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Surfer
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User Since
Mar 15 2013, 12:18 AM (612 w, 5 d)

Recent Activity

May 10 2016

Surfer added a comment to T72634: jamming, delay handguns..

I think it's about misfiring weapons in water but reading this made me dizzy.

May 10 2016, 6:17 AM · Arma 3
Surfer added a comment to T70865: Rifleman (Light) is no longer unarmed.

The light rifleman has always been armed. I mean he's called "rifle"man after all...

May 10 2016, 5:27 AM · Arma 3
Surfer added a comment to T70857: Add Blinding Lights.

They should be blinding at night the least!

May 10 2016, 5:27 AM · Arma 3
Surfer edited Steps To Reproduce on T70748: Requesting text 2 speech capability.
May 10 2016, 5:23 AM · Arma 3
Surfer added a comment to T70709: Arma engine doesn't allow you to take out AI units silently if they are grouped to other AI units..

I've just done some testing and "alerted" describes it quite well. Teammates are set from safe to aware. They do NOT instantly know where you are and triggers don't activate on "detected by opfor" automatically. So in your missions you should put the enemy back to "save" regularly i.e. at waypoints.

Anyways the change in awareness should be removed.
+1

May 10 2016, 5:22 AM · Arma 3
Surfer added a comment to T70402: The 1rst Person Breathing noises way too loud and unrealistic.

Good feature but way too early and way too loud. Agree, tongue clicks are totally exaggerated like from the above mentioned fat slobs.

May 10 2016, 5:11 AM · Arma 3
Surfer added a comment to T70171: Bring back "Carry" / "Drag" feature.

Still missing a proper Medic system. C'mon BIS, you can do it!

May 10 2016, 5:02 AM · Arma 3
Surfer added a comment to T70067: can we have a STEALTH - AWARE and a STEALTH - COMBAT combat mode.

This ticket would make more sense:
http://feedback.arma3.com/view.php?id=11521

It's about giving the order "loud or silent". This way you could continue to use "aware", "combat" etc. Otherwise I would second what KardasLT wrote. Set to "hold fire" and "aware".

May 10 2016, 4:58 AM · Arma 3
Surfer added a comment to T69880: ARMA 3 needs a command for ordering your subordinates to use their silenced weapon if they have one..

Absolutely agree!

May 10 2016, 4:51 AM · Arma 3
Surfer added a comment to T69880: ARMA 3 needs a command for ordering your subordinates to use their silenced weapon if they have one..

After thinking some further:
The command should be "silent" and "loud". This way it would combine the order to use silenced weapons and to behave silent and whisper.

May 10 2016, 4:51 AM · Arma 3
Surfer added a comment to T69880: ARMA 3 needs a command for ordering your subordinates to use their silenced weapon if they have one..

The new command should be "Weapons silenced/Weapons loud", which would include switching to silenced weapons if possible and ROE set to hold fire if not silenced.

The general open/hold fire should not override the above but instead enable you to prepare and execute a silenced ambush. You could even have your team assault but still using silenced weapons only.

It's important to be precise here and you might consider adjusting your ticket.
+1

May 10 2016, 4:51 AM · Arma 3
Surfer added a comment to T69803: AI when parachuting - legs go below ground on landing - and parachutes aren't always removed after landing..

I can confirm the AI not releasing the chutes.

May 10 2016, 4:48 AM · Arma 3
Surfer added a comment to T69748: Radar can simultaneously lock multiple targets and simultaneously launched several missiles.

Possible in real life but I'm still not upvoting this for obvious reasons. There needs to be a system of balance implemented first, mostly discussed in this ticket:

http://feedback.arma3.com/view.php?id=10323

May 10 2016, 4:46 AM · Arma 3
Surfer added a comment to T69565: Please put a new CHERNARUS MAP in final release....

Upvoted: OFP gave me that instant paranoia, could be my neighborhood that turned into a warzone.

May 10 2016, 4:40 AM · Arma 3
Surfer added a comment to T69472: Footsteps are too quiet.

I would like to add that own steps are too loud while everybody else's steps are too silent. I've never uncovered an enemy by his noise and this should be part of the immersion during stealth missions.

May 10 2016, 4:36 AM · Arma 3
Surfer added a comment to T69356: Colour environment.

The blue ocean looks just annoying as it is right now. Way too much saturation. Everytime I'm showing the game to someone not involved they're like "Uh, what happened to the ocean?" and I'm like "Yeah, it's still Alpha/Beta ..."

The ticket description doesn't come clearly, do you want it less saturated or even more like the too colorful photo you attached?

May 10 2016, 4:32 AM · Arma 3
Surfer added a comment to T68823: Weapon recoil based on additional stamina..

X-D

May 10 2016, 4:09 AM · Arma 3
Surfer added a comment to T68823: Weapon recoil based on additional stamina..

Thanks a lot Predator! Finally someone with fond knowledge open to find a working solution to the issue of improper weapon handling. Anachoretes, I understand based on your idea your weapon should not be forced down but you should be disciplined by the game to do so.

However your conclusions which seen to change between "firing your weapon will tire you" and "holding your weapon will tire you" are not to the point and the latter case is already proven wrong by Predator.

You didn't manage to convince me by answering the obvious question: "How long should your soldier be able to hold his weapon ready until this affects his shooting?"

May 10 2016, 4:09 AM · Arma 3
Surfer added a comment to T68823: Weapon recoil based on additional stamina..

