life to arma :)

May 10 2016, 2:13 AM · Arma 3
laywiin edited Steps To Reproduce on T65617: New update 054 Tracers look bad.
May 10 2016, 2:06 AM · Arma 3
laywiin added a comment to T65612: EDIT: HUD crosshair doesn't respond to weapon aiming when sprinting..

realism? hold finger off the trigger m8 :)

double tap left ctrl to raise wep

May 10 2016, 2:06 AM · Arma 3
laywiin edited Steps To Reproduce on T65438: Add Group ID change for MP lobby.
May 10 2016, 1:59 AM · Arma 3
laywiin edited Steps To Reproduce on T65434: Enable Throw off if crashing on Quadbike /bikes etc.
May 10 2016, 1:59 AM · Arma 3
laywiin edited Steps To Reproduce on T65433: Arma 3 Remove " Player got killed" In multiplayer on Veteran / Enable mission parameter to remove.
May 10 2016, 1:59 AM · Arma 3
laywiin edited Steps To Reproduce on T65012: Arma 3 Editor - Add Group Marker Feature.
May 10 2016, 1:44 AM · Arma 3
laywiin edited Steps To Reproduce on T64911: Ai's driving agia marina.
May 10 2016, 1:41 AM · Arma 3
laywiin edited Steps To Reproduce on T64910: Ai Float in water on land.
May 10 2016, 1:41 AM · Arma 3
laywiin added a comment to T64905: Helicopter passenger rappel down option request.

upvote, had been perfect!

May 10 2016, 1:41 AM · Arma 3
laywiin added a comment to T64818: The ability to dig. Very simple If we can dig we can make bunkers or what not.

It should not be minecraft.

But beeing able to make some trenches doesnt hurt, because now we need to find a rock to hide behind or a bush. nothing is possible to hide under:/

May 10 2016, 1:38 AM · Arma 3
laywiin added a comment to T64624: AI too accurate when aiming, even on low levels.

Yeah so true!!

Look at TPWC's AI, how can a person make this and not the developer?

He has made the PERFECT supression!!, firing on target for 5 sec with heavy fire, FORCE them to take cover, making battles longer, more realistic and fun!, giving the players a chance to actualy " Plan" the attacks better.

this is a feature that really needs to be in the game!

May 10 2016, 1:31 AM · Arma 3
laywiin added a comment to T64616: Digital Watches with built in stopwatch and timer.

yeah that vintage clock we are now using isnt much army xD

May 10 2016, 1:31 AM · Arma 3
laywiin added a comment to T64586: My missions, from editor same error on lanch everytime after new patch.

thanks buds!

May 10 2016, 1:29 AM · Arma 3
laywiin edited Steps To Reproduce on T64586: My missions, from editor same error on lanch everytime after new patch.
May 10 2016, 1:29 AM · Arma 3
laywiin added a comment to T64532: Mulitiplayer CRASH - Connection to host lost.. AFTER NEW PATCH.

same here

May 10 2016, 1:28 AM · Arma 3
laywiin added a comment to T64509: FEATURE REQUEST: add more visual effects to the first-person view..

YES UPVOTE! FINALLY!

CHANGE THE GOD DAMN rain effects omg they are NASTY i cant play with heavy rain because it...it looks so unreal. lots of weard stuff on the screen it looks simple and bad!

May 10 2016, 1:27 AM · Arma 3
laywiin added a comment to T64495: Boats in Arma 3 - Same sound, whatever throttle speed.

aye

May 10 2016, 1:26 AM · Arma 3
laywiin edited Steps To Reproduce on T64495: Boats in Arma 3 - Same sound, whatever throttle speed.
May 10 2016, 1:26 AM · Arma 3
laywiin added a comment to T64450: Adding a freelock option just for land vehicles, under "Options > Game > Vehicle Freelook".

like freelook in air. look for enemies easier

May 10 2016, 1:25 AM · Arma 3
laywiin added a comment to T64405: Too dim light tracers.

I will believe that burning powder is a light source?

some other hints on this source wiki

There are three types of tracers: bright tracer, subdued tracer and dim tracer. Bright tracers are the standard type, which start burning immediately after exiting the muzzle. A disadvantage of bright tracers is that they give away the shooter's location to the enemy; as a military adage puts it, "tracers work
both ways". Bright tracers can also overwhelm night-vision devices, rendering them useless. Subdued tracers burn at full brightness after a hundred or more yards to avoid giving away the gunner's position. Dim tracers burn very dimly but are clearly visible through night-vision equipment.

some tracer rounds: http://www.youtube.com/watch?v=3F7HDUwrMEs [^]

Another thing to notice, is that the tracers in Arma III Goes out of view for the player they just dissepear in sight. like something is wrong, they just get deleted after so far distance, this looks very bad.

