Page MenuHomeFeedback Tracker

Too dim light tracers
Closed, ResolvedPublic


Too dim light tracers


Legacy ID
Game Settings

Event Timeline

Cayman edited Steps To Reproduce. (Show Details)Mar 26 2013, 7:52 AM
Cayman edited Additional Information. (Show Details)
Cayman set Category to Game Settings.
Cayman set Reproducibility to Always.
Cayman set Severity to Minor.
Cayman set Resolution to Fixed.
Cayman set Legacy ID to 2402553386.May 7 2016, 1:08 PM
Cayman added a subscriber: Cayman.

This is most important issue with tracers also I'm not even sure they are a light source at all.

laywiin added a subscriber: laywiin.May 7 2016, 1:08 PM

Confirmed the tracers definitely are not a light source

should these be possible now to be made real nice with new light engine? Like when they go over the ground it will light it path??

I will believe that burning powder is a light source?

some other hints on this source wiki

There are three types of tracers: bright tracer, subdued tracer and dim tracer. Bright tracers are the standard type, which start burning immediately after exiting the muzzle. A disadvantage of bright tracers is that they give away the shooter's location to the enemy; as a military adage puts it, "tracers work
both ways". Bright tracers can also overwhelm night-vision devices, rendering them useless. Subdued tracers burn at full brightness after a hundred or more yards to avoid giving away the gunner's position. Dim tracers burn very dimly but are clearly visible through night-vision equipment.

some tracer rounds: [^]

Another thing to notice, is that the tracers in Arma III Goes out of view for the player they just dissepear in sight. like something is wrong, they just get deleted after so far distance, this looks very bad.

Look at the video to see how a tracer round slowly fade into nothing " Burning up" As so far in arma 3 they burn and stopp. not slowly fade.

thats something BIS could have fixed easy, and it would make the effect of tracers look much better!

MadDogX added a subscriber: MadDogX.May 7 2016, 1:08 PM

Tracers became much brighter at some point, so I would consider this fixed.

As for tracers being a light source, that's a separate issue: #7928