Managing your weapon should be part of your etiquette, not forced.

I am using run with (automatically) lowered weapon to cross distances and walk with ready weapon in combat situations if not running. I would not lower my weapon into the relaxed stance during combat which would look odd. And neither would I walk miles with lowered weapon in non combat situations, where I would rather jog or take a ride. Lowering your weapon makes sense when meeting allies, which btw DayZ forced quite nice.

So if it's really just about hand fatigue from shooting, how many rounds do you plan to shoot before your player would get tired?

May 10 2016, 4:09 AM · Arma 3
Surfer added a comment to T68823: Weapon recoil based on additional stamina..

So it's all about rewarding the player for lowering his weapon.

May 10 2016, 4:09 AM · Arma 3
Surfer added a comment to T68823: Weapon recoil based on additional stamina..

Carrying lots of gear should affect the overall fatigue. Just because fatigue isn't yet balanced correctly there's no need for an additional "hands stamina". Just keep in mind that these calculations would also affect all of the already overloaded AI.

May 10 2016, 4:09 AM · Arma 3
Surfer added a comment to T68823: Weapon recoil based on additional stamina..

Ok, it's not about hauling 50kgs around, neither wielding a 50kg machinegun. So how many rounds would your average standing soldier be able to fire before his stabilizing muscles and tendons get tired?

May 10 2016, 4:09 AM · Arma 3
Surfer added a comment to T68823: Weapon recoil based on additional stamina..

Why would standing create a loss in stamina? Sorry, but I'm downvoting this. The game needs to be more fluid and it doesn't need additional calculations, requiring additional balancing. Stamina needs to have a long-term effect rather than run or shoot for 30 seconds and then need 30 seconds to rest.

May 10 2016, 4:09 AM · Arma 3
Surfer added a comment to T68728: More user friendly scrolling-menu.

Upvoted. I'm so tired of all oldschool users that want to stick to what sucks in Arma instead of giving it the chance to evolve. "Nooo we don't want CoD! Arma needs to feel clunky so it's a sim!!!!1"

I can imagine even the creators of Arma3 are tired of so many people hindering their progress.

May 10 2016, 4:06 AM · Arma 3
Surfer added a comment to T68683: The community's definite suggestion for better heli immersion and guided weapon FCS.

Well put! Upvoted!

May 10 2016, 4:03 AM · Arma 3
Surfer added a comment to T68657: Countermeasures - warning systems..

This might be related but it's more detailed than the other ticket and showing a clear direction. All ideas how it would affect gameplay are correct.

+1

May 10 2016, 4:03 AM · Arma 3
Surfer added a comment to T68596: Controllable spotlight/searchlight on Heli.

Great idea! I'd vote for having it co-pilot controlled but at least usable in a fixed angle by the pilot.

May 10 2016, 4:00 AM · Arma 3
Surfer added a comment to T68196: Flooding land like Arma 2 ACR.

This would be so sweet! +1
Ah, I made the 100!
Hooray! :-)

May 10 2016, 3:46 AM · Arma 3
Surfer added a comment to T66621: AI won't advance after "stop" or "find cover".

still there! this should be quite essential to your ai control. please vote!

May 10 2016, 2:49 AM · Arma 3
Surfer edited Steps To Reproduce on T66621: AI won't advance after "stop" or "find cover".
May 10 2016, 2:49 AM · Arma 3
Surfer added a comment to T65989: Arma 3 - Takistan Port in full release by: BIS.

Finally a feature that should positively be taken from Arma2!
+1

May 10 2016, 2:23 AM · Arma 3
Surfer added a comment to T65851: AI Control Command Orders.

Agree! And unify the commands "Fire", "Open Fire" and "Engage at will" since they all do the same anyway.

May 10 2016, 2:16 AM · Arma 3
Surfer added a comment to T65514: Hotkeys for different stances. Being able to adopt a stance pressing a key/combination of keys.

Absolutely agree on having designated keys for stances!
This would allow you to:

  • combine "stance left" with "lean left" if you desire so.
  • combine "low crouch" with "heal self" or "map" or whatever

This would really give you the freedom to create your preferred control scheme and "habits" of your character.

Please vote up!!!

May 10 2016, 2:02 AM · Arma 3
Surfer added a comment to T64048: Fluid Stances with WSAD while moving not possible.

+1

May 10 2016, 1:11 AM · Arma 3
Surfer added a comment to T64028: Shooting over an edge is annoying / maybe broken..

I'm voting this up to bring the oversized hitboxes to the attention.

May 10 2016, 1:11 AM · Arma 3
Surfer added a comment to T64011: Suppression effect for players.

Game definitely needs more immersion sound and dust/splinter-wise. I could also imagine transitioning up the voice-levels from stealth to aware etc. I'm not feeling additional effects like blur, increased sway or such.

@Anachoretes: If play BF3 next while suppression == lol. Thanks.

May 10 2016, 1:10 AM · Arma 3

May 9 2016

Surfer added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

Voted for it, autocompensation should be used to center the weapon back to a random amount radially around the initial aim. This spread could differ from weapon to weapon.

May 9 2016, 9:59 PM · Arma 3
Surfer added a comment to T60635: Separate mouse sensitivity options (in sights, zoomed in, scope etc).

And PLEASE start sensitivity at exactly the same as non zoomed. Because as it is you already have a lower sensitivity zoomed in and this is what drives me mad.

May 9 2016, 9:52 PM · Arma 3