- User Since
- Mar 15 2013, 12:18 AM (386 w, 1 d)
May 10 2016
I think it's about misfiring weapons in water but reading this made me dizzy.
The light rifleman has always been armed. I mean he's called "rifle"man after all...
They should be blinding at night the least!
I've just done some testing and "alerted" describes it quite well. Teammates are set from safe to aware. They do NOT instantly know where you are and triggers don't activate on "detected by opfor" automatically. So in your missions you should put the enemy back to "save" regularly i.e. at waypoints.
Anyways the change in awareness should be removed.
Good feature but way too early and way too loud. Agree, tongue clicks are totally exaggerated like from the above mentioned fat slobs.
Still missing a proper Medic system. C'mon BIS, you can do it!
This ticket would make more sense:
It's about giving the order "loud or silent". This way you could continue to use "aware", "combat" etc. Otherwise I would second what KardasLT wrote. Set to "hold fire" and "aware".
After thinking some further:
The command should be "silent" and "loud". This way it would combine the order to use silenced weapons and to behave silent and whisper.
The new command should be "Weapons silenced/Weapons loud", which would include switching to silenced weapons if possible and ROE set to hold fire if not silenced.
The general open/hold fire should not override the above but instead enable you to prepare and execute a silenced ambush. You could even have your team assault but still using silenced weapons only.
It's important to be precise here and you might consider adjusting your ticket.
I can confirm the AI not releasing the chutes.
Possible in real life but I'm still not upvoting this for obvious reasons. There needs to be a system of balance implemented first, mostly discussed in this ticket:
Upvoted: OFP gave me that instant paranoia, could be my neighborhood that turned into a warzone.
I would like to add that own steps are too loud while everybody else's steps are too silent. I've never uncovered an enemy by his noise and this should be part of the immersion during stealth missions.
The blue ocean looks just annoying as it is right now. Way too much saturation. Everytime I'm showing the game to someone not involved they're like "Uh, what happened to the ocean?" and I'm like "Yeah, it's still Alpha/Beta ..."
The ticket description doesn't come clearly, do you want it less saturated or even more like the too colorful photo you attached?
Thanks a lot Predator! Finally someone with fond knowledge open to find a working solution to the issue of improper weapon handling. Anachoretes, I understand based on your idea your weapon should not be forced down but you should be disciplined by the game to do so.
However your conclusions which seen to change between "firing your weapon will tire you" and "holding your weapon will tire you" are not to the point and the latter case is already proven wrong by Predator.
You didn't manage to convince me by answering the obvious question: "How long should your soldier be able to hold his weapon ready until this affects his shooting?"
Managing your weapon should be part of your etiquette, not forced.
I am using run with (automatically) lowered weapon to cross distances and walk with ready weapon in combat situations if not running. I would not lower my weapon into the relaxed stance during combat which would look odd. And neither would I walk miles with lowered weapon in non combat situations, where I would rather jog or take a ride. Lowering your weapon makes sense when meeting allies, which btw DayZ forced quite nice.
So if it's really just about hand fatigue from shooting, how many rounds do you plan to shoot before your player would get tired?
So it's all about rewarding the player for lowering his weapon.
Carrying lots of gear should affect the overall fatigue. Just because fatigue isn't yet balanced correctly there's no need for an additional "hands stamina". Just keep in mind that these calculations would also affect all of the already overloaded AI.
Ok, it's not about hauling 50kgs around, neither wielding a 50kg machinegun. So how many rounds would your average standing soldier be able to fire before his stabilizing muscles and tendons get tired?
Why would standing create a loss in stamina? Sorry, but I'm downvoting this. The game needs to be more fluid and it doesn't need additional calculations, requiring additional balancing. Stamina needs to have a long-term effect rather than run or shoot for 30 seconds and then need 30 seconds to rest.
Upvoted. I'm so tired of all oldschool users that want to stick to what sucks in Arma instead of giving it the chance to evolve. "Nooo we don't want CoD! Arma needs to feel clunky so it's a sim!!!!1"
I can imagine even the creators of Arma3 are tired of so many people hindering their progress.
Well put! Upvoted!
This might be related but it's more detailed than the other ticket and showing a clear direction. All ideas how it would affect gameplay are correct.
Great idea! I'd vote for having it co-pilot controlled but at least usable in a fixed angle by the pilot.
This would be so sweet! +1
Ah, I made the 100!
still there! this should be quite essential to your ai control. please vote!
Finally a feature that should positively be taken from Arma2!
Agree! And unify the commands "Fire", "Open Fire" and "Engage at will" since they all do the same anyway.
Absolutely agree on having designated keys for stances!
This would allow you to:
- combine "stance left" with "lean left" if you desire so.
- combine "low crouch" with "heal self" or "map" or whatever
This would really give you the freedom to create your preferred control scheme and "habits" of your character.
Please vote up!!!
I'm voting this up to bring the oversized hitboxes to the attention.
Game definitely needs more immersion sound and dust/splinter-wise. I could also imagine transitioning up the voice-levels from stealth to aware etc. I'm not feeling additional effects like blur, increased sway or such.
@Anachoretes: If play BF3 next while suppression == lol. Thanks.
May 9 2016
Voted for it, autocompensation should be used to center the weapon back to a random amount radially around the initial aim. This spread could differ from weapon to weapon.
And PLEASE start sensitivity at exactly the same as non zoomed. Because as it is you already have a lower sensitivity zoomed in and this is what drives me mad.