Look at the video to see how a tracer round slowly fade into nothing " Burning up" As so far in arma 3 they burn and stopp. not slowly fade.

thats something BIS could have fixed easy, and it would make the effect of tracers look much better!

May 10 2016, 1:23 AM · Arma 3
laywiin added a comment to T64405: Too dim light tracers.

https://www.youtube.com/watch?v=0fAin6nA3uI

May 10 2016, 1:23 AM · Arma 3
laywiin added a comment to T64405: Too dim light tracers.

should these be possible now to be made real nice with new light engine? Like when they go over the ground it will light it path??

May 10 2016, 1:23 AM · Arma 3
laywiin edited Steps To Reproduce on T64379: Boats on land makes " Water splash" Sounds.
May 10 2016, 1:22 AM · Arma 3
laywiin edited Steps To Reproduce on T64313: Arma 3 - Tank " Stance" DIG down.
May 10 2016, 1:20 AM · Arma 3
laywiin added a comment to T64311: Planting charges on vehicles/buildings.

i think this will be in the maingame dude.

May 10 2016, 1:20 AM · Arma 3
laywiin added a comment to T64291: Proper glass reflections.

agree, its nice. but in a game large like this it makes..well more lag :(

May 10 2016, 1:20 AM · Arma 3
laywiin added a comment to T64065: Standing Glitch in Arma 3.

custom map? made urselfs?

May 10 2016, 1:12 AM · Arma 3
laywiin added a comment to T64011: Suppression effect for players.

understand this one. but im not up for it sorry.

If we can supress the ai, Im all in!

when i get shot at in arma, i get in cover.

if we are 5 guys and getting attacked by a 10 man group, i know where to find the closest rock!

May 10 2016, 1:09 AM · Arma 3
laywiin added a comment to T63999: Minor sound noise bug in arma 3 menu and editor.

Hi!,

I can tell what this is. it is not the game, its not the editor.

This is your powersupply in the computer. Its a known problem to myself. but if u listen to youre pc when scrolling in the editor on the end of the tower, if u have tower. You will hear this squizing sound, quite annoying but low. its different sound come when you scroll right?

Change to a bigger powersupply and the problem is solved;)
I did not, and still have that sound like i had in arma 2, :) Cheeerz

May 10 2016, 1:08 AM · Arma 3
laywiin edited Steps To Reproduce on T63991: Arma 3 - Bad Framerate lots of lagg issues.
May 10 2016, 1:08 AM · Arma 3
laywiin added a comment to T63862: Arma 3 - AI Supression.

agree

May 10 2016, 1:02 AM · Arma 3
laywiin added a comment to T63862: Arma 3 - AI Supression.

Exactly!!

May 10 2016, 1:02 AM · Arma 3
laywiin edited Steps To Reproduce on T63862: Arma 3 - AI Supression.
May 10 2016, 1:02 AM · Arma 3
laywiin added a comment to T63858: please remove the part of the loading screen saying: "this is war"..

Downvoted im sorry. this is taking it to seriously. BUT

You have my repsect by holding youre words ...but..its a game and i dont think thats more behind these words m8!

May 10 2016, 1:01 AM · Arma 3
laywiin added a comment to T63858: please remove the part of the loading screen saying: "this is war"..

agree exploitedYouth...

May 10 2016, 1:01 AM · Arma 3
laywiin added a comment to T63857: Arma 3 - Distance Sound - J.S.R.S Jarhead's Sound Redeployment.

What i meen that this is the sounds i want featured in arma 3, they perfect! http://www.youtube.com/watch?v=ixOicYeE0T4 this cover almost every sounds intense shiiiiit :D

May 10 2016, 1:01 AM · Arma 3
laywiin added a comment to T63857: Arma 3 - Distance Sound - J.S.R.S Jarhead's Sound Redeployment.

hahaha same here! lol, use that 5.1 sound in arma battling with friends, gonna be insane cool! u gonna be afraid of those tankses

May 10 2016, 1:01 AM · Arma 3